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#Width of the matrix
WIDTH=10
#Width of the matrix
HEIGHT=10

#Number of mines in the matrix
MINES_QUANTITY=10

#Text editor to open config file
PREFERRED_EDITOR=${EDITOR-nano}

#Acceptable notification togle values: yes / no
NOTIFICATION_TOGGLE=yes

#Acceptable notification toggle values: yes / no. This can also be controlled while playing
CHEATSHEET_TOGGLE=yes

#Color output. Acceptable notification toggle values: yes / no.
COLOR_TOGGLE=yes

#Blink effect toggle. Acceptable notification toggle values: yes / no.
BLINK_TOGGLE=yes

#Key binding to flag squares. Non acceptable values: Upper-case,q,i, arrow keys, navigation key-bindings.
FLAG_BIND=f

#Key binding to reveal squares. Spacebar is hardcoded, also. Non acceptable values: Upper-case,q,i, arrow keys, navigation key-bindings.
REVEAL_BIND=r

# Key binding for quick solving around squares with adequately flagged squares around them. Non acceptable values: Upper-case,q,i, arrow keys, navigation key-bindings.
QUICK_SOLVE_BIND=e

# Character (simple or nerd-font) to represent the MINE.
# Suggestions:󰷚,🕱,☢,☠,,󰚑,󰚌,󰯆,󰯈,󰇷,󰱵,*,A-Z
MINE_CHAR=󰷚

# Character (simple or nerd-font) to represent the FLAGGED SQUARE.
# Suggestions:󰈻,󰈽,,,󰈿,󰉀,󰈾,󰒡,󰲉,,󰜺,,,!,#,A-Z
FLAG_CHAR=󰈻

#Acceptable values for navigation keys: vim, aswd. Arrow keys are hardcoded and work in all options.
NAVIGATION_KEYS=vim