Here's a patch you may want to use: https://github.com/rdoursenaud/epsxe-arch
Search Criteria
Package Details: epsxe 2.0.5-31
Package Actions
Git Clone URL: | https://aur.archlinux.org/epsxe.git (read-only, click to copy) |
---|---|
Package Base: | epsxe |
Description: | Enhanced PSX emulator |
Upstream URL: | https://epsxe.com |
Keywords: | emulator playstation |
Licenses: | unknown |
Conflicts: | bin32-epsxe |
Submitter: | None |
Maintainer: | hav3lock |
Last Packager: | hav3lock |
Votes: | 227 |
Popularity: | 0.097633 |
First Submitted: | 2007-05-02 16:59 (UTC) |
Last Updated: | 2023-07-22 01:14 (UTC) |
Dependencies (10)
- bash (bash-devel-static-gitAUR, bash-gitAUR, bash-devel-gitAUR, busybox-coreutilsAUR)
- gtk3 (gtk3-ubuntuAUR, gtk3-no_deadkeys_underlineAUR, gtk3-patched-filechooser-icon-viewAUR, gtk3-classic-xfceAUR, gtk3-classicAUR)
- libcanberra
- libcurl-compat (libcurl-http3-ngtcp2-compatAUR, libcurl-compat-gitAUR)
- libxt
- ncurses (ncurses-gitAUR)
- openssl-1.0AUR
- sdl_ttf
- tar (tar-gitAUR, busybox-coreutilsAUR) (make)
- unzip (unzip-natspecAUR, unzip-zstdAUR) (make)
Required by (5)
Sources (6)
Latest Comments
« First ‹ Previous 1 .. 9 10 11 12 13 14 15 16 17 18 19 .. 32 Next › Last »
rdoursenaud commented on 2016-05-20 05:51 (UTC)
rdoursenaud commented on 2016-05-20 05:31 (UTC) (edited on 2016-05-20 05:33 (UTC) by rdoursenaud)
Package for 2.0.2 won't build/install/run on x86_64.
Archive content path is different (Capitalized ePSXe postfixed with linux, version without dots and _x64).
No subdirectories for plugins, bios…
Docs file seems to not be in the expected format.
Executable name is different (Postfixed with _x64).
No keycodes.lst file.
Should depend on ncurses5-compat-libs, libtinfo-5 and libcurl-compat instead of symlinking incompatible 32 bit libraries.
Then launch with LD_PRELOAD=libcurl.so.3 epsxe (Update epsxe.sh and epsxe.desktop).
I believe all of this also applies to the 32 bit version.
Thanks!
DaVinciLord commented on 2016-03-22 18:42 (UTC) (edited on 2016-04-02 19:13 (UTC) by DaVinciLord)
epsxe is just not working with xgl2 gpu plugin. Maybe that's my driver (I use the open source driver not Catalyst). I'll look into that.
EDIT: using Catalyst drivers for my video card, xgl2 gpu plugin works and so works epsxe perfectly except for the audio.
EDIT2: That was fixed by launching epsxe with padsp.
hav3lock commented on 2016-03-22 01:04 (UTC)
@DaVinciLord, so is epsxe working now/again?
DaVinciLord commented on 2016-03-17 05:43 (UTC)
Yep, opengl acceleration is working correctly;
➜ ~ glxinfo | grep 'direct rendering'
direct rendering: Yes
justin8 commented on 2016-03-17 00:57 (UTC)
Check that opengl acceleration is working on your gpu. `glxinfo | grep 'direct rendering'`
If opengl isn't working then that will say no
DaVinciLord commented on 2016-03-16 19:59 (UTC)
@hav3lock
I tried using the "P.E.Op.S. SoftX Driver 1.18" plugin instead of Pete's XGL2 2.9 and I was able to run the game. Any ideas as to why?
hav3lock commented on 2016-03-15 01:33 (UTC) (edited on 2016-03-15 01:35 (UTC) by hav3lock)
@DaVinciLord, does this also happen when you run games that are actual .iso's?
(You can convert .bin and .cue files to .iso via _bin2iso_)
Also it may be worth noting that the copy of FF7 I started up was a .bin file and not a .iso file.
* * *
So it looks like epsxe can't read or write to memory cards, or at least that
there's some sort of problem associated with them, maybe reinstalling or deleting
the memory card files might fix it?
DaVinciLord commented on 2016-03-13 17:06 (UTC)
@hav3lock, yeah it happens right after I start a game (either by opening the .cue or the .bin).
hav3lock commented on 2016-03-13 02:50 (UTC)
@DaVinciLord, does this happen immediately after you start up a game? I'm getting no such error, I just started up Final Fantasy 7 just fine.
Pinned Comments