diff options
-rw-r--r-- | .SRCINFO | 2 | ||||
-rw-r--r-- | PKGBUILD | 18 |
2 files changed, 2 insertions, 18 deletions
@@ -1,6 +1,6 @@ pkgbase = netradiant-git pkgdesc = The open source, cross platform level editor for idtech games (GTKRadiant fork) - git version - pkgver = r1838.92e4e444 + pkgver = r1875.9cd54a17 pkgrel = 1 epoch = 1 url = https://gitlab.com/xonotic/netradiant @@ -3,7 +3,7 @@ # Contributor: J0k3r <moebius282 at gmail dot com> pkgname=netradiant-git -pkgver=r1838.92e4e444 +pkgver=r1875.9cd54a17 pkgrel=1 epoch=1 pkgdesc='The open source, cross platform level editor for idtech games (GTKRadiant fork) - git version' @@ -39,9 +39,6 @@ build() { -DGAMEPACKS_NAME_LIST=none cmake --build build -- -j$(nproc) - - # This step is needed again for CMake to detect the gamepacks it has to install - cmake -H. -Bbuild } package() { @@ -53,17 +50,4 @@ package() { # Map mime type doesn't work and produces a pacman warning rm -r ${pkgdir}/usr/share/mime/ - - # Fix (some of) the included gamepacks so they work with the official - # Archlinux packages. Normally we would do this in prepare(), but this - # is not an viable option, as the Makefile initiates the download and - # update of the gamepacks. So we would need to call the referenced - # download script ourselves in prepare() and modify the Makefile so it - # doesn't try to do it in build() too. Not worth it. Don't forget to - # comment the lines for the gamepacks that you don't use, otherwise - # the sed command will fail. - - sed -i -e '/enginepath_linux/c\ enginepath_linux="/usr/share/nexuiz/"' "${pkgdir}/usr/share/netradiant/games/nexuiz.game" - sed -i -e '/enginepath_linux/c\ enginepath_linux="/opt/warsow/"' "${pkgdir}/usr/share/netradiant/games/warsow.game" - sed -i -e '/enginepath_linux/c\ enginepath_linux="/usr/share/xonotic/"' "${pkgdir}/usr/share/netradiant/games/xonotic.game" } |