Package Details: tome4 1.7.6-1

Git Clone URL: https://aur.archlinux.org/tome4.git (read-only, click to copy)
Package Base: tome4
Description: An open-source, single-player, role-playing roguelike game set in the world of Eyal.
Upstream URL: http://tome.te4.org/
Keywords: Eyal Maj Tales Tome Tome4
Licenses: custom, GPL3
Conflicts: tome4-beta, tome4-git, tome4-nomusic
Submitter: schuay
Maintainer: heavysink (lilac)
Last Packager: lilac
Votes: 75
Popularity: 0.181042
First Submitted: 2010-09-14 13:02 (UTC)
Last Updated: 2023-06-30 02:11 (UTC)

Latest Comments

« First ‹ Previous 1 2 3 4 5 6 7 8 9 10 Next › Last »

magikmw commented on 2014-06-03 13:41 (UTC)

1.2.0 is out. http://te4.org/blogs/darkgod/2014/05/news/tales-majeyal-120-aka-exercise-vital-powers-released

Harms commented on 2014-05-01 20:46 (UTC)

New update. SDL2 from [extra] seems to work with tome4 now: changed dependency from SDL2-hg to SDL2. Also added 'RolePlaying' to the Categories in the .desktop file. If you get the gray cursor bug; try to update libpng (for me it worked with version 1.6.10-1).

Harms commented on 2014-01-11 14:51 (UTC)

Sorry about the late update.

Harms commented on 2013-11-13 23:58 (UTC)

Ok, this isn't working. It's definitely a problem with SDL2, back to hg.

Harms commented on 2013-11-13 19:35 (UTC)

Attempting to use the sdl2 from [extra] again. If it still screws up the cursor, and I cannot find a way to fix that in reasonable time, I will revert back to sdl2-hg from AUR.

Harms commented on 2013-11-04 20:12 (UTC)

It seems that te4.org is down lately (with a 502), I cannot log in to my account in the game. Dunno if the chat is affected.

<deleted-account> commented on 2013-08-11 22:36 (UTC)

@Harms Probably it was the zlib/libpng12 problem - after this I always ended with black screen. The greyed out cursor issue I used to have while playing the 1.0.4 binary version. (unfortunately I don't remember the combination of sdl, sdl-image and sdl-ttf - but I'm quite sure these were the culprits) Now with your build everything works fine. The game used to crash often while loading, being rather stable in gameplay. After sdl2-hg update from version 7521-1 to 7619-1 the game is stable as never. PS: sdl2-hg now suggests "downgrade" to 7603-1 which I happily ignore.

Harms commented on 2013-08-11 07:48 (UTC)

For my main desktop with SDL2-hg, yes. On my 32 bit virtual test machine with SDL2-hg, no (though that is a very minimal setup with TwM and software renderer ... also the vboxvideo device is a bit flakey.) And like I said on my previous comment, on non-hg SDL2 it doesn't render the cursor texture. I may look into what's happening later, but right now I have no idea :) Seems to be hit and miss.

AlexanderR commented on 2013-08-11 07:25 (UTC)

Is the cursor being rendered properly with SDL-hg for you? It used to be permanently screwed for me.

Harms commented on 2013-08-08 21:02 (UTC)

Ok, so I have done quite a bit of testing and trials with the SDL2 stuff in [extra]. The game compiles perfectly, it runs almost perfectly as well. What doesn't work: - Resolution! With dual monitor the only fullscreen resolution avaiable to me was 3600x1080 (the X screen resolution), but it's only rendering on the one monitor so 50% of my game is cut off to the right. I can choose a selection of windowed modes that works though. - The cursor is just a gray block of pointer. I think I will keep the SDL2-hg stuff (mercurial), as it seems to work perfectly unlike SDL2 (non-hg). I am open for suggestions though :) (PS: During my (offline) testing the Transmogrification box dropped off of Bill the stone troll, the hell? :O! )