Package Details: godot-export-templates-git 4.3.r66012.eabeafd8c3-1

Git Clone URL: https://aur.archlinux.org/godot-export-templates-git.git (read-only, click to copy)
Package Base: godot-export-templates-git
Description: Godot export templates
Upstream URL: https://godotengine.org/
Keywords: export godot templates
Licenses: MIT
Submitter: acerix
Maintainer: acerix
Last Packager: acerix
Votes: 2
Popularity: 0.000000
First Submitted: 2018-12-20 15:40 (UTC)
Last Updated: 2024-08-07 01:21 (UTC)

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acerix commented on 2020-07-13 19:54 (UTC)

I get that same error now, but it's only the headless server which not building, so you could comment out those lines to build only the client.

As far as I can tell, the error is a bug in Godot. It seems they don't test building the headless export template in CI so it's likely to not work using the master branch.

fch commented on 2020-07-11 11:56 (UTC)

Fails to compile with

[100%] scons: done building targets.
scons: Reading SConscript files ...
AttributeError: 'SConsEnvironment' object has no attribute 'GLSL_HEADER': [...]

Any idea how to solve this?

acerix commented on 2020-02-17 21:43 (UTC)

I get the same when building the headless server, with errors like this:

In file included from platform/server/os_server.cpp:35:
./drivers/dummy/rasterizer_dummy.h:67:125: error: no type named 'EnvironmentDOFBlurQuality' in 'VisualServer'; did you mean 'EnvironmentSSAOQuality'?
        void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}

I believe this indicates that the server has not updated for version 4 changes yet. For now, I disabled the server so this will only build the client. Let me know if I can fix it somehow.

FraYoshi commented on 2020-02-16 07:20 (UTC)

It fails the compilation after 8% for me...

scons: building terminated because of errors.
==> ERROR: A failure occurred in build().
    Aborting...