diff options
author | Wilson E. Alvarez | 2017-01-04 16:44:08 -0400 |
---|---|---|
committer | Wilson E. Alvarez | 2017-01-04 16:44:08 -0400 |
commit | 34329dcd851a1aa3054cc5211327c98b17ef07a0 (patch) | |
tree | e92e62356bb61c441261c11f2846538e5cbd712c | |
parent | 5e1dc36bda2e1684829db29b7749503309549a24 (diff) | |
download | aur-34329dcd851a1aa3054cc5211327c98b17ef07a0.tar.gz |
cocos2d-x V3.14
51 files changed, 1826 insertions, 85 deletions
@@ -1,9 +1,9 @@ # Generated by mksrcinfo v8 -# Mon Sep 19 20:56:17 UTC 2016 +# Wed Jan 4 20:43:46 UTC 2017 pkgbase = cocos2d-x-src pkgdesc = Cocos2D-X is a game engine that supports multiple platforms such as iOS, Android, WinXP/7/8, WP8, BlackBerry, MeeGo, Marmelade, WebOS, Mac OS X - pkgver = 3.13.1 - pkgrel = 2 + pkgver = 3.14 + pkgrel = 1 url = http://cdn.cocos2d-x.org/ arch = i686 arch = x86_64 @@ -22,24 +22,102 @@ pkgbase = cocos2d-x-src options = !buildflags options = !strip options = staticlibs - source = http://cdn.cocos2d-x.org/cocos2d-x-3.13.1.zip + source = http://cdn.cocos2d-x.org/cocos2d-x-3.14.zip source = README source = cocos2d-x.sh source = cocos2d-x.csh - source = RuntimeCCSImpl.patch - source = SocketIO.patch - source = CCTMXLayer.patch - source = SkeletonRenderer.patch - source = CCFastTMXLayer.patch - sha1sums = 1138d61fbbebf3a2edd12d81f0d9834c5ead6df3 + source = CMakeLists.patch + source = CCPhysicsBody.patch + source = HelloWorldScene.cpp.patch + source = HelloWorldScene.h.patch + source = ccShader_3D_Color.frag.patch + source = ccShader_3D_ColorNormal.frag.patch + source = ccShader_3D_ColorNormalTex.frag.patch + source = ccShader_3D_ColorTex.frag.patch + source = ccShader_3D_Particle.frag.patch + source = ccShader_3D_Particle.vert.patch + source = ccShader_3D_PositionNormalTex.vert.patch + source = ccShader_3D_PositionTex.vert.patch + source = ccShader_3D_Skybox.frag.patch + source = ccShader_3D_Skybox.vert.patch + source = ccShader_3D_Terrain.frag.patch + source = ccShader_3D_Terrain.vert.patch + source = ccShader_CameraClear.frag.patch + source = ccShader_CameraClear.vert.patch + source = ccShader_ETC1AS_PositionTextureColor.frag.patch + source = ccShader_ETC1AS_PositionTextureGray.frag.patch + source = ccShader_Label_df.frag.patch + source = ccShader_Label_df_glow.frag.patch + source = ccShader_Label_normal.frag.patch + source = ccShader_Label_outline.frag.patch + source = ccShader_Label.vert.patch + source = ccShader_PositionColor.frag.patch + source = ccShader_PositionColorLengthTexture.frag.patch + source = ccShader_PositionColorLengthTexture.vert.patch + source = ccShader_PositionColorTextureAsPointsize.vert.patch + source = ccShader_PositionColor.vert.patch + source = ccShader_PositionTextureA8Color.frag.patch + source = ccShader_PositionTextureA8Color.vert.patch + source = ccShader_PositionTextureColorAlphaTest.frag.patch + source = ccShader_PositionTextureColor.frag.patch + source = ccShader_PositionTextureColor_noMVP.frag.patch + source = ccShader_PositionTextureColor_noMVP.vert.patch + source = ccShader_PositionTextureColor.vert.patch + source = ccShader_PositionTexture.frag.patch + source = ccShader_PositionTexture_uColor.frag.patch + source = ccShader_PositionTexture_uColor.vert.patch + source = ccShader_PositionTexture.vert.patch + source = ccShader_Position_uColor.frag.patch + source = ccShader_Position_uColor.vert.patch + source = ccShader_UI_Gray.frag.patch + sha1sums = f510ae35c078d602d53f0c203be971d6fa4efdd3 sha1sums = 2cff669a51b66d513824be811688aa9da553e400 sha1sums = 353bdefe07bdb6eb7f53aff20d20e83b488c1c05 sha1sums = 49b7919fc38803c1dd2f5b1d47fb0c75fde1fec6 - sha1sums = 716869895fc2b071c66a58f727c643f48e927569 - sha1sums = b042a9fa4c7ea6d472985b1b61d0a57ebf56708a - sha1sums = c6cf99ba9fcd7fa4f80c1f3014c6c0b5fd34120a - sha1sums = 14a210d050111990b2e8fad6bd56eb513f415057 - sha1sums = c9f498fe41fb397e710ea05ccd89b7f808ae4d48 + sha1sums = bcad039c11e29d4cbae9e371cb428d52f2eb15ff + sha1sums = 281f4c79226a94bf5d1152ccfc7f2d2bb71a2c87 + sha1sums = 2c6801bae13956394ddcd94080861aac8a25be99 + sha1sums = 0d70b91142ceece19d90a620c707cb5f86f45d32 + sha1sums = 49838c03951aa76524fb651dcb78834393a17682 + sha1sums = de5b8e9c89ead0ecffce6bc1450adf06e5c7e218 + sha1sums = 7ffd26e2235ef54c854b079a0f8b3cd697d8c0d1 + sha1sums = f02f01ec38f0e1a5eb71078a612628c2e11a1413 + sha1sums = 49eeda555783089778035ed124e6759abdea1b62 + sha1sums = c7fe0a570aebe7d4eda2fb263246823265642395 + sha1sums = d45e1c0b739087f9f82d9b1f871403764e4530e4 + sha1sums = 356bca989f7861cff720ecd3a53f52fd1a0315af + sha1sums = fa45ba55634b3af6fae6a1ad6a24abb51343f68b + sha1sums = 7ecd7bf3504f7b90bdaaee4994a44d102884e585 + sha1sums = 91e32c7333705620803b058d9c5efd04d84e17ab + sha1sums = 6dbe3874af5295ccf48c9340be9426ef2e5e3760 + sha1sums = 3e8c0f635f853d56901f625375d02c13458da087 + sha1sums = 92d4fe63b27e5cf90ca1ce44cc25ede1ba94d234 + sha1sums = fca5767e100a3af23eb65f731c93f415d69dcb05 + sha1sums = 4d971dd9f306f1ffad5f6203ecb8b1074543f926 + sha1sums = 32fe66982514e9e3b5743c31673990d0d5c39d4f + sha1sums = e08916384e815c551fb06c409ecb8a796b0eaf2d + sha1sums = f09d34eba8ee67eb4a003829b6a3e5c7abcdd682 + sha1sums = c16f73e553d373aa5a6c64bc2a7a64273ca073c6 + sha1sums = 52c7eb7fd0bb5c436578d6ba11359b0dd5f54ff0 + sha1sums = 4b7925d294703e718e8627d807ed0f356b4828f0 + sha1sums = a2ff2f92cf8a535e37b64278161fd1ce3d679588 + sha1sums = c388ab06b5639d9fd5d179990cf03dabb470b356 + sha1sums = 1d7dc7ea26aa75750e883ec31fbbb1b9c54d6174 + sha1sums = 2a08b8532a42bb7fd647c3e01b803516430ad327 + sha1sums = 02e5f3695ead2d34d7ad4013b2246cddbfbed863 + sha1sums = f83994a7da0311c193f3b3578ac59dc83d9f9700 + sha1sums = 4c1b8cd3779ffea607ffff6b59e272b938b6acd4 + sha1sums = eae2679bc313b4368bfbf180f98985df71a9b3f9 + sha1sums = 6837a4bb47269a17bdb498072670abcd5f437388 + sha1sums = 4f93f13d4b8c6369fe97f94bed50e5d9649a7eda + sha1sums = 64b951ec9c2453fca2348a8a2bde483ada4a11f7 + sha1sums = 43bbb35ed1e1c28f14a4ea333c463b87641e8238 + sha1sums = 399ffc785562ee9ce25fb4b3dadb96fcc70bcfc6 + sha1sums = 4d65c632745df2772f7c2c9507ba8bc228865c97 + sha1sums = 166a5e48711c6c8f329af275e4a6e0a0203052df + sha1sums = d8e81b49baec4fd9e04822e1c460dd43f85762bb + sha1sums = ea81b894221a8cf42bd6eecd1ced44fff27ad5f4 + sha1sums = c8caec1e9626d222c67a7c883c8cb94101799956 pkgname = cocos2d-x-src diff --git a/CCFastTMXLayer.patch b/CCFastTMXLayer.patch deleted file mode 100644 index 5a37a64317c2..000000000000 --- a/CCFastTMXLayer.patch +++ /dev/null @@ -1,9 +0,0 @@ -@@ -130,7 +130,7 @@ TMXLayer::~TMXLayer() - { - CC_SAFE_RELEASE(_tileSet); - CC_SAFE_RELEASE(_texture); -- CC_SAFE_DELETE_ARRAY(_tiles); -+ CC_SAFE_FREE(_tiles); - CC_SAFE_RELEASE(_vData); - CC_SAFE_RELEASE(_vertexBuffer); - CC_SAFE_RELEASE(_indexBuffer); diff --git a/CCPhysicsBody.patch b/CCPhysicsBody.patch new file mode 100644 index 000000000000..f9faaac7301c --- /dev/null +++ b/CCPhysicsBody.patch @@ -0,0 +1,28 @@ +--- CCPhysicsBody.cpp 2016-12-29 13:42:38.000000000 -0400 ++++ /opt/cocos2d-x-git/cocos/physics/CCPhysicsBody.cpp 2017-01-04 13:22:53.445318965 -0400 +@@ -575,12 +575,6 @@ + + void PhysicsBody::setVelocity(const Vec2& velocity) + { +- if (!_dynamic) +- { +- CCLOG("physics warning: your can't set velocity for a static body."); +- return; +- } +- + cpBodySetVelocity(_cpBody, PhysicsHelper::point2cpv(velocity)); + } + +@@ -601,12 +595,6 @@ + + void PhysicsBody::setAngularVelocity(float velocity) + { +- if (!_dynamic) +- { +- CCLOG("physics warning: your can't set angular velocity for a static body."); +- return; +- } +- + cpBodySetAngularVelocity(_cpBody, velocity); + } + diff --git a/CCTMXLayer.patch b/CCTMXLayer.patch deleted file mode 100644 index 89abdd14ebc9..000000000000 --- a/CCTMXLayer.patch +++ /dev/null @@ -1,4 +0,0 @@ -148c148 -< CC_SAFE_DELETE_ARRAY(_tiles); ---- -> CC_SAFE_FREE(_tiles); diff --git a/CMakeLists.patch b/CMakeLists.patch new file mode 100644 index 000000000000..81483a148496 --- /dev/null +++ b/CMakeLists.patch @@ -0,0 +1,62 @@ +--- CMakeLists.txt 2016-12-29 13:42:40.000000000 -0400 ++++ /opt/cocos2d-x-git/templates/cpp-template-default/CMakeLists.txt 2017-01-02 14:48:01.678168302 -0400 +@@ -34,12 +34,6 @@ + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${COCOS2D_ROOT}/cmake/Modules/") + include(CocosBuildHelpers) + +-# libcocos2d +-set(BUILD_CPP_EMPTY_TEST OFF CACHE BOOL "turn off build cpp-empty-test") +-set(BUILD_CPP_TESTS OFF CACHE BOOL "turn off build cpp-tests") +-set(BUILD_LUA_LIBS OFF CACHE BOOL "turn off build lua related targets") +-set(BUILD_JS_LIBS OFF CACHE BOOL "turn off build js related targets") +-add_subdirectory(${COCOS2D_ROOT}) + + # Some macro definitions + if(WINDOWS) +@@ -69,15 +63,18 @@ + # Compiler options + if(MSVC) + if(CMAKE_BUILD_TYPE STREQUAL "Debug") +- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:msvcrt /NODEFAULTLIB:libcmt") ++ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:msvcrt /NODEFAULTLIB:libcmt") + else() +- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:libcmt") ++ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:libcmt") + endif() + ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS + -wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710 + -wd4514 -wd4056 -wd4996 -wd4099) + else() +- set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1") ++ if(CMAKE_BUILD_TYPE MATCHES Debug) ++ ADD_DEFINITIONS(-DCOCOS2D_DEBUG=1) ++ endif() ++ set(CMAKE_C_FLAGS_DEBUG "-g -Wall") + set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-deprecated-declarations -Wno-reorder") +@@ -86,7 +83,6 @@ + endif() + endif(MSVC) + +- + set(PLATFORM_SPECIFIC_SRC) + set(PLATFORM_SPECIFIC_HEADERS) + +@@ -139,6 +135,16 @@ + ${PLATFORM_SPECIFIC_HEADERS} + ) + ++ ++# Configure libcocos2d ++set(BUILD_CPP_EMPTY_TEST OFF CACHE BOOL "turn off build cpp-empty-test") ++set(BUILD_CPP_TESTS OFF CACHE BOOL "turn off build cpp-tests") ++set(BUILD_LUA_LIBS OFF CACHE BOOL "turn off build lua related targets") ++set(BUILD_JS_LIBS OFF CACHE BOOL "turn off build js related targets") ++add_subdirectory(${COCOS2D_ROOT}) ++ ++ ++# MyGame + if( ANDROID ) + add_library(${APP_NAME} SHARED ${GAME_SRC} ${GAME_HEADERS}) + IF(CMAKE_BUILD_TYPE MATCHES RELEASE) diff --git a/HelloWorldScene.cpp.patch b/HelloWorldScene.cpp.patch new file mode 100644 index 000000000000..4ab4c048a583 --- /dev/null +++ b/HelloWorldScene.cpp.patch @@ -0,0 +1,30 @@ +--- HelloWorldScene.cpp 2016-12-21 13:43:14.000000000 -0400 ++++ /opt/cocos2d-x-git/templates/cpp-template-default/Classes/HelloWorldScene.cpp 2017-01-04 12:22:47.004282988 -0400 +@@ -5,17 +5,7 @@ + + Scene* HelloWorld::createScene() + { +- // 'scene' is an autorelease object +- auto scene = Scene::create(); +- +- // 'layer' is an autorelease object +- auto layer = HelloWorld::create(); +- +- // add layer as a child to scene +- scene->addChild(layer); +- +- // return the scene +- return scene; ++ return HelloWorld::create(); + } + + // on "init" you need to initialize your instance +@@ -23,7 +13,7 @@ + { + ////////////////////////////// + // 1. super init first +- if ( !Layer::init() ) ++ if ( !Scene::init() ) + { + return false; + } diff --git a/HelloWorldScene.h.patch b/HelloWorldScene.h.patch new file mode 100644 index 000000000000..a79adb2f25c9 --- /dev/null +++ b/HelloWorldScene.h.patch @@ -0,0 +1,11 @@ +--- HelloWorldScene.h 2016-12-21 13:43:14.000000000 -0400 ++++ /opt/cocos2d-x-git/templates/cpp-template-default/Classes/HelloWorldScene.h 2017-01-04 12:22:47.004282988 -0400 +@@ -3,7 +3,7 @@ + + #include "cocos2d.h" + +-class HelloWorld : public cocos2d::Layer ++class HelloWorld : public cocos2d::Scene + { + public: + static cocos2d::Scene* createScene(); @@ -3,8 +3,8 @@ _appname=cocos2d-x pkgname=cocos2d-x-src -pkgver=3.13.1 -pkgrel=2 +pkgver=3.14 +pkgrel=1 pkgdesc="Cocos2D-X is a game engine that supports multiple platforms such as iOS, Android, WinXP/7/8, WP8, BlackBerry, MeeGo, Marmelade, WebOS, Mac OS X" arch=('i686' 'x86_64') url="http://cdn.cocos2d-x.org/" @@ -17,22 +17,100 @@ source=( "README" "$_appname.sh" "$_appname.csh" -"RuntimeCCSImpl.patch" -"SocketIO.patch" -"CCTMXLayer.patch" -"SkeletonRenderer.patch" -"CCFastTMXLayer.patch" +"CMakeLists.patch" +"CCPhysicsBody.patch" +"HelloWorldScene.cpp.patch" +"HelloWorldScene.h.patch" +"ccShader_3D_Color.frag.patch" +"ccShader_3D_ColorNormal.frag.patch" +"ccShader_3D_ColorNormalTex.frag.patch" +"ccShader_3D_ColorTex.frag.patch" +"ccShader_3D_Particle.frag.patch" +"ccShader_3D_Particle.vert.patch" +"ccShader_3D_PositionNormalTex.vert.patch" +"ccShader_3D_PositionTex.vert.patch" +"ccShader_3D_Skybox.frag.patch" +"ccShader_3D_Skybox.vert.patch" +"ccShader_3D_Terrain.frag.patch" +"ccShader_3D_Terrain.vert.patch" +"ccShader_CameraClear.frag.patch" +"ccShader_CameraClear.vert.patch" +"ccShader_ETC1AS_PositionTextureColor.frag.patch" +"ccShader_ETC1AS_PositionTextureGray.frag.patch" +"ccShader_Label_df.frag.patch" +"ccShader_Label_df_glow.frag.patch" +"ccShader_Label_normal.frag.patch" +"ccShader_Label_outline.frag.patch" +"ccShader_Label.vert.patch" +"ccShader_PositionColor.frag.patch" +"ccShader_PositionColorLengthTexture.frag.patch" +"ccShader_PositionColorLengthTexture.vert.patch" +"ccShader_PositionColorTextureAsPointsize.vert.patch" +"ccShader_PositionColor.vert.patch" +"ccShader_PositionTextureA8Color.frag.patch" +"ccShader_PositionTextureA8Color.vert.patch" +"ccShader_PositionTextureColorAlphaTest.frag.patch" +"ccShader_PositionTextureColor.frag.patch" +"ccShader_PositionTextureColor_noMVP.frag.patch" +"ccShader_PositionTextureColor_noMVP.vert.patch" +"ccShader_PositionTextureColor.vert.patch" +"ccShader_PositionTexture.frag.patch" +"ccShader_PositionTexture_uColor.frag.patch" +"ccShader_PositionTexture_uColor.vert.patch" +"ccShader_PositionTexture.vert.patch" +"ccShader_Position_uColor.frag.patch" +"ccShader_Position_uColor.vert.patch" +"ccShader_UI_Gray.frag.patch" ) sha1sums=( -'1138d61fbbebf3a2edd12d81f0d9834c5ead6df3' +'f510ae35c078d602d53f0c203be971d6fa4efdd3' '2cff669a51b66d513824be811688aa9da553e400' '353bdefe07bdb6eb7f53aff20d20e83b488c1c05' '49b7919fc38803c1dd2f5b1d47fb0c75fde1fec6' -'716869895fc2b071c66a58f727c643f48e927569' -'b042a9fa4c7ea6d472985b1b61d0a57ebf56708a' -'c6cf99ba9fcd7fa4f80c1f3014c6c0b5fd34120a' -'14a210d050111990b2e8fad6bd56eb513f415057' -'c9f498fe41fb397e710ea05ccd89b7f808ae4d48' +'bcad039c11e29d4cbae9e371cb428d52f2eb15ff' +'281f4c79226a94bf5d1152ccfc7f2d2bb71a2c87' +'2c6801bae13956394ddcd94080861aac8a25be99' +'0d70b91142ceece19d90a620c707cb5f86f45d32' +'49838c03951aa76524fb651dcb78834393a17682' +'de5b8e9c89ead0ecffce6bc1450adf06e5c7e218' +'7ffd26e2235ef54c854b079a0f8b3cd697d8c0d1' +'f02f01ec38f0e1a5eb71078a612628c2e11a1413' +'49eeda555783089778035ed124e6759abdea1b62' +'c7fe0a570aebe7d4eda2fb263246823265642395' +'d45e1c0b739087f9f82d9b1f871403764e4530e4' +'356bca989f7861cff720ecd3a53f52fd1a0315af' +'fa45ba55634b3af6fae6a1ad6a24abb51343f68b' +'7ecd7bf3504f7b90bdaaee4994a44d102884e585' +'91e32c7333705620803b058d9c5efd04d84e17ab' +'6dbe3874af5295ccf48c9340be9426ef2e5e3760' +'3e8c0f635f853d56901f625375d02c13458da087' +'92d4fe63b27e5cf90ca1ce44cc25ede1ba94d234' +'fca5767e100a3af23eb65f731c93f415d69dcb05' +'4d971dd9f306f1ffad5f6203ecb8b1074543f926' +'32fe66982514e9e3b5743c31673990d0d5c39d4f' +'e08916384e815c551fb06c409ecb8a796b0eaf2d' +'f09d34eba8ee67eb4a003829b6a3e5c7abcdd682' +'c16f73e553d373aa5a6c64bc2a7a64273ca073c6' +'52c7eb7fd0bb5c436578d6ba11359b0dd5f54ff0' +'4b7925d294703e718e8627d807ed0f356b4828f0' +'a2ff2f92cf8a535e37b64278161fd1ce3d679588' +'c388ab06b5639d9fd5d179990cf03dabb470b356' +'1d7dc7ea26aa75750e883ec31fbbb1b9c54d6174' +'2a08b8532a42bb7fd647c3e01b803516430ad327' +'02e5f3695ead2d34d7ad4013b2246cddbfbed863' +'f83994a7da0311c193f3b3578ac59dc83d9f9700' +'4c1b8cd3779ffea607ffff6b59e272b938b6acd4' +'eae2679bc313b4368bfbf180f98985df71a9b3f9' +'6837a4bb47269a17bdb498072670abcd5f437388' +'4f93f13d4b8c6369fe97f94bed50e5d9649a7eda' +'64b951ec9c2453fca2348a8a2bde483ada4a11f7' +'43bbb35ed1e1c28f14a4ea333c463b87641e8238' +'399ffc785562ee9ce25fb4b3dadb96fcc70bcfc6' +'4d65c632745df2772f7c2c9507ba8bc228865c97' +'166a5e48711c6c8f329af275e4a6e0a0203052df' +'d8e81b49baec4fd9e04822e1c460dd43f85762bb' +'ea81b894221a8cf42bd6eecd1ced44fff27ad5f4' +'c8caec1e9626d222c67a7c883c8cb94101799956' ) @@ -42,18 +120,65 @@ prepare() { python2 "download-deps.py" -r yes } + package() { install -d "$pkgdir/opt/$_appname" install -Dm644 "README" "$pkgdir/opt/$_appname/README" install -Dm755 "$_appname.sh" "$pkgdir/etc/profile.d/$_appname.sh" install -Dm755 "$_appname.csh" "$pkgdir/etc/profile.d/$_appname.csh" - # Patch found issues: - patch "$srcdir"/$_appname-$pkgver/tools/simulator/libsimulator/lib/runtime/RuntimeCCSImpl.cpp RuntimeCCSImpl.patch - patch "$srcdir"/$_appname-$pkgver/cocos/network/SocketIO.cpp SocketIO.patch - patch "$srcdir"/$_appname-$pkgver/cocos/2d/CCTMXLayer.cpp CCTMXLayer.patch - patch "$srcdir"/$_appname-$pkgver/cocos/editor-support/spine/SkeletonRenderer.cpp SkeletonRenderer.patch - patch "$srcdir"/$_appname-$pkgver/cocos/2d/CCFastTMXLayer.cpp CCFastTMXLayer.patch + # Make sure COCOS2D_DEBUG spans libcocos2d correctly: https://github.com/cocos2d/cocos2d-x/pull/17033 + patch -s "$srcdir"/$_appname-$pkgver/templates/cpp-template-default/CMakeLists.txt CMakeLists.patch + + # Layer has been deprecated. Update the C++ templates: https://github.com/cocos2d/cocos2d-x/pull/17048 + patch -s "$srcdir"/$_appname-$pkgver/templates/cpp-template-default/Classes/HelloWorldScene.cpp HelloWorldScene.cpp.patch + patch -s "$srcdir"/$_appname-$pkgver/templates/cpp-template-default/Classes/HelloWorldScene.h HelloWorldScene.h.patch + + # Allow Chipmunk's kinematic bodies to be moved: https://github.com/cocos2d/cocos2d-x/pull/17033 + patch -s "$srcdir"/$_appname-$pkgver/cocos/physics/CCPhysicsBody.cpp CCPhysicsBody.patch + + # Switch C++ multiline string literal to the STRINGIFY macro which uses less memory. See https://github.com/cocos2d/cocos2d-x/pull/16742 + # TL;DR: For smoother development, using the C++ multiline string literal is convenient, however the STRINGIFY macro defined at ccShaders.cpp uses less memory. + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Color.frag ccShader_3D_Color.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_ColorNormal.frag ccShader_3D_ColorNormal.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_ColorNormalTex.frag ccShader_3D_ColorNormalTex.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_ColorTex.frag ccShader_3D_ColorTex.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Particle.frag ccShader_3D_Particle.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Particle.vert ccShader_3D_Particle.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_PositionNormalTex.vert ccShader_3D_PositionNormalTex.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_PositionTex.vert ccShader_3D_PositionTex.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Skybox.frag ccShader_3D_Skybox.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Skybox.vert ccShader_3D_Skybox.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Terrain.frag ccShader_3D_Terrain.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Terrain.vert ccShader_3D_Terrain.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_CameraClear.frag ccShader_CameraClear.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_CameraClear.vert ccShader_CameraClear.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_ETC1AS_PositionTextureColor.frag ccShader_ETC1AS_PositionTextureColor.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_ETC1AS_PositionTextureGray.frag ccShader_ETC1AS_PositionTextureGray.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label_df.frag ccShader_Label_df.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label_df_glow.frag ccShader_Label_df_glow.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label_normal.frag ccShader_Label_normal.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label_outline.frag ccShader_Label_outline.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label.vert ccShader_Label.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColor.frag ccShader_PositionColor.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColorLengthTexture.frag ccShader_PositionColorLengthTexture.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColorLengthTexture.vert ccShader_PositionColorLengthTexture.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColorTextureAsPointsize.vert ccShader_PositionColorTextureAsPointsize.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColor.vert ccShader_PositionColor.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureA8Color.frag ccShader_PositionTextureA8Color.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureA8Color.vert ccShader_PositionTextureA8Color.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColorAlphaTest.frag ccShader_PositionTextureColorAlphaTest.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColor.frag ccShader_PositionTextureColor.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColor_noMVP.frag ccShader_PositionTextureColor_noMVP.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColor_noMVP.vert ccShader_PositionTextureColor_noMVP.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColor.vert ccShader_PositionTextureColor.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTexture.frag ccShader_PositionTexture.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTexture_uColor.frag ccShader_PositionTexture_uColor.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTexture_uColor.vert ccShader_PositionTexture_uColor.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTexture.vert ccShader_PositionTexture.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Position_uColor.frag ccShader_Position_uColor.frag.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Position_uColor.vert ccShader_Position_uColor.vert.patch + patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_UI_Gray.frag ccShader_UI_Gray.frag.patch # Necessary libfmod symbolic link mkdir -p "$pkgdir/usr/lib" diff --git a/RuntimeCCSImpl.patch b/RuntimeCCSImpl.patch deleted file mode 100644 index 3cc1e5f9b6f6..000000000000 --- a/RuntimeCCSImpl.patch +++ /dev/null @@ -1,12 +0,0 @@ -@@ -86,9 +86,10 @@ - attribute = attribute->Next(); - } - } -- - } - -+ delete document; -+ - if (Director::getInstance()->getRunningScene()) - { - auto scene = Scene::create(); diff --git a/SkeletonRenderer.patch b/SkeletonRenderer.patch deleted file mode 100644 index 556b929d4fb8..000000000000 --- a/SkeletonRenderer.patch +++ /dev/null @@ -1,9 +0,0 @@ -@@ -98,7 +98,7 @@ SkeletonRenderer::~SkeletonRenderer () { - spSkeleton_dispose(_skeleton); - if (_atlas) spAtlas_dispose(_atlas); - if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader); -- delete _worldVertices; -+ delete [] _worldVertices; - } - - void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) { diff --git a/SocketIO.patch b/SocketIO.patch deleted file mode 100644 index e36bdfc2c0ec..000000000000 --- a/SocketIO.patch +++ /dev/null @@ -1,17 +0,0 @@ -@@ -880,7 +880,6 @@ - int control2 = payload.at(0) - '0'; - CCLOGINFO("Message code: [%i]", control2); - -- SocketIOPacket *packetOut = SocketIOPacket::createPacketWithType("event", _version); - std::string endpoint = ""; - - std::string::size_type a = payload.find("/"); -@@ -902,8 +901,6 @@ - // we didn't find and endpoint and we are in the default namespace - if (endpoint == "") endpoint = "/"; - -- packetOut->setEndpoint(endpoint); -- - c = getClient(endpoint); - - payload = payload.substr(1); diff --git a/ccShader_3D_Color.frag.patch b/ccShader_3D_Color.frag.patch new file mode 100644 index 000000000000..4ef0621f899e --- /dev/null +++ b/ccShader_3D_Color.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Color.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_Color.frag 2017-01-04 15:03:03.130124792 -0400 +@@ -1,15 +1,15 @@ + +-const char* cc3D_Color_frag = R"( ++const char* cc3D_Color_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying lowp vec4 DestinationColor; +-#else ++\n#else\n + varying vec4 DestinationColor; +-#endif ++\n#endif\n + uniform vec4 u_color; + + void main(void) + { + gl_FragColor = u_color; + } +-)"; ++); diff --git a/ccShader_3D_ColorNormal.frag.patch b/ccShader_3D_ColorNormal.frag.patch new file mode 100644 index 000000000000..ee1e2a47fecd --- /dev/null +++ b/ccShader_3D_ColorNormal.frag.patch @@ -0,0 +1,134 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_ColorNormal.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_ColorNormal.frag 2017-01-04 15:03:03.186784936 -0400 +@@ -1,49 +1,49 @@ + +-const char* cc3D_ColorNormal_frag = R"( ++const char* cc3D_ColorNormal_frag = STRINGIFY( + +-#if (MAX_DIRECTIONAL_LIGHT_NUM > 0) ++\n#if (MAX_DIRECTIONAL_LIGHT_NUM > 0)\n + uniform vec3 u_DirLightSourceColor[MAX_DIRECTIONAL_LIGHT_NUM]; + uniform vec3 u_DirLightSourceDirection[MAX_DIRECTIONAL_LIGHT_NUM]; +-#endif +-#if (MAX_POINT_LIGHT_NUM > 0) ++\n#endif\n ++\n#if (MAX_POINT_LIGHT_NUM > 0)\n + uniform vec3 u_PointLightSourceColor[MAX_POINT_LIGHT_NUM]; + uniform float u_PointLightSourceRangeInverse[MAX_POINT_LIGHT_NUM]; +-#endif +-#if (MAX_SPOT_LIGHT_NUM > 0) ++\n#endif\n ++\n#if (MAX_SPOT_LIGHT_NUM > 0)\n + uniform vec3 u_SpotLightSourceColor[MAX_SPOT_LIGHT_NUM]; + uniform vec3 u_SpotLightSourceDirection[MAX_SPOT_LIGHT_NUM]; + uniform float u_SpotLightSourceInnerAngleCos[MAX_SPOT_LIGHT_NUM]; + uniform float u_SpotLightSourceOuterAngleCos[MAX_SPOT_LIGHT_NUM]; + uniform float u_SpotLightSourceRangeInverse[MAX_SPOT_LIGHT_NUM]; +-#endif ++\n#endif\n + uniform vec3 u_AmbientLightSourceColor; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying mediump vec2 TextureCoordOut; +-#if MAX_POINT_LIGHT_NUM ++\n#if MAX_POINT_LIGHT_NUM\n + varying mediump vec3 v_vertexToPointLightDirection[MAX_POINT_LIGHT_NUM]; +-#endif +-#if MAX_SPOT_LIGHT_NUM ++\n#endif\n ++\n#if MAX_SPOT_LIGHT_NUM\n + varying mediump vec3 v_vertexToSpotLightDirection[MAX_SPOT_LIGHT_NUM]; +-#endif +-#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#endif\n ++\n#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + varying mediump vec3 v_normal; +-#endif ++\n#endif\n + +-#else ++\n#else\n + + varying vec2 TextureCoordOut; +-#if MAX_POINT_LIGHT_NUM ++\n#if MAX_POINT_LIGHT_NUM\n + varying vec3 v_vertexToPointLightDirection[MAX_POINT_LIGHT_NUM]; +-#endif +-#if MAX_SPOT_LIGHT_NUM ++\n#endif\n ++\n#if MAX_SPOT_LIGHT_NUM\n + varying vec3 v_vertexToSpotLightDirection[MAX_SPOT_LIGHT_NUM]; +-#endif +-#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#endif\n ++\n#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + varying vec3 v_normal; +-#endif ++\n#endif\n + +-#endif ++\n#endif\n + + uniform vec4 u_color; + +@@ -57,33 +57,33 @@ + + void main(void) + { +-#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + vec3 normal = normalize(v_normal); +-#endif ++\n#endif\n + + vec4 combinedColor = vec4(u_AmbientLightSourceColor, 1.0); + + // Directional light contribution +-#if (MAX_DIRECTIONAL_LIGHT_NUM > 0) ++\n#if (MAX_DIRECTIONAL_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_DIRECTIONAL_LIGHT_NUM; ++i) + { + vec3 lightDirection = normalize(u_DirLightSourceDirection[i] * 2.0); + combinedColor.xyz += computeLighting(normal, -lightDirection, u_DirLightSourceColor[i], 1.0); + } +-#endif ++\n#endif\n + + // Point light contribution +-#if (MAX_POINT_LIGHT_NUM > 0) ++\n#if (MAX_POINT_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_POINT_LIGHT_NUM; ++i) + { + vec3 ldir = v_vertexToPointLightDirection[i] * u_PointLightSourceRangeInverse[i]; + float attenuation = clamp(1.0 - dot(ldir, ldir), 0.0, 1.0); + combinedColor.xyz += computeLighting(normal, normalize(v_vertexToPointLightDirection[i]), u_PointLightSourceColor[i], attenuation); + } +-#endif ++\n#endif\n + + // Spot light contribution +-#if (MAX_SPOT_LIGHT_NUM > 0) ++\n#if (MAX_SPOT_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_SPOT_LIGHT_NUM; ++i) + { + // Compute range attenuation +@@ -101,13 +101,13 @@ + attenuation = clamp(attenuation, 0.0, 1.0); + combinedColor.xyz += computeLighting(normal, vertexToSpotLightDirection, u_SpotLightSourceColor[i], attenuation); + } +-#endif ++\n#endif\n + +-#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + gl_FragColor = u_color * combinedColor; +-#else ++\n#else\n + gl_FragColor = u_color; +-#endif ++\n#endif\n + + } +-)"; ++); diff --git a/ccShader_3D_ColorNormalTex.frag.patch b/ccShader_3D_ColorNormalTex.frag.patch new file mode 100644 index 000000000000..b2756784fd4d --- /dev/null +++ b/ccShader_3D_ColorNormalTex.frag.patch @@ -0,0 +1,214 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_ColorNormalTex.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_ColorNormalTex.frag 2017-01-04 15:03:03.246778028 -0400 +@@ -1,78 +1,78 @@ + +-const char* cc3D_ColorNormalTex_frag = R"( ++const char* cc3D_ColorNormalTex_frag = STRINGIFY( + +-#if (MAX_DIRECTIONAL_LIGHT_NUM > 0) ++\n#if (MAX_DIRECTIONAL_LIGHT_NUM > 0)\n + uniform vec3 u_DirLightSourceColor[MAX_DIRECTIONAL_LIGHT_NUM]; + uniform vec3 u_DirLightSourceDirection[MAX_DIRECTIONAL_LIGHT_NUM]; +-#endif +-#if (MAX_POINT_LIGHT_NUM > 0) ++\n#endif\n ++\n#if (MAX_POINT_LIGHT_NUM > 0)\n + uniform vec3 u_PointLightSourceColor[MAX_POINT_LIGHT_NUM]; + uniform float u_PointLightSourceRangeInverse[MAX_POINT_LIGHT_NUM]; +-#endif +-#if (MAX_SPOT_LIGHT_NUM > 0) ++\n#endif\n ++\n#if (MAX_SPOT_LIGHT_NUM > 0)\n + uniform vec3 u_SpotLightSourceColor[MAX_SPOT_LIGHT_NUM]; + uniform vec3 u_SpotLightSourceDirection[MAX_SPOT_LIGHT_NUM]; + uniform float u_SpotLightSourceInnerAngleCos[MAX_SPOT_LIGHT_NUM]; + uniform float u_SpotLightSourceOuterAngleCos[MAX_SPOT_LIGHT_NUM]; + uniform float u_SpotLightSourceRangeInverse[MAX_SPOT_LIGHT_NUM]; +-#endif ++\n#endif\n + uniform vec3 u_AmbientLightSourceColor; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying mediump vec2 TextureCoordOut; + +-#ifdef USE_NORMAL_MAPPING +-#if MAX_DIRECTIONAL_LIGHT_NUM ++\n#ifdef USE_NORMAL_MAPPING\n ++\n#if MAX_DIRECTIONAL_LIGHT_NUM\n + varying mediump vec3 v_dirLightDirection[MAX_DIRECTIONAL_LIGHT_NUM]; +-#endif +-#endif +-#if MAX_POINT_LIGHT_NUM ++\n#endif\n ++\n#endif\n ++\n#if MAX_POINT_LIGHT_NUM\n + varying mediump vec3 v_vertexToPointLightDirection[MAX_POINT_LIGHT_NUM]; +-#endif +-#if MAX_SPOT_LIGHT_NUM ++\n#endif\n ++\n#if MAX_SPOT_LIGHT_NUM\n + varying mediump vec3 v_vertexToSpotLightDirection[MAX_SPOT_LIGHT_NUM]; +-#ifdef USE_NORMAL_MAPPING ++\n#ifdef USE_NORMAL_MAPPING\n + varying mediump vec3 v_spotLightDirection[MAX_SPOT_LIGHT_NUM]; +-#endif +-#endif ++\n#endif\n ++\n#endif\n + +-#ifndef USE_NORMAL_MAPPING +-#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#ifndef USE_NORMAL_MAPPING\n ++\n#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + varying mediump vec3 v_normal; +-#endif +-#endif ++\n#endif\n ++\n#endif\n + +-#else ++\n#else\n + + varying vec2 TextureCoordOut; + +-#ifdef USE_NORMAL_MAPPING +-#if MAX_DIRECTIONAL_LIGHT_NUM ++\n#ifdef USE_NORMAL_MAPPING\n ++\n#if MAX_DIRECTIONAL_LIGHT_NUM\n + varying vec3 v_dirLightDirection[MAX_DIRECTIONAL_LIGHT_NUM]; +-#endif +-#endif +-#if MAX_POINT_LIGHT_NUM ++\n#endif\n ++\n#endif\n ++\n#if MAX_POINT_LIGHT_NUM\n + varying vec3 v_vertexToPointLightDirection[MAX_POINT_LIGHT_NUM]; +-#endif +-#if MAX_SPOT_LIGHT_NUM ++\n#endif\n ++\n#if MAX_SPOT_LIGHT_NUM\n + varying vec3 v_vertexToSpotLightDirection[MAX_SPOT_LIGHT_NUM]; +-#ifdef USE_NORMAL_MAPPING ++\n#ifdef USE_NORMAL_MAPPING\n + varying vec3 v_spotLightDirection[MAX_SPOT_LIGHT_NUM]; +-#endif +-#endif ++\n#endif\n ++\n#endif\n + +-#ifndef USE_NORMAL_MAPPING +-#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#ifndef USE_NORMAL_MAPPING\n ++\n#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + varying vec3 v_normal; +-#endif +-#endif ++\n#endif\n ++\n#endif\n + +-#endif ++\n#endif\n + + uniform vec4 u_color; +-#ifdef USE_NORMAL_MAPPING ++\n#ifdef USE_NORMAL_MAPPING\n + uniform sampler2D u_normalTex; +-#endif ++\n#endif\n + + vec3 computeLighting(vec3 normalVector, vec3 lightDirection, vec3 lightColor, float attenuation) + { +@@ -85,43 +85,43 @@ + void main(void) + { + +-#ifdef USE_NORMAL_MAPPING +- #if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#ifdef USE_NORMAL_MAPPING\n ++\n #if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + vec3 normal = normalize(2.0 * texture2D(u_normalTex, TextureCoordOut).xyz - 1.0); +- #endif +-#else +- #if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n #endif\n ++\n#else\n ++\n #if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + vec3 normal = normalize(v_normal); +- #endif +-#endif ++\n #endif\n ++\n#endif\n + + vec4 combinedColor = vec4(u_AmbientLightSourceColor, 1.0); + + // Directional light contribution +-#if (MAX_DIRECTIONAL_LIGHT_NUM > 0) ++\n#if (MAX_DIRECTIONAL_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_DIRECTIONAL_LIGHT_NUM; ++i) + { +-#ifdef USE_NORMAL_MAPPING ++\n#ifdef USE_NORMAL_MAPPING\n + vec3 lightDirection = normalize(v_dirLightDirection[i] * 2.0); +-#else ++\n#else\n + vec3 lightDirection = normalize(u_DirLightSourceDirection[i] * 2.0); +-#endif ++\n#endif\n + combinedColor.xyz += computeLighting(normal, -lightDirection, u_DirLightSourceColor[i], 1.0); + } +-#endif ++\n#endif\n + + // Point light contribution +-#if (MAX_POINT_LIGHT_NUM > 0) ++\n#if (MAX_POINT_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_POINT_LIGHT_NUM; ++i) + { + vec3 ldir = v_vertexToPointLightDirection[i] * u_PointLightSourceRangeInverse[i]; + float attenuation = clamp(1.0 - dot(ldir, ldir), 0.0, 1.0); + combinedColor.xyz += computeLighting(normal, normalize(v_vertexToPointLightDirection[i]), u_PointLightSourceColor[i], attenuation); + } +-#endif ++\n#endif\n + + // Spot light contribution +-#if (MAX_SPOT_LIGHT_NUM > 0) ++\n#if (MAX_SPOT_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_SPOT_LIGHT_NUM; ++i) + { + // Compute range attenuation +@@ -129,11 +129,11 @@ + float attenuation = clamp(1.0 - dot(ldir, ldir), 0.0, 1.0); + vec3 vertexToSpotLightDirection = normalize(v_vertexToSpotLightDirection[i]); + +-#ifdef USE_NORMAL_MAPPING ++\n#ifdef USE_NORMAL_MAPPING\n + vec3 spotLightDirection = normalize(v_spotLightDirection[i] * 2.0); +-#else ++\n#else\n + vec3 spotLightDirection = normalize(u_SpotLightSourceDirection[i] * 2.0); +-#endif ++\n#endif\n + + // "-lightDirection" is used because light direction points in opposite direction to spot direction. + float spotCurrentAngleCos = dot(spotLightDirection, -vertexToSpotLightDirection); +@@ -143,13 +143,13 @@ + attenuation = clamp(attenuation, 0.0, 1.0); + combinedColor.xyz += computeLighting(normal, vertexToSpotLightDirection, u_SpotLightSourceColor[i], attenuation); + } +-#endif ++\n#endif\n + +-#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + gl_FragColor = texture2D(CC_Texture0, TextureCoordOut) * u_color * combinedColor; +-#else ++\n#else\n + gl_FragColor = texture2D(CC_Texture0, TextureCoordOut) * u_color; +-#endif ++\n#endif\n + + } +-)"; ++); diff --git a/ccShader_3D_ColorTex.frag.patch b/ccShader_3D_ColorTex.frag.patch new file mode 100644 index 000000000000..5142b3f2b658 --- /dev/null +++ b/ccShader_3D_ColorTex.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_ColorTex.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_ColorTex.frag 2017-01-04 15:03:03.303438172 -0400 +@@ -1,15 +1,15 @@ + +-const char* cc3D_ColorTex_frag = R"( ++const char* cc3D_ColorTex_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying mediump vec2 TextureCoordOut; +-#else ++\n#else\n + varying vec2 TextureCoordOut; +-#endif ++\n#endif\n + uniform vec4 u_color; + + void main(void) + { + gl_FragColor = texture2D(CC_Texture0, TextureCoordOut) * u_color; + } +-)"; ++); diff --git a/ccShader_3D_Particle.frag.patch b/ccShader_3D_Particle.frag.patch new file mode 100644 index 000000000000..1ff9d19874f7 --- /dev/null +++ b/ccShader_3D_Particle.frag.patch @@ -0,0 +1,28 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Particle.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_Particle.frag 2017-01-04 15:03:03.356765365 -0400 +@@ -1,20 +1,20 @@ + +-const char* cc3D_Particle_tex_frag = R"( ++const char* cc3D_Particle_tex_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying mediump vec2 TextureCoordOut; + varying mediump vec4 ColorOut; +-#else ++\n#else\n + varying vec4 ColorOut; + varying vec2 TextureCoordOut; +-#endif ++\n#endif\n + uniform vec4 u_color; + + void main(void) + { + gl_FragColor = texture2D(CC_Texture0, TextureCoordOut) * ColorOut * u_color; + } +-)"; ++); + + const char* cc3D_Particle_color_frag = R"( + diff --git a/ccShader_3D_Particle.vert.patch b/ccShader_3D_Particle.vert.patch new file mode 100644 index 000000000000..d606bdfbfd17 --- /dev/null +++ b/ccShader_3D_Particle.vert.patch @@ -0,0 +1,17 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Particle.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_Particle.vert 2017-01-04 15:03:03.413425508 -0400 +@@ -1,5 +1,5 @@ + +-const char* cc3D_Particle_vert = R"( ++const char* cc3D_Particle_vert = STRINGIFY( + + attribute vec4 a_position; + attribute vec4 a_color; +@@ -15,4 +15,4 @@ + gl_Position = CC_PMatrix * a_position; + } + +-)"; +\ No newline at end of file ++); +\ No newline at end of file diff --git a/ccShader_3D_PositionNormalTex.vert.patch b/ccShader_3D_PositionNormalTex.vert.patch new file mode 100644 index 000000000000..2b111b205acb --- /dev/null +++ b/ccShader_3D_PositionNormalTex.vert.patch @@ -0,0 +1,161 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_PositionNormalTex.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_PositionNormalTex.vert 2017-01-04 15:03:03.470085652 -0400 +@@ -1,70 +1,70 @@ + +-const char* cc3D_PositionNormalTex_vert = R"( ++const char* cc3D_PositionNormalTex_vert = STRINGIFY( + +-#ifdef USE_NORMAL_MAPPING +-#if (MAX_DIRECTIONAL_LIGHT_NUM > 0) ++\n#ifdef USE_NORMAL_MAPPING\n ++\n#if (MAX_DIRECTIONAL_LIGHT_NUM > 0)\n + uniform vec3 u_DirLightSourceDirection[MAX_DIRECTIONAL_LIGHT_NUM]; +-#endif +-#endif +-#if (MAX_POINT_LIGHT_NUM > 0) ++\n#endif\n ++\n#endif\n ++\n#if (MAX_POINT_LIGHT_NUM > 0)\n + uniform vec3 u_PointLightSourcePosition[MAX_POINT_LIGHT_NUM]; +-#endif +-#if (MAX_SPOT_LIGHT_NUM > 0) ++\n#endif\n ++\n#if (MAX_SPOT_LIGHT_NUM > 0)\n + uniform vec3 u_SpotLightSourcePosition[MAX_SPOT_LIGHT_NUM]; +-#ifdef USE_NORMAL_MAPPING ++\n#ifdef USE_NORMAL_MAPPING\n + uniform vec3 u_SpotLightSourceDirection[MAX_SPOT_LIGHT_NUM]; +-#endif +-#endif ++\n#endif\n ++\n#endif\n + + attribute vec4 a_position; + attribute vec2 a_texCoord; + attribute vec3 a_normal; +-#ifdef USE_NORMAL_MAPPING ++\n#ifdef USE_NORMAL_MAPPING\n + attribute vec3 a_tangent; + attribute vec3 a_binormal; +-#endif ++\n#endif\n + varying vec2 TextureCoordOut; + +-#ifdef USE_NORMAL_MAPPING +-#if MAX_DIRECTIONAL_LIGHT_NUM ++\n#ifdef USE_NORMAL_MAPPING\n ++\n#if MAX_DIRECTIONAL_LIGHT_NUM\n + varying vec3 v_dirLightDirection[MAX_DIRECTIONAL_LIGHT_NUM]; +-#endif +-#endif +-#if MAX_POINT_LIGHT_NUM ++\n#endif\n ++\n#endif\n ++\n#if MAX_POINT_LIGHT_NUM\n + varying vec3 v_vertexToPointLightDirection[MAX_POINT_LIGHT_NUM]; +-#endif +-#if MAX_SPOT_LIGHT_NUM ++\n#endif\n ++\n#if MAX_SPOT_LIGHT_NUM\n + varying vec3 v_vertexToSpotLightDirection[MAX_SPOT_LIGHT_NUM]; +-#ifdef USE_NORMAL_MAPPING ++\n#ifdef USE_NORMAL_MAPPING\n + varying vec3 v_spotLightDirection[MAX_SPOT_LIGHT_NUM]; +-#endif +-#endif ++\n#endif\n ++\n#endif\n + +-#ifndef USE_NORMAL_MAPPING +-#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#ifndef USE_NORMAL_MAPPING\n ++\n#if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + varying vec3 v_normal; +-#endif +-#endif ++\n#endif\n ++\n#endif\n + + void main(void) + { + vec4 ePosition = CC_MVMatrix * a_position; +-#ifdef USE_NORMAL_MAPPING +- #if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n#ifdef USE_NORMAL_MAPPING\n ++\n #if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + vec3 eTangent = normalize(CC_NormalMatrix * a_tangent); + vec3 eBinormal = normalize(CC_NormalMatrix * a_binormal); + vec3 eNormal = normalize(CC_NormalMatrix * a_normal); +- #endif +- #if (MAX_DIRECTIONAL_LIGHT_NUM > 0) ++\n #endif\n ++\n #if (MAX_DIRECTIONAL_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_DIRECTIONAL_LIGHT_NUM; ++i) + { + v_dirLightDirection[i].x = dot(eTangent, u_DirLightSourceDirection[i]); + v_dirLightDirection[i].y = dot(eBinormal, u_DirLightSourceDirection[i]); + v_dirLightDirection[i].z = dot(eNormal, u_DirLightSourceDirection[i]); + } +- #endif ++\n #endif\n + +- #if (MAX_POINT_LIGHT_NUM > 0) ++\n #if (MAX_POINT_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_POINT_LIGHT_NUM; ++i) + { + vec3 pointLightDir = u_PointLightSourcePosition[i].xyz - ePosition.xyz; +@@ -72,9 +72,9 @@ + v_vertexToPointLightDirection[i].y = dot(eBinormal, pointLightDir); + v_vertexToPointLightDirection[i].z = dot(eNormal, pointLightDir); + } +- #endif ++\n #endif\n + +- #if (MAX_SPOT_LIGHT_NUM > 0) ++\n #if (MAX_SPOT_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_SPOT_LIGHT_NUM; ++i) + { + vec3 spotLightDir = u_SpotLightSourcePosition[i] - ePosition.xyz; +@@ -86,32 +86,32 @@ + v_spotLightDirection[i].y = dot(eBinormal, u_SpotLightSourceDirection[i]); + v_spotLightDirection[i].z = dot(eNormal, u_SpotLightSourceDirection[i]); + } +- #endif +-#else +- #if (MAX_POINT_LIGHT_NUM > 0) ++\n #endif\n ++\n#else\n ++\n #if (MAX_POINT_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_POINT_LIGHT_NUM; ++i) + { + v_vertexToPointLightDirection[i] = u_PointLightSourcePosition[i].xyz - ePosition.xyz; + } +- #endif ++\n #endif\n + +- #if (MAX_SPOT_LIGHT_NUM > 0) ++\n #if (MAX_SPOT_LIGHT_NUM > 0)\n + for (int i = 0; i < MAX_SPOT_LIGHT_NUM; ++i) + { + v_vertexToSpotLightDirection[i] = u_SpotLightSourcePosition[i] - ePosition.xyz; + } +- #endif ++\n #endif\n + +- #if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0)) ++\n #if ((MAX_DIRECTIONAL_LIGHT_NUM > 0) || (MAX_POINT_LIGHT_NUM > 0) || (MAX_SPOT_LIGHT_NUM > 0))\n + v_normal = CC_NormalMatrix * a_normal; +- #endif +-#endif ++\n #endif\n ++\n#endif\n + + TextureCoordOut = a_texCoord; + TextureCoordOut.y = 1.0 - TextureCoordOut.y; + gl_Position = CC_PMatrix * ePosition; + } +-)"; ++); + + const char* cc3D_SkinPositionNormalTex_vert = R"( + diff --git a/ccShader_3D_PositionTex.vert.patch b/ccShader_3D_PositionTex.vert.patch new file mode 100644 index 000000000000..042a58faf4b7 --- /dev/null +++ b/ccShader_3D_PositionTex.vert.patch @@ -0,0 +1,18 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_PositionTex.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_PositionTex.vert 2017-01-04 15:03:03.530078745 -0400 +@@ -1,5 +1,5 @@ + +-const char* cc3D_PositionTex_vert = R"( ++const char* cc3D_PositionTex_vert = STRINGIFY( + + attribute vec4 a_position; + attribute vec2 a_texCoord; +@@ -12,7 +12,7 @@ + TextureCoordOut = a_texCoord; + TextureCoordOut.y = 1.0 - TextureCoordOut.y; + } +-)"; ++); + + const char* cc3D_SkinPositionTex_vert = R"( + attribute vec3 a_position; diff --git a/ccShader_3D_Skybox.frag.patch b/ccShader_3D_Skybox.frag.patch new file mode 100644 index 000000000000..44116ce7aba5 --- /dev/null +++ b/ccShader_3D_Skybox.frag.patch @@ -0,0 +1,22 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Skybox.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_Skybox.frag 2017-01-04 15:03:03.586738888 -0400 +@@ -1,9 +1,9 @@ +-const char* cc3D_Skybox_frag = R"( +-#ifdef GL_ES ++const char* cc3D_Skybox_frag = STRINGIFY( ++\n#ifdef GL_ES\n + varying mediump vec3 v_reflect; +-#else ++\n#else\n + varying vec3 v_reflect; +-#endif ++\n#endif\n + uniform samplerCube u_Env; + uniform vec4 u_color; + +@@ -11,4 +11,4 @@ + { + gl_FragColor = textureCube(u_Env, v_reflect) * u_color; + } +-)"; ++); diff --git a/ccShader_3D_Skybox.vert.patch b/ccShader_3D_Skybox.vert.patch new file mode 100644 index 000000000000..8a3d260dcda1 --- /dev/null +++ b/ccShader_3D_Skybox.vert.patch @@ -0,0 +1,16 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Skybox.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_Skybox.vert 2017-01-04 15:03:03.633400183 -0400 +@@ -1,4 +1,4 @@ +-const char* cc3D_Skybox_vert = R"( ++const char* cc3D_Skybox_vert = STRINGIFY( + + uniform mat4 u_cameraRot; + attribute vec3 a_position; +@@ -10,4 +10,4 @@ + v_reflect = reflect.xyz; + gl_Position = vec4(a_position.xy, 1.0 , 1.0); + } +-)"; +\ No newline at end of file ++); +\ No newline at end of file diff --git a/ccShader_3D_Terrain.frag.patch b/ccShader_3D_Terrain.frag.patch new file mode 100644 index 000000000000..1fed1a335cf7 --- /dev/null +++ b/ccShader_3D_Terrain.frag.patch @@ -0,0 +1,33 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Terrain.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_Terrain.frag 2017-01-04 15:03:03.693393276 -0400 +@@ -1,18 +1,18 @@ + +-const char* cc3D_Terrain_frag = R"( +-#ifdef GL_ES ++const char* cc3D_Terrain_frag = STRINGIFY( ++\n#ifdef GL_ES\n + precision mediump float; +-#endif ++\n#endif\n + uniform vec3 u_color; + varying vec2 v_texCoord; + varying vec3 v_normal; +-#ifdef GL_ES ++\n#ifdef GL_ES\n + uniform lowp int u_has_alpha; + uniform lowp int u_has_light_map; +-#else ++\n#else\n + uniform int u_has_alpha; + uniform int u_has_light_map; +-#endif ++\n#endif\n + uniform sampler2D u_alphaMap; + uniform sampler2D u_texture0; + uniform sampler2D u_texture1; +@@ -45,4 +45,4 @@ + gl_FragColor = vec4(color.rgb*lightColor.rgb*lightFactor, 1.0); + } + } +-)"; ++); diff --git a/ccShader_3D_Terrain.vert.patch b/ccShader_3D_Terrain.vert.patch new file mode 100644 index 000000000000..138ac0ae5285 --- /dev/null +++ b/ccShader_3D_Terrain.vert.patch @@ -0,0 +1,27 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Terrain.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_3D_Terrain.vert 2017-01-04 15:03:03.753386368 -0400 +@@ -1,19 +1,19 @@ + +-const char* cc3D_Terrain_vert = R"( ++const char* cc3D_Terrain_vert = STRINGIFY( + attribute vec4 a_position; + attribute vec2 a_texCoord; + attribute vec3 a_normal; +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying mediump vec2 v_texCoord; + varying mediump vec3 v_normal; +-#else ++\n#else\n + varying vec2 v_texCoord; + varying vec3 v_normal; +-#endif ++\n#endif\n + void main() + { + gl_Position = CC_MVPMatrix * a_position; + v_texCoord = a_texCoord; + v_normal = a_normal; + } +-)"; ++); diff --git a/ccShader_CameraClear.frag.patch b/ccShader_CameraClear.frag.patch new file mode 100644 index 000000000000..98eca0e85e3d --- /dev/null +++ b/ccShader_CameraClear.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_CameraClear.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_CameraClear.frag 2017-01-04 15:03:03.806713562 -0400 +@@ -1,15 +1,15 @@ + +-const char* ccCameraClearFrag = R"( ++const char* ccCameraClearFrag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying mediump vec2 v_texCoord; + varying mediump vec3 v_color; +-#else ++\n#else\n + varying vec2 v_texCoord; + varying vec3 v_color; +-#endif ++\n#endif\n + void main() + { + gl_FragColor = vec4(v_color, 1.0); + } +-)"; ++); diff --git a/ccShader_CameraClear.vert.patch b/ccShader_CameraClear.vert.patch new file mode 100644 index 000000000000..01ebec8aecc9 --- /dev/null +++ b/ccShader_CameraClear.vert.patch @@ -0,0 +1,31 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_CameraClear.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_CameraClear.vert 2017-01-04 15:03:03.856707806 -0400 +@@ -1,18 +1,18 @@ + +-const char* ccCameraClearVert = R"( ++const char* ccCameraClearVert = STRINGIFY( + + uniform float depth; + + attribute vec4 a_position; + attribute vec2 a_texCoord; + attribute vec3 a_color; +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying mediump vec2 v_texCoord; + varying mediump vec3 v_color; +-#else ++\n#else\n + varying vec2 v_texCoord; + varying vec3 v_color; +-#endif ++\n#endif\n + void main() + { + gl_Position = a_position; +@@ -21,4 +21,4 @@ + v_texCoord = a_texCoord; + v_color = a_color; + } +-)"; ++); diff --git a/ccShader_ETC1AS_PositionTextureColor.frag.patch b/ccShader_ETC1AS_PositionTextureColor.frag.patch new file mode 100644 index 000000000000..26985699a2e9 --- /dev/null +++ b/ccShader_ETC1AS_PositionTextureColor.frag.patch @@ -0,0 +1,22 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_ETC1AS_PositionTextureColor.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_ETC1AS_PositionTextureColor.frag 2017-01-04 15:03:03.913367949 -0400 +@@ -23,10 +23,10 @@ + * THE SOFTWARE. + */ + +-const char* ccETC1ASPositionTextureColor_frag = R"( +-#ifdef GL_ES ++const char* ccETC1ASPositionTextureColor_frag = STRINGIFY( ++\n#ifdef GL_ES\n + precision mediump float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -38,4 +38,4 @@ + + gl_FragColor = v_fragmentColor * texColor; + } +-)"; ++); diff --git a/ccShader_ETC1AS_PositionTextureGray.frag.patch b/ccShader_ETC1AS_PositionTextureGray.frag.patch new file mode 100644 index 000000000000..15769fa04468 --- /dev/null +++ b/ccShader_ETC1AS_PositionTextureGray.frag.patch @@ -0,0 +1,22 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_ETC1AS_PositionTextureGray.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_ETC1AS_PositionTextureGray.frag 2017-01-04 15:03:03.963362193 -0400 +@@ -23,10 +23,10 @@ + * THE SOFTWARE. + */ + +-const char* ccETC1ASPositionTextureGray_frag = R"( +-#ifdef GL_ES ++const char* ccETC1ASPositionTextureGray_frag = STRINGIFY( ++\n#ifdef GL_ES\n + precision mediump float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -42,4 +42,4 @@ + gl_FragColor.rgb = vec3(0.2126*texColor.r + 0.7152*texColor.g + 0.0722*texColor.b); + gl_FragColor.a = texColor.a; + } +-)"; ++); diff --git a/ccShader_Label.vert.patch b/ccShader_Label.vert.patch new file mode 100644 index 000000000000..abce62403bce --- /dev/null +++ b/ccShader_Label.vert.patch @@ -0,0 +1,32 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_Label.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_Label.vert 2017-01-04 15:03:04.016689390 -0400 +@@ -23,19 +23,19 @@ + * THE SOFTWARE. + */ + +-const char* ccLabel_vert = R"( ++const char* ccLabel_vert = STRINGIFY( + + attribute vec4 a_position; + attribute vec2 a_texCoord; + attribute vec4 a_color; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying lowp vec4 v_fragmentColor; + varying mediump vec2 v_texCoord; +-#else ++\n#else\n + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +-#endif ++\n#endif\n + + void main() + { +@@ -43,4 +43,4 @@ + v_fragmentColor = a_color; + v_texCoord = a_texCoord; + } +-)"; ++); diff --git a/ccShader_Label_df.frag.patch b/ccShader_Label_df.frag.patch new file mode 100644 index 000000000000..295ce593d6cb --- /dev/null +++ b/ccShader_Label_df.frag.patch @@ -0,0 +1,20 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_Label_df.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_Label_df.frag 2017-01-04 15:03:04.066683647 -0400 +@@ -1,8 +1,8 @@ +-const char* ccLabelDistanceFieldNormal_frag = R"( ++const char* ccLabelDistanceFieldNormal_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -23,4 +23,4 @@ + float alpha = smoothstep(0.5-width, 0.5+width, dist) * u_textColor.a; + gl_FragColor = v_fragmentColor * vec4(u_textColor.rgb,alpha); + } +-)"; ++); diff --git a/ccShader_Label_df_glow.frag.patch b/ccShader_Label_df_glow.frag.patch new file mode 100644 index 000000000000..dfc6919364d9 --- /dev/null +++ b/ccShader_Label_df_glow.frag.patch @@ -0,0 +1,20 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_Label_df_glow.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_Label_df_glow.frag 2017-01-04 15:03:04.120010854 -0400 +@@ -1,8 +1,8 @@ +-const char* ccLabelDistanceFieldGlow_frag = R"( ++const char* ccLabelDistanceFieldGlow_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -23,4 +23,4 @@ + vec4 color = u_effectColor*(1.0-alpha) + u_textColor*alpha; + gl_FragColor = v_fragmentColor * vec4(color.rgb, max(alpha,mu)*color.a); + } +-)"; ++); diff --git a/ccShader_Label_normal.frag.patch b/ccShader_Label_normal.frag.patch new file mode 100644 index 000000000000..b4a3a8395e74 --- /dev/null +++ b/ccShader_Label_normal.frag.patch @@ -0,0 +1,22 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_Label_normal.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_Label_normal.frag 2017-01-04 15:03:04.176671012 -0400 +@@ -23,10 +23,10 @@ + * THE SOFTWARE. + */ + +-const char* ccLabelNormal_frag = R"( +-#ifdef GL_ES ++const char* ccLabelNormal_frag = STRINGIFY( ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -39,4 +39,4 @@ + u_textColor.a * texture2D(CC_Texture0, v_texCoord).a// A from texture & uniform + ); + } +-)"; ++); diff --git a/ccShader_Label_outline.frag.patch b/ccShader_Label_outline.frag.patch new file mode 100644 index 000000000000..e846987d2713 --- /dev/null +++ b/ccShader_Label_outline.frag.patch @@ -0,0 +1,37 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_Label_outline.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_Label_outline.frag 2017-01-04 15:03:04.226665269 -0400 +@@ -1,10 +1,10 @@ + /* + * LICENSE ??? + */ +-const char* ccLabelOutline_frag = R"( +-#ifdef GL_ES ++const char* ccLabelOutline_frag = STRINGIFY( ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -12,11 +12,11 @@ + uniform vec4 u_effectColor; + uniform vec4 u_textColor; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + uniform lowp int u_effectType; // 0: None (Draw text), 1: Outline, 2: Shadow +-#else ++\n#else\n + uniform int u_effectType; +-#endif ++\n#endif\n + + void main() + { +@@ -45,4 +45,4 @@ + gl_FragColor = v_fragmentColor * vec4(u_effectColor.rgb, u_effectColor.a * outlineAlpha); + } + } +-)"; ++); diff --git a/ccShader_PositionColor.frag.patch b/ccShader_PositionColor.frag.patch new file mode 100644 index 000000000000..5af1bbcbb71f --- /dev/null +++ b/ccShader_PositionColor.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionColor.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionColor.frag 2017-01-04 15:03:04.283325426 -0400 +@@ -23,11 +23,11 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionColor_frag = R"( ++const char* ccPositionColor_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + +@@ -35,4 +35,4 @@ + { + gl_FragColor = v_fragmentColor; + } +-)"; ++); diff --git a/ccShader_PositionColor.vert.patch b/ccShader_PositionColor.vert.patch new file mode 100644 index 000000000000..ff68c20c7b0b --- /dev/null +++ b/ccShader_PositionColor.vert.patch @@ -0,0 +1,28 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionColor.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionColor.vert 2017-01-04 15:03:04.323320831 -0400 +@@ -23,20 +23,20 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionColor_vert = R"( ++const char* ccPositionColor_vert = STRINGIFY( + + attribute vec4 a_position; + attribute vec4 a_color; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying lowp vec4 v_fragmentColor; +-#else ++\n#else\n + varying vec4 v_fragmentColor; +-#endif ++\n#endif\n + + void main() + { + gl_Position = CC_MVPMatrix * a_position; + v_fragmentColor = a_color; + } +-)"; ++); diff --git a/ccShader_PositionColorLengthTexture.frag.patch b/ccShader_PositionColorLengthTexture.frag.patch new file mode 100644 index 000000000000..0e81e418f36e --- /dev/null +++ b/ccShader_PositionColorLengthTexture.frag.patch @@ -0,0 +1,30 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionColorLengthTexture.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionColorLengthTexture.frag 2017-01-04 15:03:04.383313940 -0400 +@@ -19,17 +19,17 @@ + * SOFTWARE. + */ + +-const char* ccPositionColorLengthTexture_frag = R"( ++const char* ccPositionColorLengthTexture_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + // #extension GL_OES_standard_derivatives : enable + + varying mediump vec4 v_color; + varying mediump vec2 v_texcoord; +-#else ++\n#else\n + varying vec4 v_color; + varying vec2 v_texcoord; +-#endif ++\n#endif\n + + void main() + { +@@ -39,4 +39,4 @@ + gl_FragColor = v_color*step(0.0, 1.0 - length(v_texcoord)); + // #endif + } +-)"; ++); diff --git a/ccShader_PositionColorLengthTexture.vert.patch b/ccShader_PositionColorLengthTexture.vert.patch new file mode 100644 index 000000000000..af4244e5bf2f --- /dev/null +++ b/ccShader_PositionColorLengthTexture.vert.patch @@ -0,0 +1,38 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionColorLengthTexture.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionColorLengthTexture.vert 2017-01-04 15:03:04.443307047 -0400 +@@ -19,9 +19,9 @@ + * SOFTWARE. + */ + +-const char* ccPositionColorLengthTexture_vert = R"( ++const char* ccPositionColorLengthTexture_vert = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + attribute mediump vec4 a_position; + attribute mediump vec2 a_texcoord; + attribute mediump vec4 a_color; +@@ -29,7 +29,7 @@ + varying mediump vec4 v_color; + varying mediump vec2 v_texcoord; + +-#else ++\n#else\n + + attribute vec4 a_position; + attribute vec2 a_texcoord; +@@ -38,7 +38,7 @@ + varying vec4 v_color; + varying vec2 v_texcoord; + +-#endif ++\n#endif\n + + void main() + { +@@ -47,4 +47,4 @@ + + gl_Position = CC_MVPMatrix * a_position; + } +-)"; ++); diff --git a/ccShader_PositionColorTextureAsPointsize.vert.patch b/ccShader_PositionColorTextureAsPointsize.vert.patch new file mode 100644 index 000000000000..f2a71f1b9097 --- /dev/null +++ b/ccShader_PositionColorTextureAsPointsize.vert.patch @@ -0,0 +1,31 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionColorTextureAsPointsize.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionColorTextureAsPointsize.vert 2017-01-04 15:03:04.499967205 -0400 +@@ -22,18 +22,18 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionColorTextureAsPointsize_vert = R"( ++const char* ccPositionColorTextureAsPointsize_vert = STRINGIFY( + + attribute vec4 a_position; + attribute vec4 a_color; + + attribute vec2 a_texCoord; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying lowp vec4 v_fragmentColor; +-#else ++\n#else\n + varying vec4 v_fragmentColor; +-#endif ++\n#endif\n + + void main() + { +@@ -41,4 +41,4 @@ + gl_PointSize = a_texCoord.x; + v_fragmentColor = a_color; + } +-)"; ++); diff --git a/ccShader_PositionTexture.frag.patch b/ccShader_PositionTexture.frag.patch new file mode 100644 index 000000000000..f4571358462a --- /dev/null +++ b/ccShader_PositionTexture.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTexture.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTexture.frag 2017-01-04 15:03:04.556627363 -0400 +@@ -23,11 +23,11 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTexture_frag = R"( ++const char* ccPositionTexture_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec2 v_texCoord; + +@@ -35,4 +35,4 @@ + { + gl_FragColor = texture2D(CC_Texture0, v_texCoord); + } +-)"; ++); diff --git a/ccShader_PositionTexture.vert.patch b/ccShader_PositionTexture.vert.patch new file mode 100644 index 000000000000..c8da94fdc743 --- /dev/null +++ b/ccShader_PositionTexture.vert.patch @@ -0,0 +1,30 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTexture.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTexture.vert 2017-01-04 15:03:04.613287520 -0400 +@@ -23,20 +23,20 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTexture_vert = R"( ++const char* ccPositionTexture_vert = STRINGIFY( + + attribute vec4 a_position; + attribute vec2 a_texCoord; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying mediump vec2 v_texCoord; +-#else ++\n#else\n + varying vec2 v_texCoord; +-#endif ++\n#endif\n + + void main() + { + gl_Position = CC_MVPMatrix * a_position; + v_texCoord = a_texCoord; + } +-)"; +\ No newline at end of file ++); +\ No newline at end of file diff --git a/ccShader_PositionTextureA8Color.frag.patch b/ccShader_PositionTextureA8Color.frag.patch new file mode 100644 index 000000000000..fb816bcdbbf3 --- /dev/null +++ b/ccShader_PositionTextureA8Color.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTextureA8Color.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTextureA8Color.frag 2017-01-04 15:03:04.669947678 -0400 +@@ -23,11 +23,11 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTextureA8Color_frag = R"( ++const char* ccPositionTextureA8Color_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -38,4 +38,4 @@ + v_fragmentColor.a * texture2D(CC_Texture0, v_texCoord).a // A from texture & uniform + ); + } +-)"; ++); diff --git a/ccShader_PositionTextureA8Color.vert.patch b/ccShader_PositionTextureA8Color.vert.patch new file mode 100644 index 000000000000..9ed1666828b6 --- /dev/null +++ b/ccShader_PositionTextureA8Color.vert.patch @@ -0,0 +1,32 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTextureA8Color.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTextureA8Color.vert 2017-01-04 15:03:04.726607836 -0400 +@@ -23,19 +23,19 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTextureA8Color_vert = R"( ++const char* ccPositionTextureA8Color_vert = STRINGIFY( + + attribute vec4 a_position; + attribute vec2 a_texCoord; + attribute vec4 a_color; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying lowp vec4 v_fragmentColor; + varying mediump vec2 v_texCoord; +-#else ++\n#else\n + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +-#endif ++\n#endif\n + + void main() + { +@@ -43,4 +43,4 @@ + v_fragmentColor = a_color; + v_texCoord = a_texCoord; + } +-)"; ++); diff --git a/ccShader_PositionTextureColor.frag.patch b/ccShader_PositionTextureColor.frag.patch new file mode 100644 index 000000000000..bcb1250e2a47 --- /dev/null +++ b/ccShader_PositionTextureColor.frag.patch @@ -0,0 +1,22 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTextureColor.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTextureColor.frag 2017-01-04 15:03:04.783267993 -0400 +@@ -23,10 +23,10 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTextureColor_frag = R"( +-#ifdef GL_ES ++const char* ccPositionTextureColor_frag = STRINGIFY( ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -35,4 +35,4 @@ + { + gl_FragColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord); + } +-)"; ++); diff --git a/ccShader_PositionTextureColor.vert.patch b/ccShader_PositionTextureColor.vert.patch new file mode 100644 index 000000000000..5160cb453a09 --- /dev/null +++ b/ccShader_PositionTextureColor.vert.patch @@ -0,0 +1,32 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTextureColor.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTextureColor.vert 2017-01-04 15:03:04.819930449 -0400 +@@ -23,18 +23,18 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTextureColor_vert = R"( ++const char* ccPositionTextureColor_vert = STRINGIFY( + attribute vec4 a_position; + attribute vec2 a_texCoord; + attribute vec4 a_color; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying lowp vec4 v_fragmentColor; + varying mediump vec2 v_texCoord; +-#else ++\n#else\n + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +-#endif ++\n#endif\n + + void main() + { +@@ -42,5 +42,5 @@ + v_fragmentColor = a_color; + v_texCoord = a_texCoord; + } +-)"; ++); + diff --git a/ccShader_PositionTextureColorAlphaTest.frag.patch b/ccShader_PositionTextureColorAlphaTest.frag.patch new file mode 100644 index 000000000000..d79fa537fdb5 --- /dev/null +++ b/ccShader_PositionTextureColorAlphaTest.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTextureColorAlphaTest.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTextureColorAlphaTest.frag 2017-01-04 15:03:04.876590606 -0400 +@@ -22,11 +22,11 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTextureColorAlphaTest_frag = R"( ++const char* ccPositionTextureColorAlphaTest_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -44,4 +44,4 @@ + + gl_FragColor = texColor * v_fragmentColor; + } +-)"; ++); diff --git a/ccShader_PositionTextureColor_noMVP.frag.patch b/ccShader_PositionTextureColor_noMVP.frag.patch new file mode 100644 index 000000000000..0f653a96e8db --- /dev/null +++ b/ccShader_PositionTextureColor_noMVP.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTextureColor_noMVP.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTextureColor_noMVP.frag 2017-01-04 15:03:04.929917813 -0400 +@@ -23,10 +23,10 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTextureColor_noMVP_frag = R"( +-#ifdef GL_ES ++const char* ccPositionTextureColor_noMVP_frag = STRINGIFY( ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -35,5 +35,5 @@ + { + gl_FragColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord); + } +-)"; ++); + diff --git a/ccShader_PositionTextureColor_noMVP.vert.patch b/ccShader_PositionTextureColor_noMVP.vert.patch new file mode 100644 index 000000000000..b03e394cddb3 --- /dev/null +++ b/ccShader_PositionTextureColor_noMVP.vert.patch @@ -0,0 +1,31 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTextureColor_noMVP.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTextureColor_noMVP.vert 2017-01-04 15:03:04.983245021 -0400 +@@ -23,18 +23,18 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTextureColor_noMVP_vert = R"( ++const char* ccPositionTextureColor_noMVP_vert = STRINGIFY( + attribute vec4 a_position; + attribute vec2 a_texCoord; + attribute vec4 a_color; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying lowp vec4 v_fragmentColor; + varying mediump vec2 v_texCoord; +-#else ++\n#else\n + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +-#endif ++\n#endif\n + + void main() + { +@@ -42,4 +42,4 @@ + v_fragmentColor = a_color; + v_texCoord = a_texCoord; + } +-)"; ++); diff --git a/ccShader_PositionTexture_uColor.frag.patch b/ccShader_PositionTexture_uColor.frag.patch new file mode 100644 index 000000000000..3fda4a939c2c --- /dev/null +++ b/ccShader_PositionTexture_uColor.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTexture_uColor.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTexture_uColor.frag 2017-01-04 15:03:05.026573382 -0400 +@@ -23,11 +23,11 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTexture_uColor_frag = R"( ++const char* ccPositionTexture_uColor_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + uniform vec4 u_color; + +@@ -37,4 +37,4 @@ + { + gl_FragColor = texture2D(CC_Texture0, v_texCoord) * u_color; + } +-)"; ++); diff --git a/ccShader_PositionTexture_uColor.vert.patch b/ccShader_PositionTexture_uColor.vert.patch new file mode 100644 index 000000000000..97f56e38f6e5 --- /dev/null +++ b/ccShader_PositionTexture_uColor.vert.patch @@ -0,0 +1,28 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTexture_uColor.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_PositionTexture_uColor.vert 2017-01-04 15:03:05.083233554 -0400 +@@ -23,20 +23,20 @@ + * THE SOFTWARE. + */ + +-const char* ccPositionTexture_uColor_vert = R"( ++const char* ccPositionTexture_uColor_vert = STRINGIFY( + + attribute vec4 a_position; + attribute vec2 a_texCoord; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying mediump vec2 v_texCoord; +-#else ++\n#else\n + varying vec2 v_texCoord; +-#endif ++\n#endif\n + + void main() + { + gl_Position = CC_MVPMatrix * a_position; + v_texCoord = a_texCoord; + } +-)"; ++); diff --git a/ccShader_Position_uColor.frag.patch b/ccShader_Position_uColor.frag.patch new file mode 100644 index 000000000000..8f44d84e3475 --- /dev/null +++ b/ccShader_Position_uColor.frag.patch @@ -0,0 +1,23 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_Position_uColor.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_Position_uColor.frag 2017-01-04 15:03:05.129894872 -0400 +@@ -23,11 +23,11 @@ + * THE SOFTWARE. + */ + +-const char* ccPosition_uColor_frag = R"( ++const char* ccPosition_uColor_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + precision lowp float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + +@@ -35,4 +35,4 @@ + { + gl_FragColor = v_fragmentColor; + } +-)"; ++); diff --git a/ccShader_Position_uColor.vert.patch b/ccShader_Position_uColor.vert.patch new file mode 100644 index 000000000000..d421d0fe31f5 --- /dev/null +++ b/ccShader_Position_uColor.vert.patch @@ -0,0 +1,30 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_Position_uColor.vert 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_Position_uColor.vert 2017-01-04 15:03:05.183222092 -0400 +@@ -23,17 +23,17 @@ + * THE SOFTWARE. + */ + +-const char* ccPosition_uColor_vert = R"( ++const char* ccPosition_uColor_vert = STRINGIFY( + + attribute vec4 a_position; + uniform vec4 u_color; + uniform float u_pointSize; + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + varying lowp vec4 v_fragmentColor; +-#else ++\n#else\n + varying vec4 v_fragmentColor; +-#endif ++\n#endif\n + + void main() + { +@@ -41,4 +41,4 @@ + gl_PointSize = u_pointSize; + v_fragmentColor = u_color; + } +-)"; ++); diff --git a/ccShader_UI_Gray.frag.patch b/ccShader_UI_Gray.frag.patch new file mode 100644 index 000000000000..aa75bea7aff4 --- /dev/null +++ b/ccShader_UI_Gray.frag.patch @@ -0,0 +1,20 @@ +--- /opt/cocos2d-x/cocos/renderer/ccShader_UI_Gray.frag 2016-12-29 13:42:38.000000000 -0400 ++++ /tmp/ccShader_UI_Gray.frag 2017-01-04 15:03:05.239882265 -0400 +@@ -1,8 +1,8 @@ +-const char* ccPositionTexture_GrayScale_frag = R"( ++const char* ccPositionTexture_GrayScale_frag = STRINGIFY( + +-#ifdef GL_ES ++\n#ifdef GL_ES\n + precision mediump float; +-#endif ++\n#endif\n + + varying vec4 v_fragmentColor; + varying vec2 v_texCoord; +@@ -14,4 +14,4 @@ + gl_FragColor.xyz = vec3(0.2126*c.r + 0.7152*c.g + 0.0722*c.b); + gl_FragColor.w = c.w; + } +-)"; ++); |