@wolfyrion no. File size would be about 30 gigs+. It is impractical to store that with free storage. UE is pretty much intended for a professional workstation. You might not meet the system requirements if it takes that long to compile.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.97 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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zerophase commented on 2019-10-02 14:34 (UTC)
wolfyrion commented on 2019-09-30 09:37 (UTC)
Any chance to get a bin file? It takes hours and hurts the CPU to install UE.
This is the only reason I am using Unity.
Thank you very much for your time and effort.
zerophase commented on 2019-09-06 22:48 (UTC)
Currently building 4.23 if it builds successfully I'll update the package.
html5-build.patch was removed as it no longer applies. If anyone needs an html5 build submit a patch. Ideally, one that will be accepted by upstream as well.
eyupgurel commented on 2019-06-25 09:06 (UTC) (edited on 2019-06-25 09:06 (UTC) by eyupgurel)
@zerophase sequence of operations defined in this package ran perfectly. I had an issue with the sound with my previous compilation. But with your package I have no issue whatsoever. I greatly appreciate for your time an effort invested.
zerophase commented on 2019-06-23 15:34 (UTC) (edited on 2019-06-23 17:37 (UTC) by zerophase)
@eyupgurel I have a patch working for fixing shadowing issues with clang 8. That should significantly speed up compilation times. I can have that out in a couple of hours. Looks like Epic is backlogging and might not get to my patch in awhile. If anyone see any potential issues with the patch please let me know.
eyupgurel commented on 2019-06-23 12:25 (UTC)
I have installed dependencies listed here. git cloned and compiled UE4 4.22.3 version from Unreal Engine account. No issues so far I can develop, build and compile my games without any issue so far.
ruestique commented on 2019-04-29 05:34 (UTC) (edited on 2019-04-29 05:34 (UTC) by ruestique)
@diogobaeder bin packages doesn't require compiling ;)
but it has a reason for that
like what? I always curious, and my only thought - is just because of poor, not optimized, code base, they pay money, and some folks do their job, meanwhile Godot have to make all nice and dandy =)
As for me I chose Unreal for the tech and AAA picture, but Godot working on that, and we will get it eventually. We already have better physics engine, so yeah, FLOSS win ;)
btw with GDNative you can write plugins and low level stuff with almost any language, Nim for example great Python like alternative of ugliest ++
Eremiell commented on 2019-04-28 22:41 (UTC)
Any progress on fixing 4.22 for clang 8? Just curious about development and potentially time estimation, if any. Any kind of help you could use?
diogobaeder commented on 2019-04-28 22:16 (UTC)
@ruestique most packages (if not all) in the AUR have to be compiled, Unreal Engine is no different from that, however I get your point, it's huge, but it has a reason for that.
If I had to keep using Windows just for Unreal I would probably opt by sticking to Godot - which is pretty neat, by the way! The only reasons I'm learning/using Unreal are, it's easier to import models from proprietary 3D software, I can achieve more polished results with it and I have a motivation to learn C++ again (which I stopped learning many years ago when I migrated to other languages). In terms of ease of use and learning curve, and of giving user pleasure, though, Godot is much better.
ruestique commented on 2019-04-28 09:41 (UTC)
@diogobaeder double meh.... it's still looks unnatural now for me, like going against the flow of the river, 25Gb and 8 hours(downloading from github is very slow) of compile time — just don't worse it
let epic making movies with INDUSTRIAL STANDARD environment..
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.