Package Details: unvanquished 0.54.1-1

Git Clone URL: https://aur.archlinux.org/unvanquished.git (read-only, click to copy)
Package Base: unvanquished
Description: A team-based, fast-paced, fps/rts hybrid game which pits aliens against humans.
Upstream URL: https://www.unvanquished.net
Licenses: GPL3
Conflicts: unvanquished-git
Provides: unvanquished
Submitter: Viech
Maintainer: Viech
Last Packager: Viech
Votes: 61
Popularity: 0.000021
First Submitted: 2012-07-24 13:59 (UTC)
Last Updated: 2023-12-11 06:55 (UTC)

Latest Comments

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munzirtaha commented on 2014-05-10 02:41 (UTC)

==> Starting build()... -- Downloading dependencies from 'http://vanquished.zapto.org/~amanieu/unvanquished_deps/linux64-1.tar.bz2' -- [download 100% complete] -- Download completed successfully CMake Error: Problem with archive_read_open_file(): Unrecognized archive format CMake Error: Problem extracting tar: /tmp/unvanquished/src/Unvanquished-archlinux-0.27.2-2/CMakeFiles/linux64-1.tar.bz2 CMake Error at CMakeLists.txt:1035 (message): Could not extract linux64-1.tar.bz2 % cat /tmp/unvanquished/src/Unvanquished-archlinux-0.27.2-2/CMakeFiles/linux64-1.tar.bz2 <title>Blocked URL</title><iframe frameborder='0' width='100%' height='100%' src='http://84.235.120.56/blocked.html'>This page is blocked</iframe> Is this safe? Why can't unvanquished upload its core files to a more reputable server?

Viech commented on 2014-05-06 01:56 (UTC)

Sorry for the delay, I was holding back since there were issues with the release, which are still present in the current packages and aren't solved upstream either. In short, if you want to load a map or run a server locally, you will need to pass »+set vm_game 2« as a command line argument to the binary or launcher in question, otherwise the program will use the default option of 0 and crash. This should be fixed shortly in version 0.27.1, otherwise I will hack this workaround into the launcher scripts of 0.27.0-2, so either way the package should be fully functional in a few days. Pyromaniac, I couldn't reproduce your issue when testing with the latest freetype and cmake versions shortly after your post. If this continues to be a problem, please get in touch with me.

mburakov commented on 2014-04-27 11:42 (UTC)

Not buildable at the moment. To fix, find cmake commandline in PKGBUILD and add the following *before* dot (last arg on commandline): "-D CMAKE_CXX_FLAGS=-I/usr/include/freetype2"

Viech commented on 2014-02-03 04:54 (UTC)

WorMzy, I added 'git' back to makedepends and enclosed directory variables in double quotes. However, I couldn't confirm what you reported about file permissions. All of them are explicitly set in the PKGBUILD to world-readable. »pacman -Ql unvanquished|awk '{print $2}'|xargs -I. ls -ld .« confirmed that this works for me.

Viech commented on 2014-01-21 03:35 (UTC)

Thanks, I'm going to look into all that for the next alpha release.

WorMzy commented on 2014-01-19 00:33 (UTC)

==> Extracting sources... -> Creating working copy of Unvanquished git repo... /usr/bin/makepkg: line 583: git: command not found Please add 'git' to the makedepends array. Also, please change the permissions on the files in the source array to world readable (run 'chmod +r' on them). As it stands, 'unvanquished-tty.sh', and 'unvanquished.conf' are only readable by the owner, and 'unvanquished-update-paks.sh', 'unvanquished.desktop', 'unvanquished.install', and 'unvanquished.sh' are only readable by the owner and group. This causes problems when using devtool clean chroot scripts in extra/, as the files cannot be read by the 'nobody' user, so don't even pass the md5sum verification. Also, please enclose all instances of 'srcdir' or 'pkgdir' in double quotes, to avoid any problems with directories with spaces in their names. Cheers.

Viech commented on 2013-12-03 21:57 (UTC)

ctown.myth, I added the new dependency 'opusfile' as of 0.22.0-2, try building again. eca, there has been a hotfix release a few hours ago (game version 0.22.1), check if this solves your issue. If it persists please report it on github as we might drop support for SDL1 at some point in the future.

eca commented on 2013-12-03 01:30 (UTC)

Built fine for me, but pressing any mouse button in game causes the view to look down. Work around: add "-D USE_SDL2=0" to the cmake line.

ctown.myth commented on 2013-12-02 04:39 (UTC)

Just saw your comment Viech, I've posed a new issue on github, however I'm leaving my comment for Googles' bots incase anyone searches. Here's the direct link: https://github.com/Unvanquished/Unvanquished/issues/273