Package Details: ftequake 20231031-2

Git Clone URL: https://aur.archlinux.org/ftequake.git (read-only, click to copy)
Package Base: ftequake
Description: FTE QuakeWorld, idTech engine for Quake 1, 2, 3 and Hexen 2
Upstream URL: https://fteqw.org
Keywords: Engine freehl FTE fteqw Hexen2 nuclide Quake Quake1 Quake2 Quake3 QuakeWorld
Licenses: GPL-2.0-or-later
Conflicts: ftequake-git, ftequake-svn, fteqw-git, fteqw-svn
Provides: ftequake
Submitter: ProfessorKaos64
Maintainer: Xylemon
Last Packager: Xylemon
Votes: 5
Popularity: 0.000000
First Submitted: 2016-12-07 03:00 (UTC)
Last Updated: 2024-02-20 06:23 (UTC)

Latest Comments

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midas83 commented on 2016-12-20 23:14 (UTC)

The Quake engine works great but I can't load a previously saved game (single player mode), once I select the saved game, the game stops. Tested on AUR and git version. Terminal: Player entered the game Server ended Loaded progs id1/progs.dat Error: signal SIGSEGV ((nil)): [0x0] AL lib: (EE) alc_cleanup: 1 device not closed

ProfessorKaos64 commented on 2016-09-23 00:51 (UTC)

If you get video jittering or shaking when starting FTE QuakeWorld, this is caused by vsync. You can either disable vsync in favour of the engine's cl_maxfps cvar, or give the gpu lots of work (eg: enable bloom), which also seemed to fix it for me. Also try r_clear 1 in the console.