Package Details: parsec47 0.2-2

Git Clone URL: https://aur.archlinux.org/parsec47.git (read-only)
Package Base: parsec47
Description: Fast-paced retro shoot'em up in an abstract world
Upstream URL: http://www.asahi-net.or.jp/~cs8k-cyu/windows/p47_e.html
Licenses: custom
Submitter: None
Maintainer: delta48
Last Packager: delta48
Votes: 2
Popularity: 0.000000
First Submitted: 2013-07-14 08:11
Last Updated: 2015-06-08 19:07

Latest Comments

delta48 commented on 2014-11-29 18:31

updated !!
@zorum Thanks

zorun commented on 2014-11-29 11:58

The download URL has changed (404), it should be replaced by http://abagames.sakura.ne.jp/windows/p47_0_2.zip
(the MD5SUM hasn't changed)

delta48 commented on 2014-10-17 16:26

i like so much this game so i take it :D

Anonymous comment on 2013-10-25 15:29

Orphaning. Feel free to adopt.

Anonymous comment on 2013-07-14 09:02

Of all the games of Kenta Cho, this one has always been my favorite. I vaguely remember it was here in the AUR at some point in the past.

Anyway, 99% of the credit for this must go to the creator and the maintainer of the a7xpg package (it's the one I used as a "template"). It's surprising how little I had to change :)

Anonymous comment on 2013-07-14 09:02

Of all the games of Kenta Cho, this one has always been my favorite. I vaguely remember it was here in the AUR at some point in the past.

Anyway, 99% of the credit for this must go to the creator and the maintainer of the a7xpg package (it's the one I picked as a "template"). It's surprising how little I had to change :)

Anonymous comment on 2013-07-14 08:21

Of all the games of Kenta Cho, this one has always been my favorite. I vaguely remember it was here in the AUR at some point in the past.

Anyway, 99% of the credit for this must go to the creator and the maintainer of the a7xpg package. It's surprising how little I had to change :)

Anonymous comment on 2013-07-14 08:18

Of all the games of Kenta Cho, this one has always been my favorite. I vaguely remember it was here in the AUR at some point in the past.

Anyway, 99% of the credit for this must go to the creator and the maintainer of the a7xpg package. It's surprising how little I had to change :)