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# Maintainer: brent s. <bts[at]square-r00t[dot]net>
# Bug reports can be filed at https://bugs.square-r00t.net/index.php?project=3
# News updates for packages can be followed at https://devblog.square-r00t.net
validpgpkeys=('748231EBCBD808A14F5E85D28C004C2F93481F6B')
# thanks to Slash <demodevil5[at]yahoo[dot]com> for the original no-git package
pkgname=ezquake-git
pkgver=r5247.1aaea9bf
pkgrel=1
pkgdesc="One of the most Popular QuakeWorld clients for Linux/BSD/OSX/Win32. You need the retail pak files to play. (Git version)"
url="http://ezquake.sourceforge.net/"
license=('GPL')
# TODO[0]: find out what's needed at runtime and what's needed at compile time. http://ezquake.svn.sourceforge.net/viewvc/ezquake/trunk/ezquake/compiling_on_unix.txt seems to be outdated...
# Note that if a package is required at both build and runtime, it can be just included in depends array.
# NOTE: "libgl" is a virtual provides, of sorts. can be either mesa-libgl, nvidia-libgl, etc...
depends=('libgl' 'libdrm' 'zlib' 'libpng' 'minizip' 'libircclient' 'expat' 'pcre' 'sdl2' 'tcl' 'glew')
makedepends=('glu' 'xorgproto' 'libxxf86vm' 'libxext' 'jansson' 'libxpm' 'xxd')
optdepends=('quake-qrp-textures: for high-res textures'
'nquake: a more user-friendly quake experience')
conflicts=('fuhquake')
provides=('ezquake' 'quake' 'fuhquake')
arch=('any')
install=ezquake.install
# We have so many dang things to build because we want to match the ezquake AUR package as closely as possible
source=("git+https://github.com/ezQuake/ezquake-source.git"
"git+https://github.com/ezQuake/ezquake-media.git" ## TODO[4]: split this into another package/split package. there's some... licensing issues.
#"git+https://github.com/ezQuake/ezquake-libs.git" ## pretty sure we don't need this since we use makepkg's dependency system for this.
"git+https://github.com/ezQuake/ezquake-documentation.git" ## TODO[3]: last updated 2011? is this used at all? closest i could find is http://ezquake.sourceforge.net/docs/about
#"git+https://github.com/ezQuake/ezquake-plugins.git" ## TODO[2]: is this actually anything we need? wtf is "namemaker" plugin?
#"git+https://github.com/ezQuake/fbca.git" ## TODO[1]: enable FBCA? https://github.com/ezQuake/fbca
'ezquake.launcher'
'ezquake.desktop'
'ezquake.ico'
'pak.lst'
'pak.lst.sig'
'ezquake.launcher.sig'
'ezquake.desktop.sig'
'ezquake.ico.sig')
sha512sums=('SKIP'
'SKIP'
'SKIP'
'658d36e36acd808ef6e5ad082b2c9c75614bc6861e8c425356c9e45c88b693b9048cf27f974cb1bdeb044345eb245f352a0c4fd462807b6a994348646c2c4b7d'
'32b76abde8b93a64bdf42af7dd72288eb2baa7fc07ff45e18d38a9ad0ccbc0f3617d38ae0ccf4a04a1d4d2dd4536e1d1cdd51a5560274efb347f5a17ecf4919d'
'1d9ea83c95fb324ef87bf22a767e3a41429f5c35a456111adbc9a56d70691d587bdda6ec9ff5a9025436f5fcdad40e4959e6244425a474be2f4286bb00cd130e'
'91a2c6862b1a849fa15d6599c8197cc02090fa8fe7fc8e39fd2dc92c90088e2a47515ab6c8fa4e021cdec2f8cd3b8a8f4ec030efb919af8bb9c2f0d5575695b4'
'SKIP'
'SKIP'
'SKIP'
'SKIP')
pkgver() {
cd "$srcdir/ezquake-source"
(
printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
#( set -o pipefail
# git describe --long --tags 2>/dev/null | sed 's/\([^-]*-g\)/r\1/;s/-/./g' ||
# printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
#)
)
}
build() {
cd "${srcdir}/ezquake-source"
make all
}
package() {
# Create Destination Directories
install -d "${pkgdir}/opt/quake"
# Make id1 Directory for pak0.pak and pak1.pak files
install -d "${pkgdir}/opt/quake/id1/"
# Make save game Directory with user group permissions
install -d -m0775 -g users "${pkgdir}/opt/quake/qw/save/"
# Install Icon
install -D -m0644 "${srcdir}/ezquake.ico" \
"${pkgdir}/usr/share/pixmaps/ezquake.ico"
# Install Launcher
install -D -m0755 "${srcdir}/ezquake.launcher" \
"${pkgdir}/usr/bin/ezquake"
# Install Desktop
install -D -m0644 "${srcdir}/ezquake.desktop" \
"${pkgdir}/usr/share/applications/ezquake.desktop"
# Install Binary
install -D -m0755 "${srcdir}/ezquake-source/ezquake-linux-$(uname -m)" \
"${pkgdir}/opt/quake/ezquake-linux"
# Install pak.lst
install -D -m0755 "${srcdir}/pak.lst"\
"${pkgdir}/opt/quake/ezquake/pak.lst"
}
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