Package Details: proton 1:8.0.5.3-7

Git Clone URL: https://aur.archlinux.org/proton.git (read-only, click to copy)
Package Base: proton
Description: Compatibility tool for Steam Play based on Wine and additional components
Upstream URL: https://github.com/ValveSoftware/Proton
Keywords: dxvk proton steam valve vkd3d wine
Licenses: custom
Submitter: Forty-Bot
Maintainer: loathingkernel
Last Packager: loathingkernel
Votes: 105
Popularity: 0.133571
First Submitted: 2018-08-22 01:23 (UTC)
Last Updated: 2024-03-05 18:32 (UTC)

Pinned Comments

loathingkernel commented on 2020-10-22 08:43 (UTC) (edited on 2022-06-15 14:11 (UTC) by loathingkernel)

Notes about this package

  • If you encounter issues while using this package, please contact me here first before reporting an issue to the upstream repository. Don't post logs, link to them. If you are using Manjaro, another derivative or an AUR helper, please mention it, I DO NOT TEST AGAINST THEM AND I CANNOT KNOW WHAT MIGHT BE WRONG WITH THE DISTRO/HELPER OF YOUR CHOICE.

  • It takes a LOT of time and space to build. Building with multiple jobs helps but might cause builds to fail in rare cases. Be sure to have at least 16GB of RAM if you are building on tmpfs

  • It is NOT built against Steam Linux Runtime (Sniper, Soldier, etc) and as such it doesn't require it. Still, is detected by Steam and works properly (preferable through steam-native).

  • This PKGBUILD uses CFLAGS, CXXFLAGS and LDFLAGS hardcoded in the PKGBUILD itself. By default it uses the same C[XX]FLAGS as upstream, namely -march=nocona and -mtune=core-avx2. To change them you will have to edit the PKGBUILD itself. Due to the nature of this package some flags can cause it to fail to build or not function properly. I try to filter them out but it is based on testing. If you have a feeling that compile-time options are involved in the issues you are having please include them in your comment. Currently the filtered options are -fstack-protector-{,-strong,-all}(dxvk and vkd3d only), -fno-plt, -z,relro, -z,now. Also the use of AVX instructions is disabled through -mno-avx.

  • There have been reports with afdko failing to find its dependencies during building. I can't do anything about that as I don't maintain that package. It is NOT an issue with this package and I haven't found a way to not depend on it. Please don't report fails due to afdko (or any of its python- dependencies, they are pulled in due to afdko and only used by that), it has been discussed enough. There are possible workarounds in the comments.

  • It contains a patch to store game prefixes in the main Steam Library under $HOME/.local/share/Steam/steamapps/compatdata. It helps with isolation of game prefixes between users and works around issues with shared libraries on NTFS partitions due to drive symlinks. To enable it, set the PROTON_USER_COMPAT_DATA env variable to 1.

  • This package requires a Rust 32 bit target, please run rustup target install i686-unknown-linux-gnu BEFORE posting any issues if you're using rustup.

Latest Comments

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rado84 commented on 2023-07-27 19:40 (UTC)

Is there a pre-built binary package of that somewhere? Despite that makepkg is set to harness all the available threads, I feel like I'm gonna need 10 quantum computers in order build that proton TODAY.

loathingkernel commented on 2023-07-20 11:33 (UTC) (edited on 2023-07-20 11:38 (UTC) by loathingkernel)

@ryuukk

why the fuck is rust needed as dependency?

please remove this useless dependency

I am going to reply in the same manner as your comment. It's only a makedepend, it is required for building mediaconv and gst-rs, please fuck off with your useless and pointless request if you don't know what you are talking about.

ryuukk commented on 2023-07-20 04:18 (UTC)

why the fuck is rust needed as dependency?

please remove this useless dependency

loathingkernel commented on 2023-07-07 23:36 (UTC)

@GTP there shouldn't be a proton binary in your path. The executable, along with the rest of the package should be under /usr/share/steam/compatibilitytools.d where it will be found by Steam. You can also find this out for yourself with a very simple pacman -Ql proton

GTP commented on 2023-07-07 23:04 (UTC)

After installing this package using yay, I can't find any "proton" binary on my machine. Where is the executable supposed to be located?

samuel.jimenez commented on 2023-05-26 17:00 (UTC)

Since lib32-mesa provides lib32-mesa-libgl, should lib32-mesa-libgl be removed from dependencies?

loathingkernel commented on 2023-05-22 10:35 (UTC) (edited on 2023-05-22 10:37 (UTC) by loathingkernel)

@abar Read the wiki, https://wiki.archlinux.org/title/Arch_User_Repository#Getting_started, first point.

Much like packages belonging to base are assumed to be installed and not listed, so are packages belonging to base-devel if you want to build packages locally. This comes up every few weeks or so, read the documentation.

abar commented on 2023-05-21 19:25 (UTC)

Had to install patch and automake packages to make it work, maybe worth adding to a list of required packages?

RaichuBender commented on 2023-05-20 12:53 (UTC) (edited on 2023-05-20 12:55 (UTC) by RaichuBender)

Installing proton from the AUR via yay failed during building of dependency afdko, AKA "Adobe Font Development Kit for OpenType".

This happened to me because I specifically set up my system to use the clang toolkit for compilation, which from what I'm guessing is not supported.

The way I fixed it was by running the makepkg command while forcing the GNU C-Compiler to be invoked.

#!/usr/bin/env fish

pushd ~/.cache/yay/afdko
rm -rvf pkg/ src/

CC=gcc CXX=g++ LD=ld makepkg -si
popd

This worked for me first try.

ALSO! Make sure you manually install python-pip using:

#!/usr/bin/env fish

sudo pacman -Sy python-pip
## OR
#pamac install python-pip
## OR
#yay -S python-pip

## enter passwd

## then be sure to upgrade pip by running:
python -mpip install --upgrade pip
python -mpip install --upgrade wheel ## just to be sure...

Hope that helped some likeminded folks.=[:^D

loathingkernel commented on 2023-05-04 21:54 (UTC) (edited on 2023-05-04 22:01 (UTC) by loathingkernel)

I am aware of the issue but I am still investigating it. So far I believe it is due to gcc 13 and some changes to -std=c++17. The failure is in building steam.exe. I do not have a solution at this moment.

In the meantime, I have compiled packages, which seem to work fine still here. https://github.com/loathingKernel/PKGBUILDs/releases