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#!/usr/bin/bash

# This is your Application ID, avoid conflict
appID="moe.launcher.an-anime-game-launcher"

# This is a friendly name of an application. It should only contain ASCII characters and not spaces.
friendlyName="An_Anime_Game_Launcher"

# This is the state directory of your application, which is located under "XDG_DATA_HOME"
stateDirectory="AAGL_Data"

# This is the target executable to launch
launchTarget="bwrap --hostname steamdeck --unshare-uts --dev-bind / / -- an-anime-game-launcher"

# Takes boolean value. When enabled, do not process XAuth files and forces wayland input method. Generally this should be true when possible.
waylandOnly="false"

# Takes boolean value.
bindInputDevices="true"

# Expose all GPUs. Takes boolean value, usually used in games.
gameMode="true"

VK_LOADER_DRIVERS_SELECT=""

# Below you can set envs that will be imported into the application sandbox