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-rw-r--r--0006-gl-renderer-Refactor-gl_renderer_output_window_creat.patch173
1 files changed, 173 insertions, 0 deletions
diff --git a/0006-gl-renderer-Refactor-gl_renderer_output_window_creat.patch b/0006-gl-renderer-Refactor-gl_renderer_output_window_creat.patch
new file mode 100644
index 000000000000..1f009b7f7547
--- /dev/null
+++ b/0006-gl-renderer-Refactor-gl_renderer_output_window_creat.patch
@@ -0,0 +1,173 @@
+From 2309d0381a9353651f7d080190c43702c76d2075 Mon Sep 17 00:00:00 2001
+From: "Miguel A. Vico" <mvicomoya@nvidia.com>
+Date: Fri, 26 Feb 2016 15:44:59 +0100
+Subject: [PATCH 06/11] gl-renderer: Refactor
+ gl_renderer_output_window_create()
+X-NVConfidentiality: public
+
+In preparation for follow-on changes to support frame presentation
+through EGLDevice+EGLOutput, this change refactors
+gl_renderer_output_window_create() to separate out window surface
+creation code from output common creation code.
+
+Bonus: Fix EGLSurface leakage upon gl_renderer_setup() failure.
+
+Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
+Reviewed-by: Andy Ritger <aritger@nvidia.com>
+Reviewed-by: James Jones <jajones@nvidia.com>
+---
+ src/gl-renderer.c | 96 ++++++++++++++++++++++++++++++++++++-------------------
+ 1 file changed, 64 insertions(+), 32 deletions(-)
+
+diff --git a/src/gl-renderer.c b/src/gl-renderer.c
+index 1d76488c2165..c208f36a5165 100644
+--- a/src/gl-renderer.c
++++ b/src/gl-renderer.c
+@@ -1,6 +1,7 @@
+ /*
+ * Copyright © 2012 Intel Corporation
+ * Copyright © 2015 Collabora, Ltd.
++ * Copyright © 2016 NVIDIA Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+@@ -2546,24 +2547,21 @@ gl_renderer_output_set_border(struct weston_output *output,
+ static int
+ gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
+
+-static int
+-gl_renderer_output_window_create(struct weston_output *output,
++static EGLSurface
++gl_renderer_create_window_surface(struct gl_renderer *gr,
+ EGLNativeWindowType window_for_legacy,
+ void *window_for_platform,
+ const EGLint *config_attribs,
+ const EGLint *visual_id,
+ int n_ids)
+ {
+- struct weston_compositor *ec = output->compositor;
+- struct gl_renderer *gr = get_renderer(ec);
+- struct gl_output_state *go;
++ EGLSurface egl_surface = EGL_NO_SURFACE;
+ EGLConfig egl_config;
+- int i;
+
+ if (egl_choose_config(gr, config_attribs, visual_id,
+ n_ids, &egl_config) == -1) {
+ weston_log("failed to choose EGL config for output\n");
+- return -1;
++ return EGL_NO_SURFACE;
+ }
+
+ if (egl_config != gr->egl_config &&
+@@ -2571,48 +2569,82 @@ gl_renderer_output_window_create(struct weston_output *output,
+ weston_log("attempted to use a different EGL config for an "
+ "output but EGL_MESA_configless_context is not "
+ "supported\n");
+- return -1;
++ return EGL_NO_SURFACE;
+ }
+
+- go = zalloc(sizeof *go);
+- if (go == NULL)
+- return -1;
++ log_egl_config_info(gr->egl_display, egl_config);
+
+- if (gr->create_platform_window) {
+- go->egl_surface =
+- gr->create_platform_window(gr->egl_display,
+- egl_config,
+- window_for_platform,
+- NULL);
+- } else {
+- go->egl_surface =
+- eglCreateWindowSurface(gr->egl_display,
+- egl_config,
+- window_for_legacy, NULL);
+- }
++ if (gr->create_platform_window)
++ egl_surface = gr->create_platform_window(gr->egl_display,
++ egl_config,
++ window_for_platform,
++ NULL);
++ else
++ egl_surface = eglCreateWindowSurface(gr->egl_display,
++ egl_config,
++ window_for_legacy, NULL);
+
+- if (go->egl_surface == EGL_NO_SURFACE) {
+- weston_log("failed to create egl surface\n");
+- free(go);
+- return -1;
+- }
++ return egl_surface;
++}
++
++static int
++gl_renderer_output_create(struct weston_output *output,
++ EGLSurface surface)
++{
++ struct weston_compositor *ec = output->compositor;
++ struct gl_renderer *gr = get_renderer(ec);
++ struct gl_output_state *go;
++ int i;
+
+ if (gr->egl_context == NULL)
+- if (gl_renderer_setup(ec, go->egl_surface) < 0) {
+- free(go);
++ if (gl_renderer_setup(ec, surface) < 0) {
+ return -1;
+ }
+
++ go = zalloc(sizeof *go);
++ if (go == NULL)
++ return -1;
++
++ go->egl_surface = surface;
++
+ for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
+ pixman_region32_init(&go->buffer_damage[i]);
+
+ output->renderer_state = go;
+
+- log_egl_config_info(gr->egl_display, egl_config);
+-
+ return 0;
+ }
+
++static int
++gl_renderer_output_window_create(struct weston_output *output,
++ EGLNativeWindowType window_for_legacy,
++ void *window_for_platform,
++ const EGLint *config_attribs,
++ const EGLint *visual_id,
++ int n_ids)
++{
++ struct weston_compositor *ec = output->compositor;
++ struct gl_renderer *gr = get_renderer(ec);
++ EGLSurface egl_surface = EGL_NO_SURFACE;
++ int ret = 0;
++
++ egl_surface = gl_renderer_create_window_surface(gr,
++ window_for_legacy,
++ window_for_platform,
++ config_attribs,
++ visual_id, n_ids);
++ if (egl_surface == EGL_NO_SURFACE) {
++ weston_log("failed to create egl surface\n");
++ return -1;
++ }
++
++ ret = gl_renderer_output_create(output, egl_surface);
++ if (ret < 0)
++ eglDestroySurface(gr->egl_display, egl_surface);
++
++ return ret;
++}
++
+ static void
+ gl_renderer_output_destroy(struct weston_output *output)
+ {
+--
+2.8.3
+