Package Details: daggerfall 1.07.213-13

Git Clone URL: https://aur.archlinux.org/daggerfall.git (read-only, click to copy)
Package Base: daggerfall
Description: The Elder Scrolls II: Daggerfall
Upstream URL: http://www.elderscrolls.com/daggerfall/
Licenses: custom:daggerfall
Submitter: giniu
Maintainer: giniu
Last Packager: giniu
Votes: 17
Popularity: 0.002140
First Submitted: 2011-06-29 20:32 (UTC)
Last Updated: 2016-07-30 18:06 (UTC)

Latest Comments

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avantjazz commented on 2012-01-19 14:57 (UTC)

Won't install on my system. -> Extracting dos32a-912-bin.zip with bsdtar binw/: Can't remove already-existing dir bsdtar: Error exit delayed from previous errors. ==> ERROR: Failed to extract dos32a-912-bin.zip Aborting... ==> ERROR: Makepkg was unable to build daggerfall. Any idea on how to fix it?

giniu commented on 2011-07-15 09:46 (UTC)

Try setting up https://wiki.archlinux.org/index.php/Timidity in alsa daemon mode - it works for me - results in really nice in-game music - if it works for you, I will add it to optdepends/post-install info

Blubaur commented on 2011-07-14 08:38 (UTC)

Got mididevice=oss in my config, yet the one and only midi device dosbox wants to open is 'alsa', which then obviously doesn't work. Might be a dosbox bug though, but I have no other game/program to test this with.

giniu commented on 2011-07-13 18:10 (UTC)

Version -9 understands fallhack2-like fall.exe patches (only numeric lines, easy to get out from dfh files with grep "^[0-9]").

giniu commented on 2011-07-11 12:53 (UTC)

Version -8 has new, redesigned launcher.

giniu commented on 2011-07-03 21:42 (UTC)

In version -7 I fixed bug in mod system. There were troubles in following situation: 1) mod A added new file, not in official Daggerfall 2) mod B extending mod A modified that file 3) you remove mod B 4) it was not possible to remove mod A then btw, I'd like to describe the mod system a bit - it's extremely easy: 1) you create directory in /usr/share/games/daggerfall/mods/<name> - <name> will be name of your mod in system (to enable, do --enable-mod=<name>). In most cases, that's all! - all files and directories inside will be copied to /usr/share/game/daggerfall/DAGGER when enabled. - original version of files will be remembered automatically, just in case you want to disable mod - new files will be marked as new, so they are also removed from system - same for empty directories - if two enabled mods modify same file, it's conflict and whole enable process will be stopped, what can you do? 2) if you are sure, that your mod works well and includes other mod, create file /usr/share/games/daggerfall/mods/<name>.extends and place names of mods your mod extends, one in each line of file. - if you enable mod that extends another mods, system will make sure they are enabled before continuing - you can create mod sets by creating only <name>.extends without <name> directory - file that are changed few times are remembered - i.e. all past versions are stored 3) no, really - there is no 3... just <name> directory and <name>.extends file! All is managed by launcher and you don't have to worry about it!

giniu commented on 2011-07-03 19:00 (UTC)

Mods support turned out to be easier than I though. So it's here: --list-mods --enable-mod=name --disable-mod=name names are obvious enough, aren't they? Ah, there is also daggerfall-fixes package ( https://aur.archlinux.org/packages.php?ID=50417 ) - it includes few mods, unofficial fixes (no addons) to what was in Daggerfall. Most like every player will want those! (mods are enabled when installed).

<deleted-account> commented on 2011-07-03 10:00 (UTC)

Thank you for offering Daggerfall!

giniu commented on 2011-07-02 21:25 (UTC)

version -5 brings new launcher with support for save game backups and options rename (slightly better style). You can backup saves from slot i (i=0,..,5). When you request backup creation using --backup-save=i for example --backup-save=0, new backup will be created with name <slot>-<game name>-<date>-<time>, where <game name> is taken from save name. You can restore such backup with --restore-save=name If you skip <date>-<time>, last backup will be used. If you skip the <game name>, current name of game in slot will be used. You can also restore to different slot (as a result, you can for copy saves). To do so, in addition to --restore-save specify: --restore-to=slot During restore process you will be asked to confirm (and warned, if you will overwrite other save) - but if you want to restore save non-interactively and/or are absolutely sure what you are doing, there is option --restore-dont-ask which makes launcher assume you said yes. Next version (-6) will support mods, but it will not be out till next week. Please test what is here already to catch any possible bugs. I tried to make sure that names with spaces and special characters work, but I might have skipped something. Have fun, and remember to check daggerfall --help to see new options names!

giniu commented on 2011-07-02 18:06 (UTC)

version -4 brings some new cool stuff: - ability to set gamma (--gamma=..., --storepalettes, --restorepalettes) - ability to unlock "Master of (skill)" by changing max skill level from 100 to 200 (--skills=...) - this feature is already in Daggerfall, but locked after beta release - ability to change wagon weight capacity (--wagon=...) - do not over use this! In unpatched Daggerfall, wagon space was reported to be 1000lbs but indeed unlimited. Patches fixed this but limited the wagon to 750lbs at same time. With this option you can set the wagon back to 1000lbs. - usage of various commands in launcher (--help) - improved permissions for multi-user system (some files made by launcher did not had games group set) This concludes all mods that are not too much invasive but require things different than file copying. There will be few releases more: -5 that will include save backups -6 that will include mods support -7 that will be clean-up release After version -7, this package will hopefully be fixed in stone, and new mods-stuff will be added to (small and quick to build) daggerfall-mods package.