Package Details: cataclysm-dda-git 0.C.2016.03.12-1

Git Clone URL: (read-only)
Package Base: cataclysm-dda-git
Description: A post-apocalyptic roguelike.
Upstream URL:
Licenses: CCPL:by-sa
Conflicts: cataclysm-dda, cataclysm-dda-ncurses, cataclysm-dda-tiles
Submitter: Ferk
Maintainer: keenerd
Last Packager: keenerd
Votes: 35
Popularity: 0.058439
First Submitted: 2013-11-23 17:41
Last Updated: 2018-06-02 11:06

Latest Comments

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eturner commented on 2018-10-05 05:55

I was told by the lead developer on github that they do actually intend to maintain compatibility with old save files between updates, and that you can file bug reports regarding issues with updating. In keeping the old saves, manual intervention has been required just once in my experience. When one of the included mods was integrated into the core game it gave me a passable error message upon load until it was removed from mods.json. But no real issues so far.

Faalagorn commented on 2018-08-05 20:03

I currently use a modified PKGBUILD of this, as I don't mind downloading 1.5GB and want to see the actual git revision version string in game menu and package name (thanks for leaving the hints in PKGBUILD!), but I also use a few other tweaks there, so let me mention them in case you want to implement them.

This package currently don't build the man files included in the sources. They were added past 0.C release, that's why the PKGBUILD in repository doesn't have them. They are located in doc/cataclysm-tiles.6 and doc/cataclysm.6.

You also currently use USE_HOME_DIR=1 instead USE_XDG_DIR=1 as the package in repo, but keep in mind that it's planning to switch to it by the 0.D release judging by this comment: # USE_XDG_DIR for next release so it's up to you if you want to change to it now or later. this package already uses it.

You also list some of the potentially useful make flags below #LUA_BINARY="/usr/bin/lua5.1" (remnant from the past since the game doesn't require old lua explicitly for a while, that's also there in the repo's PKGBUILD, but could be handy if one want to use usr/bin/luajit for potential speed improvement). USE_XDG_DIR=1 is what I already explained, LOCALIZE=0 is also required for Unicode support, DYNAMIC_LINKING=1 I indeed don't know what does in practice, but there's also CLANG=1 to use Clang instead of GCC – this package uses it, LTO=1 to use link-time optimization and possibly others. Finally there's LANGUAGES=all to build all languages – this package uses it, but it obviously results in even bigger size of package. All the flags are explained in and Makefile. The game can also be build with CMake, but personally I just build with default flags, so can't vouch for their usefulness/performance impact, except CLANG=1 seems to result in bigger size and LTO=1 on top of it seems to break stuff for me. It's also nice to keep it in line with whatever package in repo has it.

Finally, it would be nice to update the url (again) as is used instead, but the same plagues PKGBUILD in repo, so I may suggest to update it there first.

copygirl commented on 2018-06-02 07:27

PKGBUILD contains 2 conflicts entries, one of which contains a comma, causing installation to fail for me.

pr3pony commented on 2017-06-10 08:12

current version cant build on gcc 7
try gcc 6 or clang instead

TheCatWizard commented on 2017-06-05 23:52

Currently getting:

astyle regressions found.
Formatted src/projectile.cpp
make: *** [Makefile:930: astyle-check] Error 1
==> ERROR: A failure occurred in build().
:: failed to build cataclysm-dda-git package(s)

When Building

RobsNoFrills commented on 2016-12-16 16:39

Had to change
in the pkgbuild

cyrilccros commented on 2016-05-23 07:27

Fails to build:

src/filesystem.cpp: In function ‘bool assure_dir_exist(const string&)’:
src/filesystem.cpp:61:45: error: ignoring attributes on template argument ‘int (*)(DIR*) {aka int (*)(__dirstream*)}’ [-Werror=ignored-attributes]
std::unique_ptr<DIR, decltype(&closedir)> dir {opendir(path.c_str()), closedir};

I tried passing the CXXFLAG -Wno-error=ignored-attributes, but this did not work:

src/cata_tiles.cpp: In member function ‘void cata_tiles::draw(int, int, const tripoint&, int, int)’:
src/cata_tiles.cpp:972:54: internal compiler error: in add_expr, at tree.c:7870
&cata_tiles::draw_critter_at } ) {

keenerd commented on 2016-03-12 20:54

Looks like they fixed the Lua51 weirdness.

FredBezies commented on 2016-03-01 10:41

I get it build.

version : cataclysm-dda-git 0.C.2016.03.01-1

FredBezies commented on 2016-03-01 09:55

@snacksicles : try replacing lua51 by lua. Building starts. Will report if it goes well... Or not :)