diff options
-rw-r--r-- | .SRCINFO | 6 | ||||
-rw-r--r-- | CCPhysicsWorld.cpp.patch | 11 | ||||
-rw-r--r-- | PKGBUILD | 26 |
3 files changed, 22 insertions, 21 deletions
@@ -1,9 +1,9 @@ # Generated by mksrcinfo v8 -# Fri Apr 21 14:57:37 UTC 2017 +# Sun May 28 23:13:29 UTC 2017 pkgbase = cocos2d-x-src pkgdesc = Cocos2D-X is a game engine that supports multiple platforms such as iOS, Android, WinXP/7/8, WP8, BlackBerry, MeeGo, Marmelade, WebOS, Mac OS X pkgver = 3.15 - pkgrel = 2 + pkgrel = 3 url = http://cdn.cocos2d-x.org/ arch = i686 arch = x86_64 @@ -69,6 +69,7 @@ pkgbase = cocos2d-x-src source = ccShader_Position_uColor.frag.patch source = ccShader_Position_uColor.vert.patch source = ccShader_UI_Gray.frag.patch + source = CCPhysicsWorld.cpp.patch sha256sums = 5296091bf87d894475d2bbde39d2081612aea9ee855a91968e7523fbc6c84a5f sha256sums = 09248ad9af9a94579b56c7c7dbf1b4276a59852c90423ad70c48b16355f28574 sha256sums = f2f74a36538c43045894bd2b2415a2396bcb5c28f9241296b0e6d39a452b56b1 @@ -116,6 +117,7 @@ pkgbase = cocos2d-x-src sha256sums = db37cb1c64fc1990e26da2cc1d7a7756d50c2059a24c5d0d29757275850ace4d sha256sums = 5394b03f78a25d6736171c792b384b6abdb20e80647cbf5220c55729eb9a2650 sha256sums = c4cb76c3d896e66391453173f30417f8646257c1d702ee5a3cb3e4980f3df000 + sha256sums = 3e7d0bf050e877fd94f18589562fd5b5af6a170cc7d2a92b24274492ed4623cb pkgname = cocos2d-x-src diff --git a/CCPhysicsWorld.cpp.patch b/CCPhysicsWorld.cpp.patch new file mode 100644 index 000000000000..ad7a49415311 --- /dev/null +++ b/CCPhysicsWorld.cpp.patch @@ -0,0 +1,11 @@ +--- /opt/cocos2d-x/cocos/physics/CCPhysicsWorld.cpp 2017-04-21 10:59:42.793940004 -0400 ++++ CCPhysicsWorld.cpp 2017-05-28 19:06:08.120723151 -0400 +@@ -811,7 +811,7 @@ + + void PhysicsWorld::setDebugDrawMask(int mask) + { +- if (mask == DEBUGDRAW_NONE) ++ if (mask == DEBUGDRAW_NONE && _debugDraw) + { + _debugDraw->removeFromParent(); + CC_SAFE_RELEASE_NULL(_debugDraw); @@ -4,7 +4,7 @@ _appname=cocos2d-x pkgname=cocos2d-x-src pkgver=3.15 -pkgrel=2 +pkgrel=3 pkgdesc="Cocos2D-X is a game engine that supports multiple platforms such as iOS, Android, WinXP/7/8, WP8, BlackBerry, MeeGo, Marmelade, WebOS, Mac OS X" arch=('i686' 'x86_64') url="http://cdn.cocos2d-x.org/" @@ -60,6 +60,7 @@ source=( "ccShader_Position_uColor.frag.patch" "ccShader_Position_uColor.vert.patch" "ccShader_UI_Gray.frag.patch" +"CCPhysicsWorld.cpp.patch" ) sha256sums=( '5296091bf87d894475d2bbde39d2081612aea9ee855a91968e7523fbc6c84a5f' @@ -109,6 +110,7 @@ sha256sums=( 'db37cb1c64fc1990e26da2cc1d7a7756d50c2059a24c5d0d29757275850ace4d' '5394b03f78a25d6736171c792b384b6abdb20e80647cbf5220c55729eb9a2650' 'c4cb76c3d896e66391453173f30417f8646257c1d702ee5a3cb3e4980f3df000' +'3e7d0bf050e877fd94f18589562fd5b5af6a170cc7d2a92b24274492ed4623cb' ) @@ -134,24 +136,7 @@ package() { ## Add CMake configuration flags to ease the configuratino of libcocos2d: patch -s "$srcdir"/$_appname-$pkgver/templates/cpp-template-default/CMakeLists.txt CMakeLists.txt.patch - # TODO: Also add the following options to the CMakeLists.txt patch for disabling/enabling libraries - # Uncomment to disable compiling/linking the following: - #set(USE_CHIPMUNK OFF CACHE BOOL "Use chipmunk for physics library") - #set(USE_BOX2D ON CACHE BOOL "Use box2d for physics library") - #set(USE_BULLET OFF CACHE BOOL "Use bullet for physics3d library") - #set(USE_RECAST OFF CACHE BOOL "Use Recast for navigation mesh") - #set(USE_WEBP OFF CACHE BOOL "Use WebP codec") - #set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build shared libraries") - #set(DEBUG_MODE OFF CACHE BOOL "Debug or release?") - #set(BUILD_EXTENSIONS OFF CACHE BOOL "Build extension library") - #set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Build editor support for spine") - #set(BUILD_EDITOR_COCOSTUDIO OFF CACHE BOOL "Build editor support for cocostudio") - #set(BUILD_EDITOR_COCOSBUILDER OFF CACHE BOOL "Build editor support for cocosbuilder") - #set(BUILD_BOX2D OFF CACHE BOOL "Build box2d external without using it for physics library") - #set(USE_PREBUILT_LIBS OFF CACHE BOOL "Use prebuilt libraries in external directory") - #set(USE_SOURCES_EXTERNAL OFF CACHE BOOL "Use sources in external directory (automatically ON when USE_PREBUILT_LIBS is)") - - # POSSIBLE FUTURE TODO: There is a memory leak patch currently out for Labels. Stay tuned to see if it's affected: https://github.com/cocos2d/cocos2d-x/pull/17670 + # POSSIBLE FUTURE TODO: There is a memory leak patch currently out for Labels. Stay tuned: https://github.com/cocos2d/cocos2d-x/pull/17670 # Switch C++ multiline string literal to the STRINGIFY macro which uses less memory. See https://github.com/cocos2d/cocos2d-x/pull/16742 # TL;DR: For smoother development, using the C++ multiline string literal is convenient, however the STRINGIFY macro defined at ccShaders.cpp uses less memory. @@ -196,6 +181,9 @@ package() { patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Position_uColor.vert ccShader_Position_uColor.vert.patch patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_UI_Gray.frag ccShader_UI_Gray.frag.patch + # Fix for issue: https://github.com/cocos2d/cocos2d-x/pull/17875 + patch -s "$srcdir"/$_appname-$pkgver/cocos/physics/CCPhysicsWorld.cpp CCPhysicsWorld.cpp.patch + # Engine tweaks that must be adjusted on a user basis -- must be enabled by the users. These change the behaviour of the engine in certain areas # Disable antialiasing globally for higher performance in general. |