summarylogtreecommitdiffstats
path: root/PKGBUILD
blob: e05a1cdbcd1430bdd42888660592cad6f602189f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
# Maintainer: AltoXorg <machinademoniko AT gmail DOT com>

# For package compiling issues, comment at the AUR package comments section or PM me on Discord @AltoXorg
# and I will try my best to resolve your problem if possible.
# This is much very experimental, so expect some game issues and crashes...

# An N64 Majora's Mask US ROM must be provided in order to build this package.
# Rename it to "baserom.mm.us.rev1.z64" and place it right to where this script is.

_reponame=Zelda64Recomp
_pkgname=${_reponame,,}
pkgname=${_pkgname}-git
pkgver=1.1.1.r41.g91db876
_zrecomp_dirname="${_reponame}"
pkgrel=1
arch=("x86_64" "aarch64")
depends=("sdl2" "freetype2" "libx11" "libxrandr" "gtk3" "vulkan-driver" "vulkan-icd-loader")
makedepends=("git" "cmake" "ninja" "python" "make" "clang" "lld")
pkgdesc="A port of The Legend of Zelda Majora's Mask made possible by static recompilation (git)"
license=("GPL-3.0-only")
provides=("${_pkgname}")
conflicts=("${_pkgname}" "${_pkgname}-bin")  #  i don't have control over the bin version so i'll append this anyway...
url="https://github.com/Zelda64Recomp/${_reponame}"
source=("git+${url}.git#branch=dev"

        # main dependencies
        "git+https://github.com/mikke89/RmlUi.git"
        "git+https://github.com/rt64/rt64.git"
        #"git+https://github.com/ubawurinna/freetype-windows-binaries.git"
        "mm-decomp::git+https://github.com/zeldaret/mm.git"
        "git+https://github.com/sammycage/lunasvg.git"
        "git+https://github.com/DLTcollab/sse2neon.git"
        "git+https://github.com/N64Recomp/N64ModernRuntime.git"
        "git+https://github.com/Zelda64Recomp/Zelda64RecompSyms.git"

        # RT64 dependencies
        "git+https://github.com/epezent/implot.git"
        "git+https://github.com/redorav/hlslpp.git"
        #"git+https://github.com/mupen64plus/mupen64plus-win32-deps.git"
        #"git+https://github.com/mupen64plus/mupen64plus-core.git"
        "git+https://github.com/Cyan4973/xxHash.git"
        "git+https://github.com/zeux/volk.git"
        "git+https://github.com/KhronosGroup/Vulkan-Headers.git"
        "git+https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git"
        "git+https://github.com/ocornut/imgui.git"
        "git+https://github.com/john-chapman/im3d.git"
        #"git+https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git"
        "dxc::git+https://github.com/rt64/dxc-bin.git"
        "git+https://github.com/nothings/stb.git"
        "git+https://github.com/btzy/nativefiledialog-extended.git"
        "git+https://github.com/redorav/ddspp.git"
        "git+https://github.com/facebook/zstd.git"
        "git+https://github.com/rt64/re-spirv.git"

        # N64ModernRuntime dependencies
        "git+https://github.com/richgel999/miniz.git"
        "git+https://github.com/N64Recomp/o1heap.git"

        # re-spirv dependencies
        "git+https://github.com/KhronosGroup/SPIRV-Headers.git"

        # Tools for building MM elf and generating static recomps
        "git+https://github.com/z64tools/z64decompress.git"
        "git+https://github.com/N64Recomp/N64Recomp.git"

        # N64Recomp dependencies
        "git+https://github.com/Decompollaborate/rabbitizer.git"
        "git+https://github.com/serge1/ELFIO.git"
        "git+https://github.com/fmtlib/fmt.git"
        "git+https://github.com/marzer/tomlplusplus.git"
        "git+https://github.com/zherczeg/sljit.git"

        # Misc. patches and the rom requirement
        "zelda64recomp.desktop"
        "file://baserom.mm.us.rev1.z64")
sha256sums=('SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            'SKIP'
            '59443fba2781cecccf96f76772a04764477c1c57d3226baa43d8cc3c30b085ad'
            'efb1365b3ae362604514c0f9a1a2d11f5dc8688ba5be660a37debf5e3be43f2b')

PKG_PREFIX="/opt/${_pkgname}"


# -- Print helpers
_msg_info() {
  echo "${BOLD}>> ${GREEN}$@${ALL_OFF}"
}

_msg_warn() {
  echo "${BOLD}>> ${YELLOW}$@${ALL_OFF}"
}

_is_debug() {
  for opt in "${OPTIONS[@]}"; do
    if [ "$opt" = debug ]; then
      return 0
    fi
  done

  return 1
}

# _init_submodules() {
#   dir="$1"
#   shift 1
#
#   for sub in "$@"; do
#     git submodule init "${dir}${sub}"
#     git config "submodule.${dir}${sub}.url" "${srcdir}/${sub}"
#     git -c protocol.file.allow=always submodule update "${dir}${sub}"
#   done
# }

_walk_submodules() {
    absdir="$(pwd | sed "s|^${srcdir}/||")"
    _msg_info "Entering directory <${absdir}>"

    local submodules="$(git ls-tree -r HEAD | awk '$2 == "commit"')"

    if [ -z "$submodules" ]; then
      return
    fi

    local mode type hash dir
    while ifs=" " read -r mode type hash dir; do
        local basedir="$(basename "$dir")"
        local submodule_url="$(git config -f .gitmodules "submodule.${dir}.url")"

        if [ ! -e "${srcdir}/${basedir}" ]; then
            _msg_warn "Local repository ${basedir} (${submodule_url}) is missing from this PKGBUILD's directory. ${dir} is ignored for init!"
            continue
        fi

        _msg_info "Initializing submodule ${dir}"

        # Check if this specific commit exists locally within the repo
        (
            cd "${srcdir}/${basedir}"
            if ! git branch -a --contains "$hash" > /dev/null; then
                _msg_warn "Commit ${hash} of repo ${basedir} didn't get pulled from remote (${submodule_url}). Fetching now..."
                git fetch "$submodule_url" "$hash"
            fi
        )

        # Initialize and update submodule
        git submodule init "${dir}"
        git config "submodule.${dir}.url" "${srcdir}/${basedir}"
        git -c protocol.file.allow=always submodule update "${dir}"

        ( cd "$dir"; _walk_submodules; )
    done <<< "$submodules"

    _msg_info "Leaving directory <${absdir}>"
}

pkgver() {
  cd "${srcdir}/${_reponame}"

  git describe --long --tags | sed 's/\([^-]*-g\)/r\1/;s/-/./g;s/^v//'
}

prepare() {
  _msg_info "Setting up the submodules..."

  cd "${srcdir}/${_zrecomp_dirname}"
  _walk_submodules

  cd "${srcdir}/N64Recomp"
  _walk_submodules


  #_msg_info "Patching stuff up..."
}

build() {
  _msg_info "Building the N64Recomp & RSPRecomp tools..."

  cd "${srcdir}/N64Recomp"

  cmake -B build -DCMAKE_BUILD_TYPE=Release .
  cmake --build build --target N64RecompCLI
  cmake --build build --target RSPRecomp

  cp build/{N64Recomp,RSPRecomp} "${srcdir}/${_zrecomp_dirname}"


  _msg_info "Building z64decompress and decompressing the MM rom"

  cd "${srcdir}/z64decompress"
  make
  ./z64decompress "${srcdir}/baserom.mm.us.rev1.z64" mm.us.rev1.rom_uncompressed.z64
  cp mm.us.rev1.rom_uncompressed.z64 "${srcdir}/${_zrecomp_dirname}/"


  cd "${srcdir}/${_zrecomp_dirname}"

  _msg_info "Generating recomp functions..."
  ./RSPRecomp aspMain.us.rev1.toml
  ./RSPRecomp njpgdspMain.us.rev1.toml
  ./N64Recomp us.rev1.toml


  _msg_info "Building the game..."

  if _is_debug; then
    BUILD_TYPE=RelWithDebInfo
  else
    BUILD_TYPE=Release
  fi

  # The entirety of the codebase doesn't care about security at all so we'll remove this flag
  export CFLAGS="${CFLAGS/-Werror=format-security/}"
  export CXXFLAGS="${CXXFLAGS/-Werror=format-security/}"
  # mold linker breaks libSDL2-main.a of sdl2-compat, replace with LLVM ld temporarily
  export LDFLAGS="$LDFLAGS -fuse-ld=lld"

  # The official build docs recommends using Clang,
  # but if you want (just for your own sakes),
  # you can use GCC.

  cmake -B build -GNinja . \
    -DCMAKE_BUILD_TYPE=$BUILD_TYPE \
    -DCMAKE_CXX_COMPILER=clang++ \
    -DCMAKE_C_COMPILER=clang

  cmake --build build $NINJAFLAGS
}


package() {
  cd "${srcdir}"

  bin_name=Zelda64Recompiled

  cat << SHELL > launch.sh
#!/usr/bin/env bash
cd "${PKG_PREFIX}"
exec ./${bin_name}
SHELL

  install -Dm755 "${_zrecomp_dirname}/build/${bin_name}" "${pkgdir}/${PKG_PREFIX}/${bin_name}"

  # Strip the executable whether you like it or not, except for debugging purposes...
  if ! _is_debug; then
    strip --strip-all "${pkgdir}/${PKG_PREFIX}/${bin_name}"
  fi

  cp -r --preserve=mode "${_zrecomp_dirname}/assets" "${pkgdir}/${PKG_PREFIX}/"
  install -Dm644 "${_zrecomp_dirname}/gamecontrollerdb.txt" "${pkgdir}/${PKG_PREFIX}/"

  install -Dm755 launch.sh "${pkgdir}/usr/bin/${bin_name}"
  install -Dm644 zelda64recomp.desktop -t "${pkgdir}/usr/share/applications"
  install -Dm644 "${_zrecomp_dirname}/icons/512.png" "${pkgdir}/usr/share/icons/hicolor/512x512/apps/zelda64recomp.png"

  install -Dm644 "${_zrecomp_dirname}/COPYING" "${pkgdir}/usr/share/licenses/${pkgname}/COPYING"
}