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author | Neko-san | 2022-11-18 03:16:45 -0600 |
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committer | Neko-san | 2022-11-18 03:16:45 -0600 |
commit | 01f70f5d5c0d043063197559e600a3f47664569f (patch) | |
tree | c5f1555edc205916f2e1abdfe8f1a230c7e1bc33 | |
parent | 9d28aa7a8aba1ec7e35b42b57a6deb8b3f1f6498 (diff) | |
download | aur-01f70f5d5c0d043063197559e600a3f47664569f.tar.gz |
Corrected an incomplete install path on line 194 that was forgotten
-rw-r--r-- | PKGBUILD | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -4,7 +4,7 @@ # If you want to turn on additional patches there are switches below. pkgname=unreal-engine-4 pkgver=4.27.2 -pkgrel=1 +pkgrel=2 pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.' arch=('x86_64' 'x86_64_v2' 'x86_64_v3' 'x86_64_v4' 'aarch64') url=https://www.unrealengine.com/ @@ -187,7 +187,7 @@ package() { # Engine ## Set to all permissions to prevent the engine from breaking itself; more elegant solutions might exist - suggest them if they can be automated here ## Also, correct me if I package this improperly; I added Win64 support for the build in hopes of supporting cross-compilation - install -Dm777 "${pkgdir}/${_install_dir}/Engine" + install -Dm777 Engine "${pkgdir}/${_install_dir}/Engine" install -Dm777 LocalBuilds/Engine/Linux/ "${pkgdir}/${_install_dir}/LocalBuilds/Engine/Linux/" chmod +x "${pkgdir}/${_install_dir}/Engine/Binaries/ThirdParty/Mono/Linux/bin/xbuild" |