Package Details: wolf 1.41b-5

Git Clone URL: https://aur.archlinux.org/wolf.git (read-only, click to copy)
Package Base: wolf
Description: Return to Castle Wolfenstein is a single and multiplayer first person shooter. You need the retail game files to play.
Upstream URL: http://zerowing.idsoftware.com/linux/wolf/
Licenses: custom
Submitter: Slash
Maintainer: Slash
Last Packager: Slash
Votes: 29
Popularity: 0.000000
First Submitted: 2007-11-03 00:05 (UTC)
Last Updated: 2017-08-26 19:25 (UTC)

Latest Comments

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zebulon commented on 2012-06-23 13:46 (UTC)

@Majki-Fajki: try to patch according to the procedure I detail here: https://bbs.archlinux.org/viewtopic.php?id=137208

<deleted-account> commented on 2012-06-19 19:17 (UTC)

^1Error: file ui/pregame.menu, line 1: file ui/menddef.h not found Classic bug - anyone has some ideas?

zebulon commented on 2012-05-23 06:24 (UTC)

@OK100: well you'll have to apply the patch anyway. I explain the whole procedure here: https://bbs.archlinux.org/viewtopic.php?id=137208 and still plan to provide a PKGFILE when I find a little time.

OK100 commented on 2012-05-21 07:49 (UTC)

I have the same issue as @santodelaespada, but I'm on 32bit arch

zebulon commented on 2012-03-04 11:13 (UTC)

I can confirm that the patch given at https://bugzilla.icculus.org/show_bug.cgi?id=4331 allows RTCW to run correctly on x86_64 (you need to apply it to iortcw sources, note the path of the files is a bit different from ioquake). I think that the wolf binaries are now broken on 64 bit platforms (there is also a crash specific to 64 bit with the flamethrowing monsters in the catacomb) and the only way is to use iortcw sources. There is a good attempt to revive rtcw there: http://code.google.com/p/bzzwolfsp/. It works properly on my machine and has sound. You need to compile it as a 32 bit app though (as explained in http://code.google.com/p/bzzwolfsp/issues/detail?id=3).

zebulon commented on 2012-03-04 07:52 (UTC)

It seems this is a problem with x86_64 and the new glibc, as discussed there: http://www.urbanterror.info/forums/topic/20357-bug-x86-64-wont-start/ https://bugzilla.icculus.org/show_bug.cgi?id=4331 Funny this was reported in 2010 but I did not notice the problem until after you reported it (have not played it for a while). I have tried recompilig iortcw with the same issue. So maybe it is time to patch the iortcw source and use that one only.

santodelaespada commented on 2012-02-02 06:39 (UTC)

------- sound initialization ------- /dev/dsp: No such file or directory Could not open /dev/dsp I get the following error ------------------------------------ Sound memory manager started Sys_LoadDll(/opt/wolf/main/uii386.so)... ok Sys_LoadDll(ui) found **vmMain** at 0xae5e3778 Sys_LoadDll(ui) succeeded! Parsing menu file:ui/mai..menu Parsing menu file:ui/setup.menu ^1Error: file ui/setup.menu, line 1: file ui/menddef.h not found <--- All like this one Parsing menu file:ui/controls.menu ^1Error: file ui/controls.menu, line 1: file ui/menddef.h not found <--- Here is another one ... and so on I get the id software animation and afterwards just the console displaying the errors related to "ui/menddef.h" when I look inside "sp_pak1.pk3" there is a file named "ui/menudef.h". Could it be a typo ? I unzipped "sp_pak1.pk3"; did "cp ui/menudef.h ui/menddef.h"; rezipped and replaced sp_pak1.pk3 and the GUI attempts to launch. I get a cursor over the background.

<deleted-account> commented on 2011-10-18 17:10 (UTC)

hello, the download link for "wolf-linux-1.41b.x86.run" is broken. please update thanks

zebulon commented on 2011-09-18 16:18 (UTC)

Hi Slash, yes that would be my aim. However, I will not be able to work on it before the next week. My only concern is that the executable CRC is not the same than the original. Firstly, wolfsp-sdl-sound does not work so there is no soun d at the moment. My second concern is Punkbuster: will it work with the recompiled binaries? If not, multiplayer would be unplayable.