Package Details: gpu-screen-recorder-gtk r421.c08811c-2

Git Clone URL: https://aur.archlinux.org/gpu-screen-recorder-gtk.git (read-only, click to copy)
Package Base: gpu-screen-recorder-gtk
Description: Gtk frontend to gpu-screen-recorder, a shadowplay-like screen recorder for Linux. The fastest screen recorder for Linux
Upstream URL: https://git.dec05eba.com/gpu-screen-recorder-gtk
Licenses: GPL-3.0-only
Submitter: DEC05EBA
Maintainer: DEC05EBA
Last Packager: DEC05EBA
Votes: 27
Popularity: 1.45
First Submitted: 2024-11-15 18:41 (UTC)
Last Updated: 2024-11-23 02:36 (UTC)

Pinned Comments

DEC05EBA commented on 2024-11-26 18:52 (UTC)

The aur package gpu-screen-recorder-git was renamed to gpu-screen-recorder. Install gpu-screen-recorder instead or you may experience issues.

Latest Comments

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flxrbr commented on 2023-08-21 22:46 (UTC)

Thank you very much! Love your software.

DEC05EBA commented on 2023-08-21 22:41 (UTC) (edited on 2023-08-21 22:42 (UTC) by DEC05EBA)

@flxbr yeah some video editors cant handle vfr videos properly. Blender and kdenlive can. I'll see if I can solve it instead of adding the option to the gui. I'll see.

flxrbr commented on 2023-08-21 22:36 (UTC)

I'm on AMD / X11. I'm asking because having videos with different fps messes up when making a montage in a video editor.

DEC05EBA commented on 2023-08-21 22:29 (UTC) (edited on 2023-08-21 22:32 (UTC) by DEC05EBA)

@flxbr It happens on amd/intel (or nvidia + wayland) because the videos are in variable framerate format. The fps isn't really 59,96 fps, every frame has different framerate but the overall framerate is close to the given fps. It's behaves pretty much the same as a fps limit in games. There is no option in the gui to change this because it causes issues on some systems (this is something I need to find a fix for). Nvidia shadowplay/xbox gamebar also captures videos in the same variable framerate format. You can use the '-fm cfr' option if you use gpu-screen-recorder command line until it's fixed.

But anyways, it shouldn't cause problems, unless you use outdated software. Video players will pretty much play it at 60 fps, because of how it works.

flxrbr commented on 2023-08-21 22:23 (UTC) (edited on 2023-08-21 22:23 (UTC) by flxrbr)

I noticed when recording at 60fps, sometimes the video recorded is 60fps and sometimes is 59,97fps. Is there a way to record at a fixed 60fps?

creepergd commented on 2023-05-24 00:30 (UTC)

@DEC05EBA Do you do feature requests here or no? I just wanted to suggest possibly making it so you can't open more than one instance at at time (or at least displaying a warning prompt) since opening a second instance breaks it. For context I like to set an application shortcut to alt + z on my keyboard because I came from windows and used shadowplay and that was the keybind to open the overlay.

DEC05EBA commented on 2023-05-13 21:53 (UTC)

@flxbr I dont know. GPU priority is bad in general on amd/intel (mesa) and I cant test it because I believe it works different with integrated graphics (which I only have).

flxrbr commented on 2023-05-13 11:54 (UTC)

Just an update: looks like that FPS fluctuation is happening when the game is fully utilizing the GPU. If I cap the FPS, the fluctuation stops. Is there a way to give your software the priority over the game on GPU usage? Maybe that will fix it.

flxrbr commented on 2023-05-12 22:01 (UTC)

Got it. Let me know if you need me to do tests for you on my hardware.

DEC05EBA commented on 2023-05-12 17:40 (UTC)

That fps fluctuation may be fixable, but I dont own a desktop amd gpu (I only have steam deck which can only record at 1280x800) and I dont own uncharted on pc.