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author | Stelios Tsampas | 2023-07-12 16:35:21 +0300 |
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committer | Stelios Tsampas | 2023-07-12 16:35:21 +0300 |
commit | 7fbc1beae6a2eaf27f694787a7fdf37e590c0d94 (patch) | |
tree | 66e07ab1ca7b69746dbc8c797e07ef0095083f1f | |
parent | ac1c41a54b38d45687111b33775b775336c4609b (diff) | |
download | aur-7fbc1beae6a2eaf27f694787a7fdf37e590c0d94.tar.gz |
[proton] Fix dll copy location
-rw-r--r-- | .SRCINFO | 2 | ||||
-rw-r--r-- | PKGBUILD | 6 | ||||
-rw-r--r-- | PKGBUILD.testing | 6 |
3 files changed, 7 insertions, 7 deletions
@@ -1,7 +1,7 @@ pkgbase = proton pkgdesc = Compatibility tool for Steam Play based on Wine and additional components pkgver = 8.0.2.3 - pkgrel = 7 + pkgrel = 8 epoch = 1 url = https://github.com/ValveSoftware/Proton install = proton.install @@ -6,7 +6,7 @@ _commit= pkgver=8.0.2.3 # pkgver=${_srctag//-/.} _geckover=2.47.3 _monover=7.4.1 -pkgrel=7 +pkgrel=8 epoch=1 pkgdesc="Compatibility tool for Steam Play based on Wine and additional components" url="https://github.com/ValveSoftware/Proton" @@ -308,9 +308,9 @@ package() { # by the patched proton script. Bundling the helps to avoid making mingw-w64-gcc package # a runtime dependency. cp /usr/i686-w64-mingw32/bin/{libgcc_s_dw2-1.dll,libwinpthread-1.dll} \ - "$_compatdir/${pkgname}"/files/lib/vkd3d/ + "$_compatdir/${pkgname}"/dist/lib/vkd3d/ cp /usr/x86_64-w64-mingw32/bin/{libgcc_s_seh-1.dll,libwinpthread-1.dll} \ - "$_compatdir/${pkgname}"/files/lib64/vkd3d/ + "$_compatdir/${pkgname}"/dist/lib64/vkd3d/ mkdir -p "$pkgdir/usr/share/licenses/${pkgname}" mv "$_compatdir/${pkgname}"/LICENSE{,.OFL} \ diff --git a/PKGBUILD.testing b/PKGBUILD.testing index c75f1c2ef6bd..be3bbfc1001b 100644 --- a/PKGBUILD.testing +++ b/PKGBUILD.testing @@ -6,7 +6,7 @@ _commit= pkgver=8.0.2.3 # pkgver=${_srctag//-/.} _geckover=2.47.3 _monover=7.4.1 -pkgrel=7 +pkgrel=8 epoch=1 pkgdesc="Compatibility tool for Steam Play based on Wine and additional components" url="https://github.com/ValveSoftware/Proton" @@ -308,9 +308,9 @@ package() { # by the patched proton script. Bundling the helps to avoid making mingw-w64-gcc package # a runtime dependency. cp /usr/i686-w64-mingw32/bin/{libgcc_s_dw2-1.dll,libwinpthread-1.dll} \ - "$_compatdir/${pkgname}"/files/lib/vkd3d/ + "$_compatdir/${pkgname}"/dist/lib/vkd3d/ cp /usr/x86_64-w64-mingw32/bin/{libgcc_s_seh-1.dll,libwinpthread-1.dll} \ - "$_compatdir/${pkgname}"/files/lib64/vkd3d/ + "$_compatdir/${pkgname}"/dist/lib64/vkd3d/ mkdir -p "$pkgdir/usr/share/licenses/${pkgname}" mv "$_compatdir/${pkgname}"/LICENSE{,.OFL} \ |