Package Details: unvanquished 0.55.1-1

Git Clone URL: https://aur.archlinux.org/unvanquished.git (read-only, click to copy)
Package Base: unvanquished
Description: A team-based, fast-paced, fps/rts hybrid game that pits aliens against humans
Upstream URL: https://www.unvanquished.net
Licenses: GPL-3.0-or-later
Conflicts: unvanquished-git
Provides: unvanquished
Submitter: Viech
Maintainer: Viech
Last Packager: Viech
Votes: 61
Popularity: 0.000000
First Submitted: 2012-07-24 13:59 (UTC)
Last Updated: 2024-11-03 16:39 (UTC)

Latest Comments

« First ‹ Previous 1 2 3 4 5 6 Next › Last »

ctown.myth commented on 2013-12-02 04:30 (UTC)

CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message): Could NOT find Opus (missing: OPUS_INCLUDE_DIR) Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE) cmake/FindOpus.cmake:73 (FIND_PACKAGE_HANDLE_STANDARD_ARGS) CMakeLists.txt:1132 (find_package) CMakeOutput.log: http://pastebin.com/bbcWFPtN (expires in two weeks)

Viech commented on 2013-11-03 20:23 (UTC)

I rewrote most of the package. YOU WILL NEED »pacman --force« TO UPGRADE. From the changelog: - /usr/(lib|share) and /var/lib are is used instead of /opt, /etc and /var/lib are used instead of /srv. - makepkg's git capability is used instead of manually cloning the repository. - init support has been removed. Unfortunately there wasn't much I could do about the conflicting icon file, which was previously installed using xdg-icon-resource inside post_install. pre_upgrade apparently runs after the filesystem conflict checks and couldn't be used to delete the file automatically.

Viech commented on 2013-09-14 15:47 (UTC)

I'll redirect that to one of our renderer wizards and see if he can get that fixed. For the future it might be wise to post bugs in the compile process on our issue tracker ( https://github.com/Unvanquished/Unvanquished/issues ) or the troubleshooting section of our forums ( http://unvanquished.net/forum/viewforum.php?f=6 ) as long as you don't expect a missing dependency to be the cause, since my abilites to fix bugs in the actual game are limited.

cesarramsan commented on 2013-09-14 08:15 (UTC)

I am trying to build but I get the following error: Linking C shared library librendererGL.so /usr/bin/ld: CMakeFiles/renderer.dir/src/engine/renderer/tr_animation.c.o: relocation R_X86_64_32S against `tr' can not be used when making a shared object; recompile with -fPIC CMakeFiles/renderer.dir/src/engine/renderer/tr_animation.c.o: could not read symbols: Bad value collect2: error: ld returned 1 exit status make[2]: *** [librendererGL.so] Error 1 make[1]: *** [CMakeFiles/renderer.dir/all] Error 2 Linking CXX executable daemonded [ 31%] Built target server make: *** [all] Error 2 ==> ERROR: A failure occurred in build(). Aborting... The full log at: http://pastebin.com/STkYgkft I modified the build mode from Release to Debug but it still does not compile. Am I missing any library?

Viech commented on 2013-09-11 18:56 (UTC)

RunningDroid, we had such an issue in the past. The reason was that GCC optimization was changed in a way that a part of the Quake virtual machine toolchain (e.g. q3rcc, but I think last time it was q3cpp) was compiled in a way that lead to a crash and the calling program (q3lcc) threw that glorious descriptive error message. The issue was fixed with this commit: https://github.com/Unvanquished/Unvanquished/commit/836e85e2087401b9d86a9ee83769d63891076fae I just did a full update and Unvanquished compiles just fine here. You should try to update your system and compile Unvanquished from a clean clone. If that doesn't help try to modify CmakeList.txt so that compiler optimization isn't used (alternatively you can set the build type from "Release" to "Debug" via cmake).

RunningDroid commented on 2013-09-10 16:16 (UTC)

I ran into this issue when trying to build this package or unvanquished-git: Building CXX object CMakeFiles/glsl/CMakeFiles/glsl_optimizer.dir/src/glsl/lower_clip_distance.cpp.o /tmp/tmp.s5WwRTgeVU/unvanquished/src/Unvanquished-0.19.0/lcc/q3lcc: fatal error in /tmp/tmp.s5WwRTgeVU/unvanquished/src/Unvanquished-0.19.0/lcc/q3rcc make[2]: *** [CMakeFiles/gppgame-qvm.dir/g_main.asm] Error 1 make[1]: *** [CMakeFiles/gppgame-qvm.dir/all] Error 2 make[1]: *** Waiting for unfinished jobs.... full makepkg log: http://sprunge.us/CVFV

jffstone commented on 2013-08-08 08:36 (UTC)

this game needs more players

Viech commented on 2013-07-14 13:03 (UTC)

I think it looks cleaner if the game doesn't spawn a console. If you want to have one because your game crashes on startup you could always spawn one manually. On the other hand there is crashlog.txt and the ingame console. I guess the ncurses "frontend" is really just useful for server administrators in combination with screen.

someoneelse123 commented on 2013-07-08 23:28 (UTC)

How about adding xterm -e to unvanquished.desktop, so console can be used even if game is launched from launcher/menu ?