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authorNeko-san2022-07-07 14:25:13 -0500
committerNeko-san2022-07-07 14:25:13 -0500
commit10763d2e609f0689687d5fe3291de8da7e22b680 (patch)
tree7f9237f9d70028f14f074b64733a76611259090f
parent24cdbb977b21f2ef07a5415ad389bd2d13adfba9 (diff)
downloadaur-10763d2e609f0689687d5fe3291de8da7e22b680.tar.gz
Adjusted specific versioning name and updated .SRCINFO
-rw-r--r--.SRCINFO2
-rw-r--r--PKGBUILD4
2 files changed, 3 insertions, 3 deletions
diff --git a/.SRCINFO b/.SRCINFO
index ecd43c006928..c03ab47c1cba 100644
--- a/.SRCINFO
+++ b/.SRCINFO
@@ -1,6 +1,6 @@
pkgbase = unreal-engine-4
pkgdesc = A 3D game engine by Epic Games which can be used non-commercially for free.
- pkgver = 4.27
+ pkgver = 4.27.2
pkgrel = 0
url = https://www.unrealengine.com/
arch = x86_64
diff --git a/PKGBUILD b/PKGBUILD
index 4611d3bdb62e..2b6786e44338 100644
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -3,7 +3,7 @@
# The source is about 200 MiB, with an extra ~11 GiB of dependencies downloaded in Setup.sh, and may take several hours to compile.
# If you want to turn on additional patches there are switches below.
pkgname=unreal-engine-4
-pkgver=4.27
+pkgver=4.27.2
pkgrel=0
pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.'
arch=('x86_64' 'x86_64_v2' 'x86_64_v3' 'x86_64_v4')
@@ -90,7 +90,7 @@ prepare() {
# Download Unreal Engine source or update if the folder exists
if [[ ! -d ${pkgname} ]]
then
- git clone --depth=1 --branch=${pkgver} git@github.com:EpicGames/UnrealEngine ${pkgname}
+ git clone --depth=1 --branch=4.27 git@github.com:EpicGames/UnrealEngine ${pkgname}
cd ${pkgname}
else
cd ${pkgname}