Package Details: chromium-dev 126.0.6423.2-1

Git Clone URL: https://aur.archlinux.org/chromium-dev.git (read-only, click to copy)
Package Base: chromium-dev
Description: The open-source project behind Google Chrome (Dev Channel)
Upstream URL: http://www.chromium.org
Keywords: browser web
Licenses: BSD
Submitter: None
Maintainer: sl1pkn07
Last Packager: sl1pkn07
Votes: 160
Popularity: 0.019686
First Submitted: 2010-05-17 09:04 (UTC)
Last Updated: 2024-04-21 19:18 (UTC)

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Sources (13)

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juston_li commented on 2015-04-08 19:41 (UTC)

Should probably make ccache usage optional by making it a build option. It takes up about 1GB to storage compiling with GCC so I feel it should require explicit action to enable. That aside, I've been using ccache for awhile now and if you don't mind giving up some disk space, ccache really speeds things up. Compile times from 40-50m down to 5m with ccache on an SSD

walkindude commented on 2015-04-08 14:45 (UTC)

... [8293:8293:0408/174044:ERROR:logger.cc(46)] Too many GL errors, not reporting any more for this context. use --disable-gl-error-limit to see all errors. [8293:8293:0408/174044:ERROR:gles2_cmd_decoder.cc(11546)] [GroupMarkerNotSet(crbug.com/242999)!:D0D63D32FF3B0000]GL ERROR :GL_INVALID_OPERATION : glTexStorage2DEXT: <- error from previous GL command [8293:8293:0408/174044:ERROR:shader_manager.cc(128)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #define TexCoordPrecision highp attribute TexCoordPrecision vec4 a_position; attribute TexCoordPrecision vec2 a_texCoord; attribute float a_index; uniform mat4 matrix; uniform TexCoordPrecision vec2 quad[4]; uniform TexCoordPrecision vec4 vertexTexTransform; varying TexCoordPrecision vec2 v_texCoord; void main() { vec2 pos = quad[int(a_index)]; gl_Position = matrix * vec4(pos, a_position.z, a_position.w); v_texCoord = a_texCoord * vertexTexTransform.zw + vertexTexTransform.xy; } --translated-shader-- #version 150 in vec4 a_position; in vec2 a_texCoord; in float a_index; uniform mat4 matrix; uniform vec2 quad[4]; uniform vec4 vertexTexTransform; out vec2 v_texCoord; void main(){ vec2 pos = quad[int(clamp(float(int(a_index)), 0.0, float(3)))]; (gl_Position = (matrix * vec4(pos, a_position.z, a_position.w))); (v_texCoord = ((a_texCoord * vertexTexTransform.zw) + vertexTexTransform.xy)); } --info-log-- 0:1(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [8293:8293:0408/174044:ERROR:shader_manager.cc(128)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #define TexCoordPrecision mediump #define SamplerType sampler2D #define TextureLookup texture2D #define ApplyBlendMode(X, Y) (X) precision mediump float; varying TexCoordPrecision vec2 v_texCoord; uniform SamplerType s_texture; uniform float alpha; void main() { vec4 texColor = TextureLookup(s_texture, v_texCoord); gl_FragColor = ApplyBlendMode(texColor * alpha, 0.0); } --translated-shader-- #version 150 out vec4 webgl_FragColor; in vec2 v_texCoord; uniform sampler2D s_texture; uniform float alpha; void main(){ vec4 texColor = texture(s_texture, v_texCoord); (webgl_FragColor = (texColor * alpha)); } --info-log-- 0:1(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [8251:8251:0408/174054:ERROR:extension_downloader.cc(695)] Invalid URL: '' for extension dgpdioedihjhncjafcpgbbjdpbbkikmi [8251:8488:0408/174055:ERROR:get_updates_processor.cc(243)] PostClientToServerMessage() failed during GetUpdates from the latest build I have: walkindude@Desktop> glxinfo | grep version ~ server glx version string: 1.4 client glx version string: 1.4 GLX version: 1.4 OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.0-devel (git-eb51c6d) OpenGL core profile shading language version string: 3.30 OpenGL version string: 3.0 Mesa 10.6.0-devel (git-eb51c6d) OpenGL shading language version string: 1.30 OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.0-devel (git-eb51c6d) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 no more chromium for me?

harryharryharry commented on 2015-04-06 10:25 (UTC)

@sl1pkn07 Yes I already changed the makeflags. But it's okay, at least I now know I should take a beer in the meantime :)

sl1pkn07 commented on 2015-04-05 22:27 (UTC)

@harryharryharry yes. is normal. but can try edit the /etc/makepkg.conf and edit/comment out the MAKEFLAGS= variable with -jyour_number_of_cores (-j4 for quad-core or -j8 if have quad-core with HT) (if you had it before) the pkgbuild has been fixed greething and sorry

harryharryharry commented on 2015-04-05 21:35 (UTC)

@sl1pkn07 I had the same error as rekoil, gokcen & daurnimator. Adding ccache as a dependency solved it for me. Thanks! The build took over 6 hours (with quad-core, 4GB ram) is that normal ?

sl1pkn07 commented on 2015-04-05 12:02 (UTC)

oh. try to add 'ccache' to a makedepends()

daurnimator commented on 2015-04-05 03:50 (UTC)

I get same error: -> Starting building Chromium... Updating projects from gyp files... Traceback (most recent call last): File "../../tools/compile_test/compile_test.py", line 65, in <module> sys.exit(DoMain(sys.argv[1:])) File "../../tools/compile_test/compile_test.py", line 52, in DoMain stderr=subprocess.PIPE) File "/usr/lib/python2.7/subprocess.py", line 710, in __init__ errread, errwrite) File "/usr/lib/python2.7/subprocess.py", line 1335, in _execute_child raise child_exception OSError: [Errno 2] No such file or directory gyp: Call to 'python ../../tools/compile_test/compile_test.py --code "int main() { return 0; }" --run-linker --on-success "-lwebp -lwebpdemux" --on-failure "-lwebp" -- -lwebpdemux' returned exit status 1. ==> ERROR: A failure occurred in build(). Aborting... ==> ERROR: Makepkg was unable to build .

illuser commented on 2015-04-05 01:31 (UTC)

Getting the same error, even with python2-lxml added to dependencies.

sl1pkn07 commented on 2015-04-04 11:11 (UTC)

@gokcen @rekoil add 'python2-lxml' to dependencies greetings