Package Details: epsxe 2.0.5-23

Git Clone URL: (read-only)
Package Base: epsxe
Description: Enhanced PSX emulator (64-bit)
Upstream URL:
Keywords: emulator playstation
Licenses: unknown
Submitter: None
Maintainer: hav3lock
Last Packager: hav3lock
Votes: 218
Popularity: 0.063028
First Submitted: 2007-05-02 16:59
Last Updated: 2017-11-08 06:19

Latest Comments

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DaVinciLord commented on 2016-03-22 18:42

epsxe is just not working with xgl2 gpu plugin. Maybe that's my driver (I use the open source driver not Catalyst). I'll look into that.

EDIT: using Catalyst drivers for my video card, xgl2 gpu plugin works and so works epsxe perfectly except for the audio.

EDIT2: That was fixed by launching epsxe with padsp.

hav3lock commented on 2016-03-22 01:04

@DaVinciLord, so is epsxe working now/again?

DaVinciLord commented on 2016-03-17 05:43

Yep, opengl acceleration is working correctly;
➜ ~ glxinfo | grep 'direct rendering'
direct rendering: Yes

justin8 commented on 2016-03-17 00:57

Check that opengl acceleration is working on your gpu. `glxinfo | grep 'direct rendering'`

If opengl isn't working then that will say no

DaVinciLord commented on 2016-03-16 19:59

I tried using the "P.E.Op.S. SoftX Driver 1.18" plugin instead of Pete's XGL2 2.9 and I was able to run the game. Any ideas as to why?

hav3lock commented on 2016-03-15 01:33

@DaVinciLord, does this also happen when you run games that are actual .iso's?
(You can convert .bin and .cue files to .iso via _bin2iso_)
Also it may be worth noting that the copy of FF7 I started up was a .bin file and not a .iso file.

* * *
So it looks like epsxe can't read or write to memory cards, or at least that
there's some sort of problem associated with them, maybe reinstalling or deleting
the memory card files might fix it?

DaVinciLord commented on 2016-03-13 17:06

@hav3lock, yeah it happens right after I start a game (either by opening the .cue or the .bin).

hav3lock commented on 2016-03-13 02:50

@DaVinciLord, does this happen immediately after you start up a game? I'm getting no such error, I just started up Final Fantasy 7 just fine.

DaVinciLord commented on 2016-03-12 18:34

Hi there, I have a few problems when trying to run a game.

* Memory handlers init.
* ePSXe: PSX BIOS loaded [/opt/epsxe/bios/scph1001.bin].
* Loading Single CUE File ok
* Loading ISO Format [MDF/BIN/IMG2352] ok
* First/Last track: 1 1
* Track 1: (DATA) - Start 1: (00,02,00) - Length 62:28
* NTSC cdrom detected. (SCUS_942.28)
* Init gpu[0][]
Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.1)
* Open gpu[0]
* Mapped /dev/input/js0 to Player1
* Mapped /dev/input/js1 to Player1
* Linux joystick init ok.
* SPUplayCDDAchannel disabled
* Init spu[0][]
Sound device not available!
* Open spu[0]
* Warning: The memcard [memcards/epsxe000.mcr] has NOT been saved to disk
* Warning: The memcard [memcards/epsxe001.mcr] has NOT been saved to disk
/usr/bin/epsxe : ligne 3 : 22537 Erreur de segmentation (core dumped)LD_LIBRARY_PATH+=:/opt/epsxe /opt/epsxe/epsxe "$@"

hav3lock commented on 2016-02-26 04:41

@Sepero, I don't understand, when I run: `pacman -Ss lib32-ncurses`

It prints out:

> multilib/lib32-ncurses 6.0-2 [installed]
> System V Release 4.0 curses emulation library (32-bit)

I'm not sure what the problem could be, sorry.

Also running `yaourt -S lib32-ncurses` works just fine for me.