I found some issues with your tarball. AUR guidelines suggest to not include binaries. Take for example:
epsxe/epsxe.png
Other TUs seems to think an icon or two is okay, but maybe you should ask upstream to include it. Thank you.
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Package Details: epsxe 2.0.5-34
Package Actions
Git Clone URL: | https://aur.archlinux.org/epsxe.git (read-only, click to copy) |
---|---|
Package Base: | epsxe |
Description: | Enhanced PSX emulator |
Upstream URL: | https://epsxe.com |
Keywords: | emulator playstation |
Licenses: | unknown |
Conflicts: | bin32-epsxe |
Submitter: | None |
Maintainer: | hav3lock |
Last Packager: | hav3lock |
Votes: | 229 |
Popularity: | 0.187147 |
First Submitted: | 2007-05-02 16:59 (UTC) |
Last Updated: | 2024-09-14 02:27 (UTC) |
Dependencies (18)
- bash (bash-devel-static-gitAUR, bash-devel-gitAUR, busybox-coreutilsAUR, bash-gitAUR)
- gtk3 (gtk3-no_deadkeys_underlineAUR, gtk3-classicAUR, gtk3-classic-xfceAUR, gtk3-patched-filechooser-icon-viewAUR)
- libarchive (libarchive-gitAUR)
- libcanberra
- libcdio (libcdio-gitAUR)
- libcurl-compat (libcurl-http3-ngtcp2-compatAUR, libcurl-compat-gitAUR)
- libxt
- libxv
- ncurses (ncurses-gitAUR)
- openssl-1.0AUR
- sdl_ttf
- cmake (cmake-gitAUR) (make)
- intltool (make)
- mesa (mesa-minimal-gitAUR, mesa-gitAUR, mesa-wsl2-gitAUR, amdonly-gaming-mesa-gitAUR, mesa-amd-bc250AUR, mesa-amber) (make)
- nasm (nasm-gitAUR) (make)
- tar (tar-gitAUR, busybox-coreutilsAUR) (make)
- unzip (unzip-natspecAUR, unzip-zstdAUR) (make)
- valgrind (valgrind-gitAUR) (make)
Required by (5)
Sources (12)
- configure_ac.patch
- dfxvideo_cfg_c.patch
- epsxe.desktop
- epsxe.png
- epsxe.sh
- https://archive.org/download/archlinux_pkg_ncurses/ncurses-5.9_20141101-1-x86_64.pkg.tar.xz
- https://www.epsxe.com/files/ePSXe205linux_x64.zip
- https://www.epsxe.com/files/shaders.zip
- Makefile.patch
- pcsxr-1.9.95.tar.gz
- pcsxr-fix-undefined-operations.patch
- peopsxgl_gpu_c.patch
Latest Comments
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<deleted-account> commented on 2010-12-06 04:41 (UTC)
voskakism commented on 2010-11-03 17:43 (UTC)
Ok, success! It runs now. Done some studying on pacman.log and here is what i believe i did wrong:
Before my first post, the only repos enabled in pacman were the default three (core-extra-community) so when i tried to install the 2 dependencies for epsxe on arch x86_64 (which are on multilib), pacman would return "package not found" or something.
So intstalled something similar from aur (according to pacman.log, as i use pacman -U for packages built localy)...:
lib32-gtk
later the same day,
i enabled multilib and installed the deps from there as well.
Anyways, i'm nearly sure there was a conflict with that aur package and the proper deps, since epsxe didn't work until i removed the aur package.
It is strange that pacman did not give a warning for possible conflicts. Also i cant find that lib32-gtk on aur anymore...
Xemertix commented on 2010-10-25 09:06 (UTC)
On my x86_64 system epsxe needs the 32bit libstdc++-libc6.2-2.so.3 (libstdc++-3-libc6.2-2-2.10.0.so) library to work, which is included in lib32-lib-compat
<deleted-account> commented on 2010-10-23 10:32 (UTC)
xelados: Rebuild the updated launcher package from AUR
<deleted-account> commented on 2010-10-23 09:01 (UTC)
The Python upgrade seems to break the /usr/bin/epsxe launcher...
voskakism commented on 2010-10-17 23:16 (UTC)
Hi, sorry for the delay.. :S
Well i tried an other mirror, reinstalled lib32-ncurses, rebuilt and reinstalled epsxe, without any progress...
Guess it wasn't a matter of a mirror containing corrupted packages.
<deleted-account> commented on 2010-10-06 12:04 (UTC)
robsonpeixoto: Compability reasons - some games runs on the older version much better
voskakism: Still waiting for feedback. :)
<deleted-account> commented on 2010-10-06 11:49 (UTC)
Hi! Why you are using booth version (1.52 and 1.60) ?
Pinned Comments