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author | Neko-san | 2022-07-07 14:25:13 -0500 |
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committer | Neko-san | 2022-07-07 14:25:13 -0500 |
commit | 10763d2e609f0689687d5fe3291de8da7e22b680 (patch) | |
tree | 7f9237f9d70028f14f074b64733a76611259090f | |
parent | 24cdbb977b21f2ef07a5415ad389bd2d13adfba9 (diff) | |
download | aur-10763d2e609f0689687d5fe3291de8da7e22b680.tar.gz |
Adjusted specific versioning name and updated .SRCINFO
-rw-r--r-- | .SRCINFO | 2 | ||||
-rw-r--r-- | PKGBUILD | 4 |
2 files changed, 3 insertions, 3 deletions
@@ -1,6 +1,6 @@ pkgbase = unreal-engine-4 pkgdesc = A 3D game engine by Epic Games which can be used non-commercially for free. - pkgver = 4.27 + pkgver = 4.27.2 pkgrel = 0 url = https://www.unrealengine.com/ arch = x86_64 @@ -3,7 +3,7 @@ # The source is about 200 MiB, with an extra ~11 GiB of dependencies downloaded in Setup.sh, and may take several hours to compile. # If you want to turn on additional patches there are switches below. pkgname=unreal-engine-4 -pkgver=4.27 +pkgver=4.27.2 pkgrel=0 pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.' arch=('x86_64' 'x86_64_v2' 'x86_64_v3' 'x86_64_v4') @@ -90,7 +90,7 @@ prepare() { # Download Unreal Engine source or update if the folder exists if [[ ! -d ${pkgname} ]] then - git clone --depth=1 --branch=${pkgver} git@github.com:EpicGames/UnrealEngine ${pkgname} + git clone --depth=1 --branch=4.27 git@github.com:EpicGames/UnrealEngine ${pkgname} cd ${pkgname} else cd ${pkgname} |