As a temporary workaround until the package is updated change:
appstreamcli validate "build/dev.lizardbyte.app.Sunshine.metainfo.xml"
to
appstreamcli validate --no-net "build/dev.lizardbyte.app.Sunshine.metainfo.xml"
| Git Clone URL: | https://aur.archlinux.org/sunshine.git (read-only, click to copy) |
|---|---|
| Package Base: | sunshine |
| Description: | Self-hosted game stream host for Moonlight |
| Upstream URL: | https://app.lizardbyte.dev/Sunshine |
| Licenses: | GPL-3.0-only |
| Submitter: | hadogenes |
| Maintainer: | LizardByte |
| Last Packager: | LizardByte |
| Votes: | 83 |
| Popularity: | 2.17 |
| First Submitted: | 2021-04-26 11:33 (UTC) |
| Last Updated: | 2026-07-24 02:28 (UTC) |
As a temporary workaround until the package is updated change:
appstreamcli validate "build/dev.lizardbyte.app.Sunshine.metainfo.xml"
to
appstreamcli validate --no-net "build/dev.lizardbyte.app.Sunshine.metainfo.xml"
-- Build files have been written to: /home/hurricane/sunshine/src/build
W: dev.lizardbyte.app.Sunshine:20: url-not-reachable
https://docs.lizardbyte.dev/projects/sunshine/latest/md_docs_2troubleshooting.html -
Unexpected status code: 429
W: dev.lizardbyte.app.Sunshine:21: url-not-reachable
https://docs.lizardbyte.dev/projects/sunshine - Unexpected status code: 429
I: dev.lizardbyte.app.Sunshine:26: description-first-word-not-capitalized
✘ Validation failed: warnings: 2, infos: 1, pedantic: 1
Hey, I am currently unable to build this package, both on my system and in a clean chroot.
Going to those URLs, they seem to behind a cloudflare protection thing.
@Neurofibromin When updating/changing CUDA, you need to reboot to reload env vars, otherwise NVCC_CCBIN and CUDA_PATH isn't set properly and that causes it to use the wrong gcc version. It should use gcc15 and only gcc15.
This is incompatible with anything older than nvidia-580xx. Lower driver versions use CUDA 12.9. CUDA 12.9 is incompatible with gcc15. gcc15 is hardcoded.
The only way this can compile is against CUDA 13+. With the mismatching CUDA on the driver (12.x) and at compile-time (13+), it crashes at trying to create encoder, something about a "no kernel image is available for execution on the device".
A workaround without editing PKGBUILD is simply deleting the CUDA package and building without it. It works fine for me. AFAIK (plus I asked) it's only used for NvFBC, which doesn't even work on anything lower than 585.
fails to build after update to gcc 16
@Xarth
It does seem like this package puts udev rules already in /usr/lib/udev/rules.d/60-sunshine.rules, so you most likely don't have to add your own rules in /etc/udev/rules.d to get input working again.
I also ran into permissions issues today and all I had to do was add myself to the input group to get things working again.
So let me see if I get this correctly:
According to the previous logic, if the if [[ "${_use_cuda::1}" == "t" ]] block read as true (which would mean either that CUDA has been detected as installed on the system or that the user has manually set _use_cuda to true) then CUDA would be added both to the makedepends array and to the optdepends array, so the build would pull it in as a make dependency. This would work perfectly fine even on an AMD system, even if CUDA would obviously be a no go during runtime.
According to the new logic in the latest PKGBUILD, if the if [[ "${_use_cuda::1}" == "t" ]] block reads as true then CUDA is now only added to the optdepends array but not to the makedepends array. This means that if I set _use_cuda to true, the build will fail because CUDA is no longer getting pulled as a make dependency but SUNSHINE_ENABLE_CUDA and CUDA_FAIL_ON_MISSING are still set to ON - in other words, building with CUDA will only work if and only if I have CUDA preinstalled on my system.
Why was this change implemented in such a way that it breaks the previously working procedure?
I'm asking out of curiosity; I'm on an AMD system so this doesn't affect me in the slightest.
Pinned Comments
LizardByte commented on 2025-09-09 01:59 (UTC)
This package is automatically synced from https://github.com/LizardByte/pacman-repo
GitHub provides the ability for anyone to contribute fixes/improvements instead of only one maintainer. Please submit fixes, issues, etc. on GitHub.
Temporary build fixes for stable version should be submitted to https://github.com/LizardByte/pacman-repo
Permanent fixes that should persist with future versions should also be submitted to https://github.com/LizardByte/Sunshine