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# Maintainer: Ross Harrison <rtharrison86@gmail.com>
pkgname=gameplay3d
pkgver=3.0.0
pkgrel=1
pkgdesc="Open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games."
arch=('any')
url="https://github.com/gameplay3d/GamePlay"
license=('Apache 2.0')
depends=('gcc' 'cmake' 'unzip')
source=("$pkgname"::'git+https://github.com/gameplay3d/GamePlay.git'
"path.patch")
sha512sums=('SKIP'
'f8e96b9de2cb57ace265465e3d02c7314e58dc73bca91b417a1517d24106e042bed67edd5e4ddedf6a36aea2ecdb70e85baab50bc0cabbd9434ff5852474ec68')
# Path fix here
prepare() {
local _p
for _p in *.patch; do
[[ -e $_p ]] || continue
msg2 "Applying $_p"
patch -p1 -d $pkgname < "$_p"
done
}
build() {
cd $srcdir/$pkgname
# install dependencies
./install.sh
# build
rm -fr build
mkdir build
cd build
cmake ..
# adjust this part according to your environment
make # -j12
}
# Since this is a self-containing development kit,
# I choose to pack this into /opt.
package(){
mkdir -p $pkgdir/opt
cp -r $srcdir/$pkgname $pkgdir/opt/
# An intuitive use of this package is to execute newproject script,
mkdir -p $pkgdir/usr/bin
ln -s /opt/$pkgname/newproject.sh $pkgdir/usr/bin/gameplay3d
echo "execute gameplay3d to new your project!"
}
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