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Package Details: open-hexagon-git 1:2.0.6.r468.g1e2cba71-1
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Git Clone URL: | https://aur.archlinux.org/open-hexagon-git.git (read-only, click to copy) |
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Package Base: | open-hexagon-git |
Description: | Challenging rhythm-based arcade game inspired by Super Hexagon |
Upstream URL: | https://openhexagon.org/ |
Keywords: | game |
Licenses: | custom:non-free, custom:AFL-3.0 |
Conflicts: | open-hexagon |
Provides: | open-hexagon |
Submitter: | gardenappl |
Maintainer: | gardenappl |
Last Packager: | gardenappl |
Votes: | 5 |
Popularity: | 0.006639 |
First Submitted: | 2020-11-02 19:15 (UTC) |
Last Updated: | 2023-05-22 23:37 (UTC) |
Dependencies (13)
- freetype2 (freetype2-qdoledAUR, freetype2-macosAUR, freetype2-gitAUR)
- glew (glew-libepoxyAUR, glew-waylandAUR, glew-osmesa-gitAUR, glew-wayland-gitAUR, glew-gitAUR)
- libsndfile (libsndfile-gitAUR)
- libx11 (libx11-gitAUR)
- libxcursor
- libxrandr (libxrandr-gitAUR)
- openal (openal-gitAUR)
- zenity (qarma-gitAUR, zenity-gtk3AUR, zenity-gitAUR)
- cmake (cmake-gitAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- mesa (mesa-gitAUR, amdonly-gaming-mesa-gitAUR, mesa-minimal-gitAUR, mesa-amber) (make)
- discord (discord-electron-openasar-gitAUR, discord_arch_electronAUR, discord-electron-openasarAUR) (optional) – Discord Rich Presence support
- steam (optional) – integration for those who own the game on Steam
Latest Comments
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gardenappl commented on 2021-05-09 18:23 (UTC)
@zer0def Thanks for notifying me, I found that I still had to symlink config.json and the other files, otherwise the config file is read-only.
zer0def commented on 2021-05-05 07:24 (UTC)
Vittorio recently made a bunch of shuffling in-repo, which breaks packaging of .json files, so this should make it work again: https://github.com/zer0def/PKGBUILDs/commit/cb729238d09b9eecadc7537a3d86f7db7b2a2b21.patch
gardenappl commented on 2021-04-29 17:11 (UTC)
@zer0def Fair enough, thanks for the patches.
zer0def commented on 2021-04-28 13:17 (UTC) (edited on 2021-04-28 18:44 (UTC) by zer0def)
@gardenappl The idea was to make sure that the game always launch from the rootfs it was installed in without changing current workdir (which is an illusion, considering
ln -s "$(ls -1r /usr/lib/libluajit-*.so | head -n1)" libluajit.so
, but I haven't found a better way of fuzzy-matching the localized symlink to whatever is the latest version of possibly multiplelibluajit.so
installed on that rootfs).TL;DR: Yes, but I was a dumbass about it, here's a correction: https://github.com/zer0def/PKGBUILDs/commit/1dd4f50c20b63ff1cea178dbb667ba73539cec82.patch
gardenappl commented on 2021-04-28 06:07 (UTC)
@zer0def is there a good reason to use relative paths in the open-hexagon launch script? It doesn't work if the user runs it while not in /usr/bin
gardenappl commented on 2021-04-26 15:41 (UTC)
@zer0def Patch accepted, thanks a lot.
I had to do a --cleanbuild on my system to get it work but that might be a result of me messing around.
zer0def commented on 2021-04-25 19:04 (UTC)
Fixed issues with LuaJIT resolution and just general issues stemming from localized linking, instead of linking to system libraries: https://github.com/zer0def/PKGBUILDs/commit/73b78fa03e95f3ef37f55c74ac94fd33e4155514.patch
gardenappl commented on 2020-11-07 13:25 (UTC)
@djmattyg007 Fixed. While I'm at it, also added Steam and Discord as optdepends.
djmattyg007 commented on 2020-11-07 04:59 (UTC)
I wasn't able to run open-hexagon without having sfml installed, so I suspect it's more than just a make dependency.
gardenappl commented on 2020-11-03 07:29 (UTC) (edited on 2020-11-03 07:30 (UTC) by gardenappl)
Right, forgot about that.
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