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#!/usr/bin/env python3
import os
import re
import shutil
import signal
import subprocess
import gi
gi.require_version('Gtk', '3.0')
gi.require_version('Gdk', '3.0')
from gi.repository import Gtk, Gdk
class Main(Gtk.Window):
def __init__(self):
# Initialize the main window with title and default size
Gtk.Window.__init__(self, title="Faugus Launcher")
self.set_default_size(580, 580)
self.game_running = None
# Define the configuration path
config_path = os.path.expanduser("~/.config/faugus-launcher/")
# Create the configuration directory if it doesn't exist
if not os.path.exists(config_path):
os.makedirs(config_path)
self.working_directory = config_path
os.chdir(self.working_directory)
self.games = []
# Create main box and its components
box_main = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
box_top = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL)
box_left = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
box_right = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
box_right.set_border_width(10)
box_bottom = Gtk.Box()
# Create buttons for adding, editing, and deleting games
self.button_add = Gtk.Button()
self.button_add.connect("clicked", self.on_button_add_clicked)
self.button_add.set_image(Gtk.Image.new_from_icon_name("list-add-symbolic", Gtk.IconSize.BUTTON))
self.button_add.set_size_request(50, 50)
self.button_add.set_margin_top(10)
self.button_add.set_margin_start(10)
self.button_add.set_margin_end(10)
self.button_edit = Gtk.Button()
self.button_edit.connect("clicked", self.on_button_edit_clicked)
self.button_edit.set_image(Gtk.Image.new_from_icon_name("document-edit-symbolic", Gtk.IconSize.BUTTON))
self.button_edit.set_size_request(50, 50)
self.button_edit.set_margin_top(10)
self.button_edit.set_margin_start(10)
self.button_edit.set_margin_end(10)
self.button_delete = Gtk.Button()
self.button_delete.connect("clicked", self.on_button_delete_clicked)
self.button_delete.set_image(Gtk.Image.new_from_icon_name("edit-delete-symbolic", Gtk.IconSize.BUTTON))
self.button_delete.set_size_request(50, 50)
self.button_delete.set_margin_top(10)
self.button_delete.set_margin_start(10)
self.button_delete.set_margin_end(10)
# Create checkbox for 'Close after launch' option
self.checkbox_close_after_launch = Gtk.CheckButton(label="Close after launch")
self.checkbox_close_after_launch.set_margin_top(10)
self.checkbox_close_after_launch.set_margin_end(10)
self.checkbox_close_after_launch.set_margin_bottom(10)
self.checkbox_close_after_launch.set_active(False)
self.checkbox_close_after_launch.set_active(self.load_config())
self.checkbox_close_after_launch.connect("toggled", self.on_checkbox_toggled)
# Create button for killing processes
button_kill = Gtk.Button()
button_kill.connect("clicked", self.on_button_kill_clicked)
button_kill.set_size_request(50, 50)
button_kill.set_image(Gtk.Image.new_from_icon_name("window-close-symbolic", Gtk.IconSize.BUTTON))
button_kill.set_margin_top(10)
button_kill.set_margin_end(10)
button_kill.set_margin_bottom(10)
# Create button for launching games
self.button_play = Gtk.Button()
self.button_play.connect("clicked", self.on_button_play_clicked)
self.button_play.set_size_request(150, 50)
self.button_play.set_image(Gtk.Image.new_from_icon_name("media-playback-start-symbolic", Gtk.IconSize.BUTTON))
self.button_play.set_border_width(10)
# Create scrolled window for game list
scroll_box = Gtk.ScrolledWindow()
scroll_box.set_policy(Gtk.PolicyType.NEVER, Gtk.PolicyType.AUTOMATIC)
scroll_box.set_margin_top(10)
scroll_box.set_margin_end(10)
self.last_clicked_row = None
self.last_click_time = 0
# Create list box for displaying games
self.game_list = Gtk.ListBox(halign=Gtk.Align.START, valign=Gtk.Align.START)
self.game_list.connect("button-release-event", self.on_button_release_event)
scroll_box.add(self.game_list)
self.load_games()
# Pack buttons and other components into the bottom box
box_bottom.pack_start(self.button_play, False, False, 0)
box_bottom.pack_end(button_kill, False, False, 0)
box_bottom.pack_end(self.checkbox_close_after_launch, False, False, 0)
# Pack buttons into the left box
box_left.pack_start(self.button_add, False, False, 0)
box_left.pack_start(self.button_edit, False, False, 0)
box_left.pack_start(self.button_delete, False, False, 0)
# Pack left and scrolled box into the top box
box_top.pack_start(box_left, False, True, 0)
box_top.pack_start(scroll_box, True, True, 0)
# Pack top and bottom boxes into the main box
box_main.pack_start(box_top, True, True, 0)
box_main.pack_end(box_bottom, False, True, 0)
self.add(box_main)
# Set signal handler for child process termination
signal.signal(signal.SIGCHLD, self.on_child_process_closed)
def on_button_play_clicked(self, widget):
# Handle play button click event
listbox_row = self.game_list.get_selected_row()
if listbox_row:
# Get the selected game's title
hbox = listbox_row.get_child()
game_label = hbox.get_children()[0]
title = game_label.get_text()
# Find the selected game object
game = next((j for j in self.games if j.title == title), None)
if game and self.game_running is None:
# Format the title for command execution
title_formatted = re.sub(r'[^a-zA-Z0-9\s]', '', game.title)
title_formatted = title_formatted.replace(' ', '-')
title_formatted = '-'.join(title_formatted.lower().split())
# Extract game launch information
launch_arguments = game.launch_arguments
path = game.path
prefix = game.prefix
game_arguments = game.game_arguments
runner_path = game.runner_path
mangohud = game.mangohud
# Determine if gamemode is enabled
gamemode = ""
gamemode_enabled = os.path.exists("/usr/bin/gamemoderun")
if gamemode_enabled:
gamemode = game.gamemode
# Construct the command for game launch
command = (f'{mangohud} '
f'WINEPREFIX={prefix} '
f'GAMEID={title_formatted} '
f'PROTONPATH=\'{os.path.expanduser(runner_path)}\' '
f'{launch_arguments} '
f'{gamemode} '
f'"/usr/bin/umu-run" "{path}" "{game_arguments}"')
print(command)
# Launch the game with subprocess
if self.checkbox_close_after_launch.get_active():
subprocess.Popen(["/bin/bash", "-c", command], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
import sys
sys.exit()
else:
self.game_running = subprocess.Popen(["/bin/bash", "-c", command])
self.button_play.set_image(
Gtk.Image.new_from_icon_name("media-playback-stop-symbolic", Gtk.IconSize.BUTTON))
self.button_play.set_sensitive(False)
def on_button_kill_clicked(self, widget):
# Handle kill button click event
if self.game_running is not None:
subprocess.run("ls -l /proc/*/exe 2>/dev/null | grep -E 'wine(64)?-preloader|wineserver' | perl "
"-pe 's;^.*/proc/(\d+)/exe.*$;$1;g;' | xargs -n 1 kill | killall -s9 winedevice.exe tee",
shell=True)
self.game_running.wait()
self.game_running = None
else:
subprocess.run("ls -l /proc/*/exe 2>/dev/null | grep -E 'wine(64)?-preloader|wineserver' | perl "
"-pe 's;^.*/proc/(\d+)/exe.*$;$1;g;' | xargs -n 1 kill | killall -s9 winedevice.exe tee",
shell=True)
self.button_play.set_image(Gtk.Image.new_from_icon_name("media-playback-start-symbolic", Gtk.IconSize.BUTTON))
def on_button_add_clicked(self, widget):
# Handle add button click event
add_game_dialog = AddGame(self)
add_game_dialog.connect("response", self.on_dialog_response, add_game_dialog)
add_game_dialog.combobox_runner.set_active(0)
add_game_dialog.show()
def on_button_edit_clicked(self, widget):
# Handle edit button click event
listbox_row = self.game_list.get_selected_row()
if listbox_row:
hbox = listbox_row.get_child()
game_label = hbox.get_children()[0]
title = game_label.get_text()
game = next((j for j in self.games if j.title == title), None)
if game:
edit_game_dialog = AddGame(self)
edit_game_dialog.connect("response", self.on_edit_dialog_response, edit_game_dialog, game)
edit_game_dialog.entry_title.set_text(game.title)
edit_game_dialog.entry_path.set_text(game.path)
edit_game_dialog.entry_prefix.set_text(game.prefix)
edit_game_dialog.entry_launch_arguments.set_text(game.launch_arguments)
edit_game_dialog.entry_game_arguments.set_text(game.game_arguments)
runner_preload = game.runner
model = edit_game_dialog.combobox_runner.get_model()
for i, row in enumerate(model):
if row[0] == runner_preload:
edit_game_dialog.combobox_runner.set_active(i)
break
mangohud_status = False
gamemode_status = False
with open("games.txt", "r") as file:
for line in file:
fields = line.strip().split(";")
if len(fields) >= 9 and fields[0] == game.title:
mangohud_status = fields[7] == "MANGOHUD=1"
gamemode_status = fields[8] == "gamemoderun"
edit_game_dialog.checkbox_mangohud.set_active(mangohud_status)
edit_game_dialog.checkbox_gamemode.set_active(gamemode_status)
edit_game_dialog.check_existing_shortcut()
edit_game_dialog.show()
def on_button_delete_clicked(self, widget):
# Handle delete button click event
listbox_row = self.game_list.get_selected_row()
if listbox_row:
# Retrieve the selected game's title
hbox = listbox_row.get_child()
game_label = hbox.get_children()[0]
title = game_label.get_text()
# Find the selected game object
game = next((j for j in self.games if j.title == title), None)
if game:
# Display confirmation dialog
confirmation_dialog = ConfirmationDialog()
response = confirmation_dialog.run()
if response == Gtk.ResponseType.YES:
# Remove game and associated files if required
if confirmation_dialog.get_remove_prefix_state():
game_prefix = game.prefix
prefix_path = os.path.expanduser(game_prefix)
try:
shutil.rmtree(prefix_path)
except FileNotFoundError:
pass
# Remove the shortcut
self.remove_shortcut(game)
self.games.remove(game)
self.save_games()
self.update_list()
confirmation_dialog.destroy()
def on_dialog_response(self, dialog, response_id, add_game_dialog):
# Handle dialog response
if response_id == Gtk.ResponseType.OK:
# Check if fields are validated
if not add_game_dialog.validate_fields():
# If fields are not validated, return and keep the dialog open
return True
else:
# Proceed with adding the game
# Get game information from dialog fields
title = add_game_dialog.entry_title.get_text()
path = add_game_dialog.entry_path.get_text()
launch_arguments = add_game_dialog.entry_launch_arguments.get_text()
game_arguments = add_game_dialog.entry_game_arguments.get_text()
runner = add_game_dialog.combobox_runner.get_active_text()
runner_path = self.get_runner_path(runner)
prefix = add_game_dialog.entry_prefix.get_text()
# Concatenate game information
game_info = (f"{title};{path};{prefix};{launch_arguments};{game_arguments};"
f"{runner};{runner_path}")
# Determine mangohud and gamemode status
mangohud = "MANGOHUD=1" if add_game_dialog.checkbox_mangohud.get_active() else ""
gamemode = "gamemoderun" if add_game_dialog.checkbox_gamemode.get_active() else ""
game_info += f";{mangohud};{gamemode}\n"
# Write game info to file
with open("games.txt", "a") as file:
file.write(game_info)
# Create Game object and update UI
game = Game(title, path, prefix, launch_arguments, game_arguments, runner, runner_path, mangohud,
gamemode)
self.games.append(game)
self.add_item_list(game)
self.update_list()
# Determine the state of the shortcut checkbox
shortcut_state = add_game_dialog.checkbox_shortcut.get_active()
# Call add_remove_shortcut method
self.add_shortcut(game, shortcut_state)
else:
add_game_dialog.destroy()
# Ensure the dialog is destroyed when canceled
add_game_dialog.destroy()
def on_edit_dialog_response(self, dialog, response_id, edit_game_dialog, game):
# Handle edit dialog response
if response_id == Gtk.ResponseType.OK:
# Check if fields are validated
if not edit_game_dialog.validate_fields():
# If fields are not validated, return and keep the dialog open
return True
else:
# Update game object with new information
game.title = edit_game_dialog.entry_title.get_text()
game.path = edit_game_dialog.entry_path.get_text()
game.prefix = edit_game_dialog.entry_prefix.get_text()
game.launch_arguments = edit_game_dialog.entry_launch_arguments.get_text()
game.game_arguments = edit_game_dialog.entry_game_arguments.get_text()
game.runner = edit_game_dialog.combobox_runner.get_active_text()
game.runner_path = self.get_runner_path(game.runner)
game.mangohud = edit_game_dialog.checkbox_mangohud.get_active()
game.gamemode = edit_game_dialog.checkbox_gamemode.get_active()
# Save changes and update UI
self.save_games()
self.update_list()
# Determine the state of the shortcut checkbox
shortcut_state = edit_game_dialog.checkbox_shortcut.get_active()
# Call add_remove_shortcut method
self.add_shortcut(game, shortcut_state)
edit_game_dialog.destroy()
def add_shortcut(self, game, shortcut_state):
# Check if the shortcut checkbox is checked
if not shortcut_state:
# Remove existing shortcut if it exists
self.remove_shortcut(game)
return
# Handle the click event of the Create Shortcut button
title_formatted = re.sub(r'[^a-zA-Z0-9\s]', '', game.title)
title_formatted = title_formatted.replace(' ', '-')
title_formatted = '-'.join(title_formatted.lower().split())
prefix = game.prefix
path = game.path
launch_arguments = game.launch_arguments
game_arguments = game.game_arguments
runner_path = self.get_runner_path(game.runner)
mangohud = ""
if game.mangohud:
mangohud = "MANGOHUD=1"
gamemode = ""
if game.gamemode:
gamemode = "gamemoderun"
# Check if the icon directory exists and create if it doesn't
icon_directory = os.path.expanduser("~/.config/faugus-launcher/icons/")
if not os.path.exists(icon_directory):
os.makedirs(icon_directory)
# Execute wrestool command to extract icon
os.system(f'wrestool -x -t14 "{path}" > ~/.config/faugus-launcher/icons/{title_formatted}.ico')
command = (f'{mangohud} '
f'WINEPREFIX={prefix} '
f'GAMEID={title_formatted} '
f'PROTONPATH=\"{runner_path}\" '
f'{launch_arguments} '
f'{gamemode} '
f'"/usr/bin/umu-run" "{path}" "{game_arguments}"')
# Create a .desktop file
desktop_file_content = f"""[Desktop Entry]
Name={game.title}
Exec=sh -c '{command}'
Icon={os.path.expanduser("~/.config/faugus-launcher/icons/")}{title_formatted}.ico
Type=Application
Categories=Game;
Path={os.path.expanduser("~/.config/faugus-launcher/")}
"""
# Check if the destination directory exists and create if it doesn't
desktop_directory = os.path.expanduser("~/.local/share/applications/")
if not os.path.exists(desktop_directory):
os.makedirs(desktop_directory)
desktop_file_path = os.path.expanduser(f"~/.local/share/applications/{title_formatted}.desktop")
with open(desktop_file_path, 'w') as desktop_file:
desktop_file.write(desktop_file_content)
# Make the .desktop file executable
os.chmod(desktop_file_path, 0o755)
# Copy the shortcut to Desktop
desktop_shortcut_path = os.path.expanduser(f"~/Desktop/{title_formatted}.desktop")
shutil.copy(desktop_file_path, desktop_shortcut_path)
def remove_shortcut(self, game):
# Remove existing shortcut if it exists
title_formatted = re.sub(r'[^a-zA-Z0-9\s]', '', game.title)
title_formatted = title_formatted.replace(' ', '-')
title_formatted = '-'.join(title_formatted.lower().split())
desktop_file_path = os.path.expanduser(f"~/.local/share/applications/{title_formatted}.desktop")
if os.path.exists(desktop_file_path):
os.remove(desktop_file_path)
# Remove shortcut from Desktop if exists
desktop_shortcut_path = os.path.expanduser(f"~/Desktop/{title_formatted}.desktop")
if os.path.exists(desktop_shortcut_path):
os.remove(desktop_shortcut_path)
# Remove icon file
icon_file_path = os.path.expanduser(f"~/.config/faugus-launcher/icons/{title_formatted}.ico")
if os.path.exists(icon_file_path):
os.remove(icon_file_path)
def create_desktop_entry(self, game, shortcut_state):
# Create the .desktop file in ~/.local/share/applications/
title_formatted = re.sub(r'[^a-zA-Z0-9\s]', '', game.title)
title_formatted = title_formatted.replace(' ', '-')
title_formatted = '-'.join(title_formatted.lower().split())
prefix = game.prefix
path = game.path
launch_arguments = game.launch_arguments
game_arguments = game.game_arguments
mangohud = ""
if game.mangohud:
mangohud = "MANGOHUD=1"
gamemode = ""
if game.gamemode:
gamemode = "gamemoderun"
command = (f'{mangohud} '
f'WINEPREFIX={prefix} '
f'GAMEID={title_formatted} '
f'PROTONPATH=\"{os.path.expanduser("~/.steam/steam/steamapps/common/Proton - Experimental")}\" '
f'{launch_arguments} '
f'{gamemode} '
f'"/usr/bin/umu-run" "{path}" "{game_arguments}"')
desktop_file_content = f"""[Desktop Entry]
Name={game.title}
Exec=sh -c '{command}'
Icon=application-x-executable
Type=Application
Categories=Game;
"""
desktop_directory = os.path.expanduser("~/.local/share/applications/")
if not os.path.exists(desktop_directory):
os.makedirs(desktop_directory)
desktop_file_path = os.path.expanduser(f"~/.local/share/applications/{game.title}.desktop")
with open(desktop_file_path, 'w') as desktop_file:
desktop_file.write(desktop_file_content)
os.chmod(desktop_file_path, 0o755)
def remove_desktop_entry(self, game):
# Remove the .desktop file from ~/.local/share/applications/
desktop_file_path = os.path.expanduser(f"~/.local/share/applications/{game.title}.desktop")
if os.path.exists(desktop_file_path):
os.remove(desktop_file_path)
def remove_shortcut_from_desktop(self, game):
# Remove the shortcut from the desktop if it exists
desktop_link_path = os.path.expanduser(f"~/Desktop/{game.title}.desktop")
if os.path.exists(desktop_link_path):
os.remove(desktop_link_path)
def add_item_list(self, game):
# Add a game item to the list
hbox = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL, spacing=6)
hbox.set_border_width(10)
hbox.set_size_request(500, -1)
game_label = Gtk.Label.new(game.title)
hbox.pack_start(game_label, True, True, 0)
listbox_row = Gtk.ListBoxRow()
listbox_row.add(hbox)
listbox_row.set_activatable(False)
listbox_row.set_can_focus(False)
listbox_row.set_selectable(True)
self.game_list.add(listbox_row)
hbox.set_halign(Gtk.Align.CENTER)
listbox_row.set_valign(Gtk.Align.START)
self.button_edit.set_sensitive(False)
self.button_delete.set_sensitive(False)
self.button_play.set_sensitive(False)
def update_list(self):
# Update the game list
for row in self.game_list.get_children():
self.game_list.remove(row)
self.games.clear()
self.load_games()
self.show_all()
def on_child_process_closed(self, signum, frame):
# Handle child process closing
if self.game_running and self.game_running.poll() is not None:
self.game_running = None
self.button_play.set_sensitive(True)
self.button_play.set_image(Gtk.Image.new_from_icon_name("media-playback-start-symbolic", Gtk.IconSize.BUTTON))
def load_games(self):
# Load games from file
try:
with open("games.txt", "r") as file:
for line in file:
data = line.strip().split(";")
if len(data) >= 7:
title, path, prefix, launch_arguments, game_arguments, runner, runner_path = data[:7]
if len(data) >= 9:
mangohud = data[7]
gamemode = data[8]
else:
mangohud = ""
gamemode = ""
game = Game(title, path, prefix, launch_arguments, game_arguments, runner, runner_path,
mangohud, gamemode)
self.games.append(game)
self.games = sorted(self.games, key=lambda x: x.title.lower())
self.game_list.foreach(Gtk.Widget.destroy)
for game in self.games:
self.add_item_list(game)
except FileNotFoundError:
pass
def save_games(self):
# Save game information to file
with open("games.txt", "w") as file:
for game in self.games:
# Determine mangohud and gamemode values
mangohud_value = "MANGOHUD=1" if game.mangohud else ""
gamemode_value = "gamemoderun" if game.gamemode else ""
# Construct line with game information
line = (f"{game.title};{game.path};{game.prefix};{game.launch_arguments};{game.game_arguments};"
f"{game.runner};{game.runner_path};{mangohud_value};{gamemode_value}\n")
file.write(line)
def show_warning_message(self, message):
# Show a warning message dialog
dialog = Gtk.MessageDialog(transient_for=self, flags=0, message_type=Gtk.MessageType.WARNING,
buttons=Gtk.ButtonsType.OK, text=message, )
dialog.run()
dialog.destroy()
def on_checkbox_toggled(self, widget):
# Handle checkbox toggling event
checkbox_state = widget.get_active()
self.save_config(checkbox_state)
def load_config(self):
# Load configuration from file
config_file = os.path.join(self.working_directory, 'config.ini')
if os.path.exists(config_file):
with open(config_file, 'r') as f:
return f.read().strip() == 'close-onlaunch=true'
else:
# Save default configuration if file does not exist
self.save_config(False)
return False
def save_config(self, checkbox_state):
# Save configuration to file
value = 'close-onlaunch=true' if checkbox_state else 'close-onlaunch=false'
config_file = os.path.join(self.working_directory, 'config.ini')
with open(config_file, 'w') as f:
f.write(value)
def on_button_release_event(self, listbox, event):
# Handle button release event
if event.type == Gdk.EventType.BUTTON_RELEASE and event.button == Gdk.BUTTON_PRIMARY:
current_row = listbox.get_row_at_y(event.y)
current_time = event.time
if current_row == self.last_clicked_row and current_time - self.last_click_time < 500:
# Double-click detected, trigger play button click event
widget = self.button_play
self.on_button_play_clicked(widget)
else:
# Single-click, update last click details and enable buttons
self.last_clicked_row = current_row
self.last_click_time = current_time
self.button_edit.set_sensitive(True)
self.button_delete.set_sensitive(True)
self.button_play.set_sensitive(True)
def get_runner_path(self, runner):
# Get the path for the selected runner
if runner == "Proton Experimental":
return "~/.steam/steam/steamapps/common/Proton - Experimental"
else:
return os.path.expanduser(f"~/.steam/steam/compatibilitytools.d/{runner}")
class Game:
def __init__(self, title, path, prefix, launch_arguments, game_arguments, runner, runner_path, mangohud, gamemode):
# Initialize a Game object with various attributes
self.title = title # Title of the game
self.path = path # Path to the game executable
self.launch_arguments = launch_arguments # Arguments to launch the game
self.game_arguments = game_arguments # Arguments specific to the game
self.runner = runner # Selected game runner
self.runner_path = runner_path # Path to the game runner
self.mangohud = mangohud # Boolean indicating whether Mangohud is enabled
self.gamemode = gamemode # Boolean indicating whether Gamemode is enabled
self.prefix = prefix # Prefix for Wine games
class ConfirmationDialog(Gtk.Dialog):
def __init__(self):
# Initialize the ConfirmationDialog
Gtk.Dialog.__init__(self, title="Remove Game")
# Configure dialog properties
self.set_decorated(False)
self.set_resizable(False)
self.set_default_size(300, 100)
# Create a grid layout for the dialog
grid = Gtk.Grid()
grid.set_column_homogeneous(True)
grid.set_row_homogeneous(True)
grid.set_row_spacing(10)
grid.set_column_spacing(10)
grid.set_border_width(10)
# Add grid to dialog's content area
self.get_content_area().add(grid)
# Create a label
label = Gtk.Label()
label.set_label("Are you sure?")
label.set_halign(Gtk.Align.CENTER)
grid.attach(label, 0, 0, 2, 1)
# Create "No" button
button_no = Gtk.Button(image=Gtk.Image.new_from_icon_name("gtk-cancel", Gtk.IconSize.BUTTON))
button_no.connect("clicked", lambda x: self.response(Gtk.ResponseType.NO))
grid.attach(button_no, 0, 1, 1, 1)
# Create "Yes" button
button_yes = Gtk.Button(image=Gtk.Image.new_from_icon_name("gtk-ok", Gtk.IconSize.BUTTON))
button_yes.connect("clicked", lambda x: self.response(Gtk.ResponseType.YES))
grid.attach(button_yes, 1, 1, 1, 1)
# Create a checkbox to optionally remove the prefix
self.checkbox = Gtk.CheckButton(label="Also remove the prefix")
self.checkbox.set_halign(Gtk.Align.CENTER)
grid.attach(self.checkbox, 0, 2, 2, 1)
# Display all widgets
self.show_all()
def get_remove_prefix_state(self):
# Get the state of the checkbox
return self.checkbox.get_active()
class AddGame(Gtk.Dialog):
def __init__(self, parent):
# Initialize the AddGame dialog
super().__init__(title="Add/Edit Game", parent=parent)
self.set_default_size(640, 480)
self.set_resizable(False)
self.set_modal(True)
# Create the content area
self.box = self.get_content_area()
grid = Gtk.Grid()
grid.set_row_spacing(10)
grid.set_column_spacing(10)
grid.set_margin_start(10)
grid.set_margin_end(10)
grid.set_margin_top(10)
grid.set_margin_bottom(10)
# Widgets for title
self.label_title = Gtk.Label(label="Title:")
self.entry_title = Gtk.Entry()
# Widgets for path
self.label_path = Gtk.Label(label="Path:")
self.entry_path = Gtk.Entry()
self.button_search = Gtk.Button()
self.button_search.set_image(Gtk.Image.new_from_icon_name("system-search-symbolic", Gtk.IconSize.BUTTON))
self.button_search.connect("clicked", self.on_button_search_clicked)
# Widgets for prefix
self.label_prefix = Gtk.Label(label="Prefix:")
self.entry_prefix = Gtk.Entry()
# Widgets for launch arguments
self.label_launch_arguments = Gtk.Label(label="Launch Arguments:")
self.entry_launch_arguments = Gtk.Entry()
# Widgets for game arguments
self.label_game_arguments = Gtk.Label(label="Game's Arguments:")
self.entry_game_arguments = Gtk.Entry()
# Widgets for runner
self.label_runner = Gtk.Label(label="Runner:")
self.combobox_runner = Gtk.ComboBoxText()
self.combobox_runner.connect("changed", self.on_combobox_changed)
self.populate_combobox()
# Checkboxes for optional features
self.checkbox_mangohud = Gtk.CheckButton(label="MangoHud")
self.checkbox_gamemode = Gtk.CheckButton(label="Feral Game Mode")
# Button for Winetricks
self.button_winetricks = Gtk.Button(label="Winetricks")
self.button_winetricks.connect("clicked", self.on_button_winetricks_clicked)
# Event handlers
self.entry_title.connect("changed", self.update_prefix_entry)
# Attach widgets to the grid layout
grid.attach(self.label_title, 0, 0, 1, 1)
grid.attach(self.entry_title, 1, 0, 3, 1)
grid.attach(self.label_path, 0, 1, 1, 1)
grid.attach(self.entry_path, 1, 1, 2, 1)
self.entry_path.set_hexpand(True)
grid.attach(self.button_search, 3, 1, 1, 1)
grid.attach(self.label_prefix, 0, 2, 1, 1)
grid.attach(self.entry_prefix, 1, 2, 3, 1)
grid.attach(self.label_launch_arguments, 0, 3, 1, 1)
grid.attach(self.entry_launch_arguments, 1, 3, 3, 1)
grid.attach(self.label_game_arguments, 0, 4, 1, 1)
grid.attach(self.entry_game_arguments, 1, 4, 3, 1)
grid.attach(self.label_runner, 0, 5, 1, 1)
grid.attach(self.combobox_runner, 1, 5, 3, 1)
grid.attach(self.checkbox_mangohud, 0, 6, 1, 1)
grid.attach(self.checkbox_gamemode, 1, 6, 1, 1)
grid.attach(self.button_winetricks, 2, 6, 2, 1)
# Button for creating shortcut
self.checkbox_shortcut = Gtk.CheckButton(label="Create Shortcut")
# self.checkbox_shortcut.connect("clicked", self.on_button_create_shortcut_clicked)
# Attach the button to the grid layout
grid.attach(self.checkbox_shortcut, 3, 7, 1, 1)
self.box.add(grid)
# Add action buttons
button_cancel = Gtk.Button()
button_cancel.add(Gtk.Image.new_from_icon_name("gtk-cancel", Gtk.IconSize.BUTTON))
self.add_action_widget(button_cancel, Gtk.ResponseType.CANCEL)
button_ok = Gtk.Button()
button_ok.add(Gtk.Image.new_from_icon_name("gtk-ok", Gtk.IconSize.BUTTON))
self.add_action_widget(button_ok, Gtk.ResponseType.OK)
# Check if optional features are available and enable/disable accordingly
mangohud_enabled = os.path.exists("/usr/bin/mangohud")
if not mangohud_enabled:
self.checkbox_mangohud.set_sensitive(False)
self.checkbox_mangohud.set_active(False)
self.gamemode_enabled = os.path.exists("/usr/bin/gamemoderun")
if not self.gamemode_enabled:
self.checkbox_gamemode.set_sensitive(False)
self.checkbox_gamemode.set_active(False)
winetricks_enabled = os.path.exists("/usr/bin/winetricks")
if not winetricks_enabled:
self.button_winetricks.set_sensitive(False)
# self.create_remove_shortcut(self)
self.show_all()
def check_existing_shortcut(self):
# Check if the shortcut already exists and mark or unmark the checkbox
title = self.entry_title.get_text().strip()
if not title:
return # If there's no title, there's no shortcut to check
title_formatted = re.sub(r'[^a-zA-Z0-9\s]', '', title).replace(' ', '-').lower()
desktop_file_path = os.path.expanduser(f"~/.local/share/applications/{title_formatted}.desktop")
# Check if the shortcut file exists
shortcut_exists = os.path.exists(desktop_file_path)
# Mark the checkbox if the shortcut exists
self.checkbox_shortcut.set_active(shortcut_exists)
def update_prefix_entry(self, widget):
# Update the prefix entry based on the title
title_formatted = re.sub(r'[^a-zA-Z0-9\s]', '', self.entry_title.get_text())
title_formatted = title_formatted.replace(' ', '-')
title_formatted = '-'.join(title_formatted.lower().split())
prefix = os.path.expanduser("~/.config/faugus-launcher/prefixes/") + title_formatted
self.entry_prefix.set_text(prefix)
def load_checkboxes_state(self, mangohud, gamemode):
# Set the state of the MangoHud and Feral Game Mode checkboxes
self.checkbox_mangohud.set_active(mangohud)
self.checkbox_gamemode.set_active(gamemode)
def on_button_winetricks_clicked(self, widget):
# Handle the click event of the Winetricks button
validation_result = self.validate_fields()
if not validation_result:
# If fields are not validated, show a warning message and return
self.show_warning_message("Title and Path need to be filled")
return
prefix = self.entry_prefix.get_text()
# Run Wine with the 'win10' argument
wine_command = (f'WINEPREFIX={prefix} '
f'{os.path.expanduser("/usr/bin/wine")} -v win10')
subprocess.Popen(["/bin/bash", "-c", wine_command])
# Open Winetricks for the specified Wine prefix
winetricks_command = (f'WINEPREFIX={prefix} '
f'{os.path.expanduser("/usr/bin/winetricks")} ')
subprocess.Popen(["/bin/bash", "-c", winetricks_command])
def populate_combobox(self):
# Populate the runner selection combobox with available options
if os.path.exists(os.path.expanduser("~/.steam/steam/steamapps/common/Proton - Experimental")):
self.combobox_runner.append_text("Proton Experimental")
compatibility_tools_dir = os.path.expanduser("~/.steam/steam/compatibilitytools.d/")
if os.path.exists(compatibility_tools_dir):
for item in os.listdir(compatibility_tools_dir):
item_path = os.path.join(compatibility_tools_dir, item)
if os.path.isdir(item_path) and item not in ["ULWGL-Launcher", "umu-launcher"]:
self.combobox_runner.append_text(item)
def on_combobox_changed(self, widget):
# Handle the change event of the runner selection combobox
pass
def on_button_search_clicked(self, widget):
# Handle the click event of the search button to select the game's .exe
dialog = Gtk.FileChooserDialog(title="Select the game's .exe", parent=self, action=Gtk.FileChooserAction.OPEN)
dialog.set_current_folder("$HOME/")
dialog.add_buttons(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN, Gtk.ResponseType.OK)
response = dialog.run()
if response == Gtk.ResponseType.OK:
self.entry_path.set_text(dialog.get_filename())
dialog.destroy()
def validate_fields(self):
# Validate the input fields for title and path
title = self.entry_title.get_text()
path = self.entry_path.get_text()
if not title or not path:
# Show a warning message if title or path is empty
self.show_warning_message("Title and Path need to be filled")
return False
return True
def show_warning_message(self, message):
# Display a warning message dialog
dialog = Gtk.MessageDialog(transient_for=self, flags=0, message_type=Gtk.MessageType.WARNING,
buttons=Gtk.ButtonsType.OK, text=message)
dialog.run()
dialog.destroy()
if __name__ == "__main__":
app = Main()
app.connect("destroy", Gtk.main_quit)
app.show_all()
Gtk.main()
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