Package Details: 1oom-git r777.912dce1-2

Git Clone URL: https://aur.archlinux.org/1oom-git.git (read-only, click to copy)
Package Base: 1oom-git
Description: 1oom is a Master of Orion (1993) game engine recreation.
Upstream URL: https://gitlab.com/Tapani_/1oom
Keywords: Master of Orion
Licenses: GPL2
Conflicts: 1oom
Provides: 1oom
Submitter: Enverex
Maintainer: None
Last Packager: FredBezies
Votes: 0
Popularity: 0.000000
First Submitted: 2018-06-29 16:24
Last Updated: 2021-05-15 19:20

Latest Comments

XkE5NBr2 commented on 2021-05-12 23:42

TL;DR You at least have to install "fluidsynth" to get music working, maybe.

Hey, gang. I wanted to share what I had to do to get the in-game music working with 1oom.

Tell them music didn’t work at first. I went to the Timidity ArchWiki page and got timidity running as a systemd user service. I installed soundfont-fluid. Then I got the vkeybd working. Then I did (cd /etc; ln -s timidity timidity++) because 1oom seemd to be looking for it. That might not matter, though, because only after I installed fluidsynth (and ran 1oom_classic_sdl2 with -sdlmixersf /usr/share/soundfonts/FluidR3_GM.sf2 ). Now music works great.

Although sound did work properly out of the box, music did not. I first went to the Timidity page on ArchWiki and followed the instructions to get timidity working. I installed "soundfont-fluid" to get a /usr/share/soundfonts/FluidR3_GM.sf2 . I got vkeybd (a pure-software MIDI keyboard) playing music, per the wiki page.

1oom_classic_sdl2 output said something about not being able to find /etc/timidity++ . Arch installs the timidity config files under /etc/timidity. I couldn't easily find where to update the path in the 1oom source, so I did "cd /etc; sudo ln -s timidity timidity++".

Those steps above (other than installing the "soundfont-fluid" package) may not matter, though. Music still did not work. I then installed the "fluidsynth" package. Then, I ran "1oom_classic_sdl2 -sdlmixersf /usr/share/soundfonts/FluidR3_GM.sf2". THEN, and from that point forward, the in-game music works perfectly. (Actually, the music seems to be behind a slight delay of maybe half a second. Close enough, though. I'm happy to be playing MOO on Linux without the use of an emultor or VM.)

FredBezies commented on 2020-06-26 08:24

Up-to-date and working PKGBUILD:

# Maintainer: Benjamin Hodgetts <ben@xnode.org>

pkgname=1oom-git
pkgver=r738.c18007f
pkgrel=1
pkgdesc="1oom is a Master of Orion (1993) game engine recreation."
arch=(x86_64)
url=https://gitlab.com/Tapani_/1oom
license=('GPL2')
depends=(sdl2 libsamplerate)
makedepends=(git)
provides=(1oom)
conflicts=(1oom)
source=('git+https://gitlab.com/Tapani_/1oom.git')
md5sums=('SKIP')

pkgver() {
    cd "${srcdir}/1oom"
    echo "r$(git rev-list --count HEAD).$(git rev-parse --short HEAD)"
}

build() {
    cd 1oom
    autoreconf -fi
    ./configure --prefix=/usr --disable-hwsdl1
    make
}

package() {
    cd 1oom
    make PREFIX="/usr" DESTDIR="${pkgdir}" install
}

Gede commented on 2020-04-10 10:43

The original author no longer updates this repository. However, development seems to continue at https://gitlab.com/Tapani_/1oom

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