summarylogtreecommitdiffstats
path: root/additions.patch
blob: 95fede7e6597b65a60571d684c0da5960bcd992c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
--- svl-1.5/makefiles/config-linux_RH.mf        2002-11-04 23:36:12.000000000 -0500
+++ svl-1.5.mine/makefiles/config-linux_RH.mf   2007-04-20 01:39:43.000000000 -0400
@@ -13,7 +13,6 @@ CPP         =   gcc -x c -E
 LIBTOOL     =   libtool
 
 LD_FLAGS    =
-CFLAGS      =   -O2
 DBG_CFLAGS  =   -g
 
 DEST        =   $(REACTOR)

--- svl-1.5/src/Mat.cpp	2002-11-03 20:04:00.000000000 -0500
+++ svl-1.5.mine/src/Mat.cpp	2007-04-20 00:46:52.982574408 -0400
@@ -620,7 +620,7 @@ Mat inv(const Mat &m, Real *determinant,
         }
 
         pivot = A.Elt(i, i);
-        Assert(abs(pivot) > pAssertEps, "(inv) Matrix not invertible");
+        Assert(::abs(pivot) > pAssertEps, "(inv) Matrix not invertible");
         det *= pivot;
 
         for (k = i + 1; k < n; k++)     // Only do elements to the right of the pivot

--- svl-1.5/src/Mat3.cpp	2002-11-03 20:04:00.000000000 -0500
+++ svl-1.5.mine/src/Mat3.cpp	2007-04-20 00:07:11.078852900 -0400
@@ -177,6 +177,24 @@ Mat3 Mat3::operator / (Real s) const
     return(result);
 }
 
+Mat3& Mat3::elem_prod(const Mat3 &m)
+{
+    row[0].elem_prod( m.row[0] );
+    row[1].elem_prod( m.row[1] );
+    row[2].elem_prod( m.row[2] );
+
+    return(SELF);
+}
+
+Mat3& Mat3::elem_quot(const Mat3 &m)
+{
+    row[0].elem_quot( m.row[0] );
+    row[1].elem_quot( m.row[1] );
+    row[2].elem_quot( m.row[2] );
+
+    return(SELF);
+}
+
 Mat3 trans(const Mat3 &m)
 {
 #define M(x,y) m[x][y]

--- svl-1.5/src/Vec3.cpp	2002-11-03 20:04:00.000000000 -0500
+++ svl-1.5.mine/src/Vec3.cpp	2007-04-20 00:07:11.059854901 -0400
@@ -11,6 +11,7 @@
 
 
 #include "svl/Vec3.h"
+#include "svl/Mat3.h"
 #include <cctype>
 #include <iomanip>
 
@@ -63,3 +64,17 @@ istream &operator >> (istream &s, Vec3 &
     return(s);
 }
 
+Mat3 Vec3::trans_prod(const Vec3 &a) const
+{
+#define R(x,y) result[x][y]
+
+    Mat3 result;
+
+    R(0,0) = elt[0]*a[0]; R(0,1) = elt[0]*a[1]; R(0,2) = elt[0]*a[2];
+    R(1,0) = elt[1]*a[0]; R(1,1) = elt[1]*a[1]; R(1,2) = elt[1]*a[2];
+    R(2,0) = elt[2]*a[0]; R(2,1) = elt[2]*a[1]; R(2,2) = elt[2]*a[2];
+
+    return(result);
+
+#undef R
+}

--- svl-1.5/include/svl/Mat3.h  2007-04-20 01:07:33.098838970 -0400
+++ svl-1.5.mine/include/svl/Mat3.h     2007-04-20 01:10:28.787330059 -0400
@@ -68,6 +68,9 @@ public:
     Mat3        operator * (Real s) const;          // M * s
     Mat3        operator / (Real s) const;          // M / s
 
+    Mat3&       elem_prod(const Mat3 &m);     // elementwise product
+    Mat3&       elem_quot(const Mat3 &m);     // elementwise quotient
+
     // Initialisers
 
     Void        MakeZero();                 // Zero matrix

--- svl-1.5/include/svl/Vec3.h	2002-11-03 19:23:00.000000000 -0500
+++ svl-1.5.mine/include/svl/Vec3.h	2007-04-20 00:36:36.162533388 -0400
@@ -13,6 +13,7 @@
 
 #include "svl/Vec2.h"
 
+class Mat3;
 
 // --- Vec3 Class -------------------------------------------------------------
 
@@ -66,6 +67,10 @@ public:
     Vec3        operator / (const Vec3 &a) const;   // v / a (vx / ax, ...)
     Vec3        operator / (Real s) const;          // v / s
 
+    Vec3&       elem_prod(const Vec3 &a);     // elementwise product
+    Vec3&       elem_quot(const Vec3 &a);     // elementwise quotient
+    Mat3        trans_prod(const Vec3 &a) const; // row * column vector
+    
     // Initialisers
 
     Vec3        &MakeZero();                        // Zero vector
@@ -281,6 +286,24 @@ inline Vec3 Vec3::operator / (Real s) co
     return(result);
 }
 
+inline Vec3& Vec3::elem_prod(const Vec3 &a)
+{
+    elt[0] *= a[0];
+    elt[1] *= a[1];
+    elt[2] *= a[2];
+
+    return(SELF);
+}
+
+inline Vec3& Vec3::elem_quot(const Vec3 &a)
+{
+    elt[0] /= a[0];
+    elt[1] /= a[1];
+    elt[2] /= a[2];
+
+    return(SELF);
+}
+
 inline Vec3 operator * (Real s, const Vec3 &v)
 {
     return(v * s);