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Package Details: xenia-git r6938.f6b5424a9-1
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Git Clone URL: | https://aur.archlinux.org/xenia-git.git (read-only, click to copy) |
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Package Base: | xenia-git |
Description: | An experimental emulator for the Xbox 360. |
Upstream URL: | http://xenia.jp |
Licenses: | BSD |
Conflicts: | xenia |
Provides: | xenia |
Submitter: | bwrsandman |
Maintainer: | bwrsandman |
Last Packager: | bwrsandman |
Votes: | 7 |
Popularity: | 0.000842 |
First Submitted: | 2018-01-28 02:20 (UTC) |
Last Updated: | 2023-11-19 20:34 (UTC) |
Dependencies (9)
- glew (glew-libepoxyAUR, glew-gitAUR, glew-waylandAUR, glew-osmesa-gitAUR, glew-wayland-gitAUR)
- gtk3 (gtk3-no_deadkeys_underlineAUR, gtk3-patched-filechooser-icon-viewAUR, gtk3-classicAUR, gtk3-classic-xfceAUR, gtk3-gitAUR, gtk3-ubuntuAUR)
- libx11 (libx11-gitAUR)
- lz4 (lz4-gitAUR)
- clang (clang8AUR, clang-gitAUR, llvm-gitAUR, clang-minimal-gitAUR) (make)
- git (git-vfsAUR, git-run-command-patch-gitAUR, git-gitAUR, git-fcAUR) (make)
- libpthread-stubsAUR (make)
- premake (premake-gitAUR) (make)
- python (python32AUR, python37AUR, python310AUR) (make)
Required by (0)
Sources (32)
- 0001-use-system-premake5.patch
- 0002-remove-logging-from-console-main.patch
- catch
- git+https://github.com/benvanik/binutils-ppc-cygwin.git
- git+https://github.com/benvanik/xenia.git
- git+https://github.com/discord/discord-rpc.git
- git+https://github.com/fmtlib/fmt.git
- git+https://github.com/GPUOpen-Effects/FidelityFX-CAS.git
- git+https://github.com/GPUOpen-Effects/FidelityFX-FSR.git
- git+https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
- git+https://github.com/HowardHinnant/date.git
- git+https://github.com/jarro2783/cxxopts.git
- git+https://github.com/JoelLinn/premake-cmake.git
- git+https://github.com/KhronosGroup/glslang.git
- git+https://github.com/KhronosGroup/SPIRV-Tools.git
- git+https://github.com/KhronosGroup/Vulkan-Headers.git
- git+https://github.com/microsoft/DirectXShaderCompiler.git
- git+https://github.com/ocornut/imgui.git
- git+https://github.com/openluopworld/aes_128.git
- git+https://github.com/skystrife/cpptoml.git
- git+https://github.com/Tencent/rapidjson.git
- git+https://github.com/Triang3l/premake-androidndk.git
- git+https://github.com/xenia-project/capstone.git
- git+https://github.com/xenia-project/disruptorplus.git
- git+https://github.com/xenia-project/FFmpeg.git
- git+https://github.com/xenia-project/premake-core.git
- git+https://github.com/xenia-project/premake-export-compile-commands.git
- git+https://github.com/xenia-project/snappy.git
- git+https://github.com/xenia-project/utfcpp.git
- git+https://github.com/xenia-project/xbyak.git
- SDL2
- xxhash
Latest Comments
1 2 3 Next › Last »
berturion commented on 2023-11-30 19:46 (UTC) (edited on 2023-11-30 19:47 (UTC) by berturion)
Just for info. I had to install
llvm
manually in order to compile the package. I had an errorllvm-ar command not found
otherwise.bwrsandman commented on 2023-11-19 20:36 (UTC)
Cleaned-up the package and modified it to use system premake5 instead of building it itself.
NY152 commented on 2023-11-19 17:11 (UTC)
idem and repo not up to date
rtentser commented on 2023-10-02 20:10 (UTC) (edited on 2023-10-04 05:48 (UTC) by rtentser)
I've installed premake5, but build still fails
Phoenix1 commented on 2023-09-17 20:47 (UTC)
Build fails because premake5 is missing
brauliobo commented on 2023-07-13 19:33 (UTC)
same error as @feltnight, can you please incorporate his patch?
felknight commented on 2023-07-08 02:56 (UTC)
adding
Fixes the unit32_t issue
bwrsandman commented on 2023-05-19 23:50 (UTC)
Again this is something to bring up with the upstream.
Linux support is tracked here [1].
[1] https://github.com/xenia-project/xenia/issues/1430
jouven commented on 2023-05-19 14:44 (UTC) (edited on 2023-05-19 14:45 (UTC) by jouven)
I tried this package, fixed the uint32_t error locally, it needs an extra C++ header.
A few observations:
This package builds the debug version, I modified locally to build the release version, which build no problem (except for the uint32_t issue).
Xenia loads but when loading a game there is only a black screen, no crash and the process maxes one cpu to 100%, so, it "doesn't work" and it seems to only use one core.
1 2 3 Next › Last »