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Package Details: sotw 1.8.0-1
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Git Clone URL: | https://aur.archlinux.org/sotw.git (read-only, click to copy) |
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Package Base: | sotw |
Description: | Shadow Of The Wyrm by Julian Day - Development branch. |
Upstream URL: | http://www.shadowofthewyrm.org/ |
Keywords: | console curses game graphic rogue roguelike sdl terminal tiles videogame |
Licenses: | MIT |
Conflicts: | sotw |
Provides: | sotw |
Submitter: | Larzid |
Maintainer: | Larzid |
Last Packager: | Larzid |
Votes: | 9 |
Popularity: | 0.000111 |
First Submitted: | 2016-10-03 00:47 (UTC) |
Last Updated: | 2025-03-14 12:53 (UTC) |
Dependencies (11)
- boost (boost-gitAUR)
- gtest (googletest-gitAUR)
- lua51 (luajit-symlinksAUR)
- ncurses (ncurses-gitAUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- sdl2_image
- sdl2_mixer
- xerces-c
- zlib (zlib-ng-compat-gitAUR, zlib-gitAUR, zlib-ng-compat)
- git (git-gitAUR, git-glAUR) (make)
- premake (premake-gitAUR) (make)
Latest Comments
« First ‹ Previous 1 2 3 Next › Last »
f5bb39 commented on 2021-12-24 17:54 (UTC) (edited on 2021-12-24 17:55 (UTC) by f5bb39)
The latest build keeps failing to build, for me, with these messages:
display/source/CursesDisplay.cpp: In member function ‘virtual void CursesDisplay::add_message(const string&, Colour, bool)’: display/source/CursesDisplay.cpp:445:12: error: format not a string literal and no format arguments [-Werror=format-security]
Larzid commented on 2020-06-20 21:14 (UTC)
Version 1.2.0 is fixed and building. Thanks for the flag and the votes, this game seems to be gaining popularity.
Larzid commented on 2020-01-08 19:53 (UTC)
joemaro,
Thank you for pointing out this important omission on the script.
A new PKGBUILD has been uploaded to fix this problem.
joemaro commented on 2020-01-08 14:16 (UTC)
This was the error i got, i fixed it by putting
#!/bin/sh
as first line in/usr/bin/sotw
.Larzid commented on 2019-12-17 00:57 (UTC) (edited on 2020-01-08 20:04 (UTC) by Larzid)
Hello PedroHLC,
The PKGBUILD is written to look for lua51 on /usr/include/lua5.1 if your lua51 implementation lives on a different path you can modify line 28 to the correct path in the --lua_include argument:
I hope this solves your problem but in case it doesn't please don't hesitate to contact me and letting me know.
PedroHLC commented on 2019-12-16 15:50 (UTC)
I do have
lua51
installed, but it fails with:make[1]: lua: Command not found
NOTE: Building from a clean chroot.
Mikaeshin commented on 2018-11-13 12:38 (UTC)
Thanks for the fix, @Larzid. Surprisingly fast fix, I appreciate that.
Larzid commented on 2018-11-13 07:30 (UTC)
Thank you for reporting the error. The updated the PKGBUILD should fix the problem.
The game does take a considerable time to compile but you can speed thing up by editing the PKGBUILD on line 29 to: make -j LDFLAGS=-lpthread config=release
Be warned that passing the -j argument to the make command as indicated above might crash some fairly old computers like mine.
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