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path: root/calculate_aim_cap_without_target.patch
blob: eb3b0335f374d20ec8a50ffda24a90aa49af53df (plain)
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diff --git a/src/ranged.h b/src/ranged.h
index 3a44503f288..8fef10e6b5f 100644
--- a/src/ranged.h
+++ b/src/ranged.h
@@ -80,6 +80,8 @@ double calc_steadiness( const Character &you, const item &weapon, const tripoint
 
 double calculate_aim_cap( const Character &you, const tripoint_bub_ms &target );
 
+double calculate_aim_cap_without_target( const Character &you, const tripoint_bub_ms &target );
+
 double occupied_tile_fraction( creature_size target_size );
 
 struct Target_attributes {