Package Details: godot-mono 3.4.4-1

Git Clone URL: https://aur.archlinux.org/godot-mono.git (read-only, click to copy)
Package Base: godot-mono
Description: An advanced, feature packed, multi-platform 2D and 3D game engine.
Upstream URL: https://godotengine.org/
Keywords: Development Engine Game Gamedev Godot
Licenses: MIT
Conflicts: godot-mono-bin
Provides: godot-mono
Submitter: Rinma
Maintainer: Rinma
Last Packager: Rinma
Votes: 8
Popularity: 0.095674
First Submitted: 2018-03-01 19:45 (UTC)
Last Updated: 2022-03-25 08:27 (UTC)

Dependencies (20)

Required by (0)

Sources (1)

Latest Comments

lmariscal commented on 2021-12-17 22:20 (UTC)

Could we add -j$(nproc) to the build process?

https://docs.godotengine.org/en/latest/development/compiling/compiling_for_linuxbsd.html#compiling

Neff commented on 2021-11-15 06:33 (UTC) (edited on 2021-11-15 06:34 (UTC) by Neff)

The compilation takes more than 12 hours and not ended,tried it on two PC's,is it normal? Error MSB4014...

cowretwc commented on 2021-09-09 13:38 (UTC)

this packages is outdate , please update into latest godot-mono version :)

PedroHLC commented on 2021-07-15 14:23 (UTC)

beacuse no display is found

Yeah, that means that this package is not buildable in a clean chroot or headless servers.

For making it buildable in those cases, you could adopt xvfb as ArchLinux does for Firefox: https://github.com/archlinux/svntogit-packages/blob/455ebb2c12f750131a05affe9a99acf5ea327af4/trunk/PKGBUILD#L116

Rinma commented on 2021-07-12 18:57 (UTC)

@dr460nf1r3 doesn't look like a missing makedepend. After the first build, the Godot UI is started to build some C# stuff for the second build run. In your log I can see the first run was successful but it crashes when the build tries to start the UI part, beacuse no display is found. Maybe something with the X11 platform target. https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html

dr460nf1r3 commented on 2021-07-09 07:08 (UTC)

To me it seems like a makedepend is missing if building in clean chroot. Full log here :)

KingRustyOfXlan commented on 2020-07-27 00:42 (UTC)

Sorry to intrude, but I had a problem when exporting builds with this build. If I take the build on the website (https://godotengine.org/), it can export and run the build correctly, but when I try to do that with this build, it states that "GodotSharp is out of sync." I have the logs avaliable at https://drive.google.com/drive/folders/1_Uhyisvpc4FQJZa89v5T3JzW67onmWeH. Thank you for your time!

Rinma commented on 2019-10-09 09:42 (UTC)

@meowxiik sorry for the really slow response :-| I see what you mean. I changed so both dependencies are now "msbuild" because "msbuild-stable" seems to not getting updated anymore.

meowxiik commented on 2019-07-04 22:45 (UTC)

msbuild-stable and msbuild are conflicted dependencies, cannot currently build

Rinma commented on 2018-07-17 18:36 (UTC)

I was on vacation but the package is up to date again :)

Rinma commented on 2018-03-01 20:43 (UTC)

@z3ntu: Thanks for the information. When I tried to install the PKGBUILD locally with dep sync I got an error so I assumed that isn't possible.

z3ntu commented on 2018-03-01 20:02 (UTC)

@Rinma: Uhm just add msbuild to the dependencies like any other package?

Rinma commented on 2018-03-01 19:46 (UTC)

Unless someone can tell me how to make another AUR package as a dependency

YOU HAVE TO INSTALL SOME PACKAGE THAT PROVIDES ->"msbuild"<- LIKE "msbuild-stable" TO INSTALL THIS PACKAGE!