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Package Details: godot-mono 4.1.1-1
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Git Clone URL: | https://aur.archlinux.org/godot-mono.git (read-only, click to copy) |
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Package Base: | godot-mono |
Description: | An advanced, feature packed, multi-platform 2D and 3D game engine. |
Upstream URL: | https://godotengine.org/ |
Keywords: | Development Engine Game Gamedev Godot |
Licenses: | MIT |
Conflicts: | godot-mono-bin |
Provides: | godot-mono |
Submitter: | Rinma |
Maintainer: | Rinma |
Last Packager: | Rinma |
Votes: | 10 |
Popularity: | 0.023391 |
First Submitted: | 2018-03-01 19:45 (UTC) |
Last Updated: | 2023-07-19 08:19 (UTC) |
Dependencies (20)
- dotnet-sdk (dotnet-sdk-2.2, dotnet-sdk-2.2-vs2017, dotnet-sdk-3.0, dotnet-sdk-2.1, dotnet-sdk-5.0-bin, dotnet-sdk-6.0.110-bin, dotnet-sdk-bin, dotnet-sdk-6.0-bin, dotnet-sdk-preview-bin)
- msbuild (mono-msbuild-git, mono-msbuild)
- alsa-lib (alsa-lib-x205ta) (make)
- freetype2 (freetype2-git, freetype2-v35, freetype2-infinality-remix, freetype2-ultimate5) (make)
- gcc (gccrs-git, gcc-git, gcc11) (make)
- git (git-vfs, git-run-command-patch-git, git-git, git-fc) (make)
- glu (glu-git) (make)
- libglvnd (make)
- libxcursor (make)
- libxi (libxi-git) (make)
- libxinerama (libxinerama-randr-git) (make)
- libxrandr (libxrandr-git) (make)
- mesa (mesa-d3d12, mesa-panfork-git, mesa-steamos, mesa-amdonly-gaming-git, mesa-nightly-nvk-rusticl-intelrt-git, mesa-git, mesa-pvr-vf2, mesa-rusticl-git, mesa-minimal-git, mesa-amber) (make)
- nuget (nuget-nightly) (make)
- pkg-config (pkgconf-git, pkg-config-git, pkgconf) (make)
- pulseaudio (pulseaudio-dummy, pulseaudio-git, pipewire-full-pulse-git, pipewire-common-pulse-git, pipewire-pulse-git, pipewire-pulse) (make)
- rsync (rsync-git, rsync-reflink-git, rsync-reflink) (make)
- scons (make)
- xorg-server-xvfb (xorg-server-xvfb-git) (make)
- yasm (yasm-git) (make)
Latest Comments
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HurricanePootis commented on 2023-09-15 00:57 (UTC)
Nobody should comment any changes for this package, the maintainer will never implement them and this package will remain stale. They just bump pkgver, and that's it. No actual active maintenance of the package. Therefore, I am making
godot-mono-enhanced
, which reflects upstreamgodot
in their build options, and will be packaged with full desktop integration.Catmeow72 commented on 2023-08-03 17:16 (UTC)
I have a patch for the PKGBUILD that allows using CLI arguments on the Godot binary through the wrapper script.
HurricanePootis commented on 2023-03-11 22:36 (UTC)
Hey, there are a few changes that can be made this to this PKGBUILD to improve it's quality.
First, Godot no longer builds with Mono, but now requires dotnet. Regardless, they still call the module mono, but don't be fooled. Furthermore, you listed a lot of depends() in makedepends(). Thirdly, you are building a lot of the thirdparty modules which be instead linked to system libraries, like the official
godot
package does. Fourthly, you are not using all of the godot build options thatgodot
uses, which makesgodot-mono
have different options and experience thangodot
.Below is a patch file to make your PKGBUILD more in line with
godot
, improving the over all quality. It's important to make sure your package of a derivative of an existing package in the official repos is in line with the official PKGBUILD.HurricanePootis commented on 2023-02-14 00:15 (UTC) (edited on 2023-02-14 00:16 (UTC) by HurricanePootis)
Hey, thanks for updating
godot-mono
I think this PKGBUILD could be better if it was based off of
godot
's. As in, the official godot PKGBUILD does a lot to make godot more friendly on archlinux like unbundling dependencies, more extensive build options, etc. I have made a version ofgodot-mono
based off ofgodot
, and it would be totally AOK if you were to use this version.Here is the PKGBUILD
And here is the
godot
launch fileNeko-san commented on 2022-08-04 05:25 (UTC) (edited on 2022-08-04 05:27 (UTC) by Neko-san)
@Rinma It's a C++ source-code error; someone over at Github made a commit for
file_access_unix.cpp
and made the mistake of not returning a value at the end of a functionIt's technically simple to fix, as long as you know what it is this function intended to do properly
Rinma commented on 2022-08-03 07:29 (UTC)
As soon as I find out what this error means and how I can reproduce it, I can try to fix it. But at this moment all builds on my PC and Notebook are working fine, and I don't know what this error means or how to fix it.
Neko-san commented on 2022-07-20 02:10 (UTC)
I also get this same error; can this be fixed, please?
SiriusCrack commented on 2022-07-04 00:04 (UTC) (edited on 2022-07-04 00:09 (UTC) by SiriusCrack)
building gives me this error; on a different file on a different PC, but similar error. Any ideas?
lmariscal commented on 2021-12-17 22:20 (UTC)
Could we add
-j$(nproc)
to the build process?https://docs.godotengine.org/en/latest/development/compiling/compiling_for_linuxbsd.html#compiling
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