diff options
author | Alexander Pavlov | 2024-01-16 02:16:34 +0300 |
---|---|---|
committer | Alexander Pavlov | 2024-01-16 02:16:34 +0300 |
commit | 8e8e73b980ce1abf8f5b829ea8b5471faaec6e0f (patch) | |
tree | 0d4009bc867a5b113da73c981ae67bb840038018 | |
parent | 3b96595ddc7f477bbfc9180f952bcc3112d464ba (diff) | |
download | aur-serioussam-vk.tar.gz |
Fix broken texture effects
-rw-r--r-- | .SRCINFO | 4 | ||||
-rw-r--r-- | 0001-Fix-broken-texture-effects.patch | 161 | ||||
-rw-r--r-- | PKGBUILD | 19 |
3 files changed, 178 insertions, 6 deletions
@@ -1,7 +1,7 @@ pkgbase = serioussam-vk pkgdesc = Serious Sam Classic native Linux version with Vulkan support. pkgver = 1.10.6 - pkgrel = 3 + pkgrel = 4 url = https://github.com/tx00100xt/SeriousSamClassic-VK install = serioussam.install arch = i686 @@ -21,8 +21,10 @@ pkgbase = serioussam-vk source = serioussam-tfe.desktop source = serioussam-tse.desktop source = serioussam.xpm + source = 0001-Fix-broken-texture-effects.patch sha256sums = 2891c4890810ce156bb3e7e30e6b6de9ab21ff51380709de9f329ac3c48edde1 sha256sums = 1e36d7b0d11f68729aa5c79ac9a44157d4af0bf61060040ab92a37d96ca89aba sha256sums = 49680c65d26b264a1d7735c6310fcc5d0ac0e0e56273d3bccf539c0c87d31b2b sha256sums = 1fd56e04072372e1e8dab0bae40da1519d82a28895cbe5661b18561ee9ea47b4 + sha256sums = f0408905078ec16d0b2a6f3dfbdadd37e475fe03d595d46633fab948ffbbe439 pkgname = serioussam-vk diff --git a/0001-Fix-broken-texture-effects.patch b/0001-Fix-broken-texture-effects.patch new file mode 100644 index 000000000000..9bcb66c8b83e --- /dev/null +++ b/0001-Fix-broken-texture-effects.patch @@ -0,0 +1,161 @@ +From d2c7cc22d2b62e971bafad05568639e3f5965342 Mon Sep 17 00:00:00 2001 +From: Alexander Pavlov <t.x00100x.t@yandex.ru> +Date: Wed, 20 Dec 2023 23:36:34 +0300 +Subject: [PATCH] Fix broken texture effects. + +--- + .../Engine/Graphics/TextureEffects.cpp | 24 +++++++++---------- + .../Engine/Graphics/TextureEffects.cpp | 24 +++++++++---------- + 2 files changed, 24 insertions(+), 24 deletions(-) + +diff --git a/SamTFE/Sources/Engine/Graphics/TextureEffects.cpp b/SamTFE/Sources/Engine/Graphics/TextureEffects.cpp +index 2670de2..42a1ba5 100644 +--- a/SamTFE/Sources/Engine/Graphics/TextureEffects.cpp ++++ b/SamTFE/Sources/Engine/Graphics/TextureEffects.cpp +@@ -269,10 +269,10 @@ void AnimateRandomSurfer(CTextureEffectSource *ptes) + Surfer &sf = + (*((Surfer *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); + +- PutPixel9SLONG_WATER((long) sf.fU, (long) sf.fV, 125); ++ PutPixel9SLONG_WATER(sf.fU, sf.fV, 125); + sf.fU += 2*sin(sf.fAngle); + sf.fV += 2*cos(sf.fAngle); +- PutPixel9SLONG_WATER((long) sf.fU, (long) sf.fV, 250); ++ PutPixel9SLONG_WATER(sf.fU, sf.fV, 250); + + if((RNDW&15)==0) { + sf.fAngle += 3.14f/7.0f; +@@ -326,7 +326,7 @@ void AnimateRaindrops(CTextureEffectSource *ptes, int iHeight) + rd.iIndex++; + + if (rd.iIndex < 8) { +- PutPixel9SLONG_WATER(rd.pixU, rd.pixV, (long) sin(rd.iIndex/4.0f*(-3.14f))*rd.iHeight); ++ PutPixel9SLONG_WATER(rd.pixU, rd.pixV, sin(rd.iIndex/4.0f*(-3.14f))*rd.iHeight); + } + } else { + rd.pixU = RNDW&(_pixBufferWidth -1); +@@ -369,7 +369,7 @@ void AnimateOscilator(CTextureEffectSource *ptes) + { + Oscilator &os = + (*((Oscilator *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); +- PutPixel9SLONG_WATER(os.pixU, os.pixV, (long) sin(os.fAngle)*150); ++ PutPixel9SLONG_WATER(os.pixU, os.pixV, sin(os.fAngle)*150); + os.fAngle += (3.14f/6); + } + +@@ -403,7 +403,7 @@ void AnimateVertLine(CTextureEffectSource *ptes) + (*((VertLine *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); + PIX pixV = vl.pixV; + for (int iCnt=0; iCnt<vl.uwSize; iCnt++) { +- PutPixelSLONG_WATER(vl.pixU, pixV, (long) (sin(vl.fAngle)*25)); ++ PutPixelSLONG_WATER(vl.pixU, pixV, (sin(vl.fAngle)*25)); + pixV = (pixV+1)&(_pixBufferHeight-1); + } + vl.fAngle += (3.14f/6); +@@ -439,7 +439,7 @@ void AnimateHortLine(CTextureEffectSource *ptes) + (*((HortLine *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); + PIX pixU = hl.pixU; + for (int iCnt=0; iCnt<hl.uwSize; iCnt++) { +- PutPixelSLONG_WATER(pixU, hl.pixV, (long) (sin(hl.fAngle)*25)); ++ PutPixelSLONG_WATER(pixU, hl.pixV, (sin(hl.fAngle)*25)); + pixU = (pixU+1)&(_pixBufferWidth-1); + } + hl.fAngle += (3.14f/6); +@@ -622,14 +622,14 @@ void AnimateFireRoler(CTextureEffectSource *ptes) + { + FireRoler &fr = + (*((FireRoler *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); +- PutPixel9UBYTE_FIRE((long) (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), +- (long) (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 255); ++ PutPixel9UBYTE_FIRE( (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), ++ (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 255); + fr.fAngle += fr.fAngleAdd; +- PutPixel9UBYTE_FIRE((long) (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), +- (long) (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 200); ++ PutPixel9UBYTE_FIRE( (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), ++ (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 200); + fr.fAngle += fr.fAngleAdd; +- PutPixel9UBYTE_FIRE((long) (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), +- (long) (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 150); ++ PutPixel9UBYTE_FIRE( (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), ++ (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 150); + fr.fAngle += fr.fAngleAdd; + } + +diff --git a/SamTSE/Sources/Engine/Graphics/TextureEffects.cpp b/SamTSE/Sources/Engine/Graphics/TextureEffects.cpp +index 2670de2..42a1ba5 100644 +--- a/SamTSE/Sources/Engine/Graphics/TextureEffects.cpp ++++ b/SamTSE/Sources/Engine/Graphics/TextureEffects.cpp +@@ -269,10 +269,10 @@ void AnimateRandomSurfer(CTextureEffectSource *ptes) + Surfer &sf = + (*((Surfer *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); + +- PutPixel9SLONG_WATER((long) sf.fU, (long) sf.fV, 125); ++ PutPixel9SLONG_WATER(sf.fU, sf.fV, 125); + sf.fU += 2*sin(sf.fAngle); + sf.fV += 2*cos(sf.fAngle); +- PutPixel9SLONG_WATER((long) sf.fU, (long) sf.fV, 250); ++ PutPixel9SLONG_WATER(sf.fU, sf.fV, 250); + + if((RNDW&15)==0) { + sf.fAngle += 3.14f/7.0f; +@@ -326,7 +326,7 @@ void AnimateRaindrops(CTextureEffectSource *ptes, int iHeight) + rd.iIndex++; + + if (rd.iIndex < 8) { +- PutPixel9SLONG_WATER(rd.pixU, rd.pixV, (long) sin(rd.iIndex/4.0f*(-3.14f))*rd.iHeight); ++ PutPixel9SLONG_WATER(rd.pixU, rd.pixV, sin(rd.iIndex/4.0f*(-3.14f))*rd.iHeight); + } + } else { + rd.pixU = RNDW&(_pixBufferWidth -1); +@@ -369,7 +369,7 @@ void AnimateOscilator(CTextureEffectSource *ptes) + { + Oscilator &os = + (*((Oscilator *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); +- PutPixel9SLONG_WATER(os.pixU, os.pixV, (long) sin(os.fAngle)*150); ++ PutPixel9SLONG_WATER(os.pixU, os.pixV, sin(os.fAngle)*150); + os.fAngle += (3.14f/6); + } + +@@ -403,7 +403,7 @@ void AnimateVertLine(CTextureEffectSource *ptes) + (*((VertLine *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); + PIX pixV = vl.pixV; + for (int iCnt=0; iCnt<vl.uwSize; iCnt++) { +- PutPixelSLONG_WATER(vl.pixU, pixV, (long) (sin(vl.fAngle)*25)); ++ PutPixelSLONG_WATER(vl.pixU, pixV, (sin(vl.fAngle)*25)); + pixV = (pixV+1)&(_pixBufferHeight-1); + } + vl.fAngle += (3.14f/6); +@@ -439,7 +439,7 @@ void AnimateHortLine(CTextureEffectSource *ptes) + (*((HortLine *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); + PIX pixU = hl.pixU; + for (int iCnt=0; iCnt<hl.uwSize; iCnt++) { +- PutPixelSLONG_WATER(pixU, hl.pixV, (long) (sin(hl.fAngle)*25)); ++ PutPixelSLONG_WATER(pixU, hl.pixV, (sin(hl.fAngle)*25)); + pixU = (pixU+1)&(_pixBufferWidth-1); + } + hl.fAngle += (3.14f/6); +@@ -622,14 +622,14 @@ void AnimateFireRoler(CTextureEffectSource *ptes) + { + FireRoler &fr = + (*((FireRoler *) ptes->tes_tespEffectSourceProperties.tesp_achDummy)); +- PutPixel9UBYTE_FIRE((long) (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), +- (long) (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 255); ++ PutPixel9UBYTE_FIRE( (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), ++ (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 255); + fr.fAngle += fr.fAngleAdd; +- PutPixel9UBYTE_FIRE((long) (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), +- (long) (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 200); ++ PutPixel9UBYTE_FIRE( (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), ++ (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 200); + fr.fAngle += fr.fAngleAdd; +- PutPixel9UBYTE_FIRE((long) (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), +- (long) (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 150); ++ PutPixel9UBYTE_FIRE( (cos(fr.fAngle)*fr.fRadiusU + fr.pixU), ++ (sin(fr.fAngle)*fr.fRadiusV + fr.pixV), 150); + fr.fAngle += fr.fAngleAdd; + } + +-- +2.41.0 + @@ -1,11 +1,11 @@ -# Maintainer: Alexander <tx00100xt@yandex.ru> -# Contributer: Alexander <tx00100xt@yandex.ru>> +# Maintainer: Alexander <t.x00100x.t@yandex.ru> +# Contributer: Alexander <t.x00100x.t@yandex.ru>> pkgname=serioussam-vk pkginstdir=serioussam pkgver=1.10.6 _srcname="SeriousSamClassic-VK-$pkgver" -pkgrel=3 +pkgrel=4 pkgdesc="Serious Sam Classic native Linux version with Vulkan support." arch=('i686' 'x86_64') url="https://github.com/tx00100xt/SeriousSamClassic-VK" @@ -17,11 +17,13 @@ install=serioussam.install source=("https://github.com/tx00100xt/SeriousSamClassic-VK/archive/refs/tags/v$pkgver.tar.gz" "serioussam-tfe.desktop" "serioussam-tse.desktop" - "serioussam.xpm") + "serioussam.xpm" + "0001-Fix-broken-texture-effects.patch") sha256sums=('2891c4890810ce156bb3e7e30e6b6de9ab21ff51380709de9f329ac3c48edde1' '1e36d7b0d11f68729aa5c79ac9a44157d4af0bf61060040ab92a37d96ca89aba' '49680c65d26b264a1d7735c6310fcc5d0ac0e0e56273d3bccf539c0c87d31b2b' - '1fd56e04072372e1e8dab0bae40da1519d82a28895cbe5661b18561ee9ea47b4') + '1fd56e04072372e1e8dab0bae40da1519d82a28895cbe5661b18561ee9ea47b4' + 'f0408905078ec16d0b2a6f3dfbdadd37e475fe03d595d46633fab948ffbbe439') if [[ $CARCH = "i686" ]]; then _bits="32" else @@ -29,6 +31,9 @@ else fi prepare(){ + # Prepare patch + cat 0001-Fix-broken-texture-effects.patch > "$srcdir/$_srcname/0001-Fix-broken-texture-effects.patch" + # Making building TFE scripts. cd "$srcdir/$_srcname/SamTFE/Sources/" sed -i 's/cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo/cmake -DCMAKE_BUILD_TYPE=Release/g' build-linux"$_bits".sh @@ -39,6 +44,10 @@ prepare(){ cd "$srcdir/$_srcname/SamTSE/Sources/" sed -i 's/cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo/cmake -DCMAKE_BUILD_TYPE=Release/g' build-linux"$_bits".sh chmod 755 build-linux"$_bits".sh + + # Fix broken texture effects + cd "$srcdir/$_srcname" + patch -p1 < 0001-Fix-broken-texture-effects.patch || return 1 } build(){ |