@icedream that looks like an issue in the mpv package? or am I wrong. I'll try reporting it. I'll add it as a dependency until that is fixed, thanks :)
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Package Details: vr-video-player-git r130.ed44145-1
Package Actions
Git Clone URL: | https://aur.archlinux.org/vr-video-player-git.git (read-only, click to copy) |
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Package Base: | vr-video-player-git |
Description: | A virtual reality video player for Linux |
Upstream URL: | https://git.dec05eba.com/vr-video-player |
Keywords: | openvr steamvr video-player vr |
Licenses: | BSD |
Conflicts: | vr-video-player |
Provides: | vr-video-player |
Submitter: | DEC05EBA |
Maintainer: | DEC05EBA |
Last Packager: | DEC05EBA |
Votes: | 6 |
Popularity: | 0.002552 |
First Submitted: | 2020-04-16 01:18 (UTC) |
Last Updated: | 2023-12-01 19:20 (UTC) |
Dependencies (9)
- glew (glew-libepoxyAUR, glew-gitAUR, glew-waylandAUR, glew-osmesa-gitAUR, glew-wayland-gitAUR)
- glm (gliAUR, glm-gitAUR)
- libx11 (libx11-gitAUR)
- libxcomposite
- libxfixes
- mpv (mpv-semifull-gitAUR, mpv-light-pulseAUR, mpv-vapoursynthAUR, mpv-vapoursynth-gitAUR, mpv-amd-full-gitAUR, mpv-kitty-gitAUR, mpv-cacaAUR, mpv-gitAUR, mpv-fullAUR, mpv-build-gitAUR, mpv-full-gitAUR, mpv-full-build-gitAUR)
- openvr (openvr-gitAUR)
- sdl2 (sdl2-gitAUR)
- xdotool (xdotool-gitAUR)
Required by (2)
- steamtinkerlaunch (requires vr-video-player) (optional)
- steamtinkerlaunch-git (requires vr-video-player) (optional)
Sources (1)
DEC05EBA commented on 2023-01-21 20:51 (UTC) (edited on 2023-01-21 21:13 (UTC) by DEC05EBA)
icedream commented on 2023-01-21 05:46 (UTC)
While the package lists mpv as a dependency, it seems the build of this package triggers this error message directly:
Package ffnvcodec was not found in the pkg-config search path.
Perhaps you should add the directory containing `ffnvcodec.pc'
to the PKG_CONFIG_PATH environment variable
Package 'ffnvcodec', required by 'mpv', not found
A dependency on ffnvcodec-headers
would resolve this.
DEC05EBA commented on 2022-10-22 11:05 (UTC)
@frat Your vr headset might not be started or something. Do steamvr games in steam work for you? (there are some free steamvr games you can try). Anyways that's a general steamvr issue that you should report here instead: https://github.com/ValveSoftware/SteamVR-for-Linux/blob/master/README.md
frat commented on 2022-10-22 10:57 (UTC)
@DEC05EBA thank you.steam is installed and new problem now. ~/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrmonitor: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory
DEC05EBA commented on 2022-10-22 04:25 (UTC) (edited on 2022-10-22 04:25 (UTC) by DEC05EBA)
@frat Your vr install is probably broken (or you haven't installed SteamVR driver in steam). Does SteamVR work in steam games for you?
frat commented on 2022-10-22 03:57 (UTC) (edited on 2022-10-22 04:02 (UTC) by frat)
error: Unable to read VR Path Registry from ~/.config/openvr/openvrpaths.vrpath Unable to init VR runtime: Installation path could not be located (110)
mamusr commented on 2022-10-07 15:50 (UTC)
@DEC05EBA,
I will contact you with the details at your email. Thanks again.
DEC05EBA commented on 2022-10-07 15:05 (UTC) (edited on 2022-10-07 15:09 (UTC) by DEC05EBA)
@mamusr I tested on kde and I have a nvidia graphics card and all those options work for me. Can you email me at
dec05eba at protonmail dot com
and then I can help you better? Also what vr headset are you using? did vr-video-player work for you sometime before? what program did you try to focus with --follow-focused?
mamusr commented on 2022-10-07 04:21 (UTC)
The plane option does not work either
Like follow-focused, it says 0 joysticks are available Picks up a window id before throwing a segmentation fault
Pinned Comments
DEC05EBA commented on 2022-10-02 05:50 (UTC) (edited on 2022-10-02 14:39 (UTC) by DEC05EBA)
vr-video-player can now play video in vr directly without capturing a window by using the --video option. There is no gui yet for it. You can move backward/forward in the video with left/right arrow keys and pause with space (when the vr window is focused). This is mainly meant to be an option when your main monitor is smaller than the video you want to record in which case capturing it as a window is a bit troublesome.