Package Details: warzone2100-git r15440.ca2727322-1

Git Clone URL: https://aur.archlinux.org/warzone2100-git.git (read-only, click to copy)
Package Base: warzone2100-git
Description: 3D realtime strategy game on a future Earth (Git version)
Upstream URL: http://wz2100.net/
Keywords: game
Licenses: GPL
Conflicts: warzone2100
Provides: warzone, warzone-svn, warzone2100, warzone2100-beta
Submitter: disastro
Maintainer: disastro
Last Packager: disastro
Votes: 9
Popularity: 0.000021
First Submitted: 2010-11-28 08:49 (UTC)
Last Updated: 2020-07-07 13:00 (UTC)

Latest Comments

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ccorn commented on 2022-04-06 10:52 (UTC) (edited on 2022-04-06 12:24 (UTC) by ccorn)

Update source, makedepends; fix build, package:

--- a/PKGBUILD
+++ b/PKGBUILD
@@ -10,16 +10,34 @@ arch=('i686' 'x86_64')
 url="http://wz2100.net/"
 license=('GPL')
 depends=('qt5-script' 'sdl2' 'libtheora' 'openal' 'libvorbis' 'physfs' 'ttf-dejavu' 'glew' 'fribidi' 'xorg-xrandr' 'miniupnpc' 'libsodium')
-makedepends=('zip' 'unzip' 'git' 'asciidoc' 'cmake' 'ninja')
+makedepends=('zip' 'unzip' 'git' 'cmake' 'ninja' 'asciidoctor' 'vulkan-headers' 'shaderc')
 provides=('warzone' 'warzone2100' 'warzone-svn' 'warzone2100-beta')
 conflicts=('warzone2100')
 source=('git+https://github.com/Warzone2100/warzone2100.git'
+        'git+https://github.com/Warzone2100/data-texpages.git'
+        'git+https://github.com/Warzone2100/data-music.git'
+        'git+https://github.com/past-due/EmbeddedJSONSignature.git'
+        'git+https://github.com/SRombauts/SQLiteCpp.git'
+        'git+https://github.com/HowardHinnant/date.git'
+        'git+https://github.com/past-due/discord-rpc.git'
+        'git+https://github.com/fmtlib/fmt.git'
         'git+https://github.com/g-truc/glm.git'
+        'git+https://github.com/past-due/launchinfo.git'
         'git+https://github.com/miniupnp/miniupnp.git'
-        'git+https://github.com/BrianGladman/sha.git'
+        'git+https://github.com/google/re2.git'
+        'git+https://github.com/cameron314/readerwriterqueue.git'
         'git+https://github.com/JuliaStrings/utf8proc.git'
         'git+https://github.com/nemtrif/utfcpp.git')
 sha256sums=('SKIP'
+            'SKIP'
+            'SKIP'
+            'SKIP'
+            'SKIP'
+            'SKIP'
+            'SKIP'
+            'SKIP'
+            'SKIP'
+            'SKIP'
             'SKIP'
             'SKIP'
             'SKIP'
@@ -35,19 +53,29 @@ prepare() {
   cd "$srcdir/$_gitname"

   git submodule init
+  git config submodule.data/base/texpages.url "$srcdir/data-texpages"
+  git config submodule.data/music.url "$srcdir/data-music"
+  git config submodule.3rdparty/EmbeddedJSONSignature.url "$srcdir/EmbeddedJSONSignature"
+  git config submodule.3rdparty/SQLiteCpp.url "$srcdir/SQLiteCpp"
+  git config submodule.3rdparty/date.url "$srcdir/date"
+  git config submodule.3rdparty/discord-rpc.url "$srcdir/discord-rpc"
+  git config submodule.3rdparty/fmt.url "$srcdir/fmt"
   git config submodule.3rdparty/glm.url "$srcdir/glm"
+  git config submodule.3rdparty/launchinfo.url "$srcdir/launchinfo"
   git config submodule.3rdparty/miniupnp.url "$srcdir/miniupnp"
-  git config submodule.3rdparty/sha.url "$srcdir/sha"
+  git config submodule.3rdparty/re2.url "$srcdir/re2"
+  git config submodule.3rdparty/readerwriterqueue.url "$srcdir/readerwriterqueue"
   git config submodule.3rdparty/utf8proc.url "$srcdir/utf8proc"
   git config submodule.3rdparty/utfcpp.url "$srcdir/utfcpp"
   git submodule update
 }

 build() {
-  cmake -B build -S "$_gitname" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr -GNinja ../warzone2100
+  cmake -B build -S "$_gitname" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr -GNinja
   ninja -C build
 }

 package() {
   DESTDIR="$pkgdir" ninja -C build install
+  rm -f "$pkgdir/usr/bin/.portable"     # https://github.com/Warzone2100/warzone2100/issues/2645
 }

gameslayer commented on 2021-03-02 23:53 (UTC)

Can you add aarch64 to the pkgbuild build file please

arch=('i686' 'x86_64' 'armv7h' 'aarch64')

disastro commented on 2020-07-07 13:02 (UTC)

CMake and Ninja now used for building as per upstream, please report any issues

commented on 2020-03-11 05:14 (UTC)

configure: error: *** This build toolchain is deprecated (and will be removed) - please use the CMake build toolchain. (If you really want to ignore this for now, specify: --enable-promise-to-use-cmake) ***

It seems warzone2100 isn't going to use autotools anymore, and has switched to CMake. The package should be updated for that.

Forgon commented on 2018-03-21 11:36 (UTC) (edited on 2019-06-09 10:15 (UTC) by Forgon)

After fetching the source code repository, it is necessary to execute git submodule update --init --recursive within it.

The PhysFS patches are out-of-date and should be removed. Also, support for the Qt backend has been deprecated in favor of SDL.

disastro commented on 2018-01-10 10:59 (UTC)

@Forgon Thank you for the suggestions. Not using https for git is a remnant from the past, I'll change that.

As for the debugging, I've thought about this long and hard already and also discussed this in IRC and this is the way I am happy with for now. makepkg will strip debug symbols by default, and the package, even if -git, isn't meant to be a debug package. Anyone can remove --disable-debug themselves and add the necessary makepkg options when they need debugging.

Forgon commented on 2018-01-10 08:32 (UTC) (edited on 2018-01-10 08:35 (UTC) by Forgon)

Thank you for your improvements, disastro.

I further suggest:

  • replace 'git' with 'git+https' for the source

  • remove the '--disable-debug' option for the configure script (this package is for testing, no one plays the latest builds online)

disastro commented on 2018-01-09 13:57 (UTC) (edited on 2018-01-09 13:59 (UTC) by disastro)

I've replaced my horrible physfs patch with the patchset at http://developer.wz2100.net/ticket/4693

Config directory moves because of that again from ~/.local/share/.warzone2100-master to ~/.warzone2100-master

Sorry for the inconvenience. I've also updated the dependencies

EndlessEden commented on 2017-11-06 08:50 (UTC) (edited on 2017-11-06 09:34 (UTC) by EndlessEden)

Disabled Debug works... but there is a "Relaxed" option. that still builds with debug options, but ignores warnings. Please consider this, and i use the debug ingame menu, for testing maps and changes, im pushing upstream. --- Also, i was using native. I specified "Piledriver" in my comment instead of "bdver2", by mistake. i havent used the platform specific flag, in a long time. so i had forgotten. I avoid Generic because i see a measurable 31% decrease in performance. As well as a 11% decrease from -O2, vs -03 or -fast. - Which may seem fine to you, but im working on a mod and every little bit helps...

disastro commented on 2017-11-05 07:40 (UTC) (edited on 2017-11-05 08:08 (UTC) by disastro)

Hello EndlessEden, Me and a couple of people ran multiple builds of the package and couldn't replicate your build failure unfortunately. The only time we could break the build on a different error was by using clang instead of clang++, so make sure your CXX is set to clang++. clang++ (03) worked with both debugging enabled or disabled while g++ still fails on that unitialized error if using O3 with debugging. EDIT2: Actually seems it's just gcc that can't use piledriver because such mtune setting doesn't seem to exist? clang just ignores it? (I could only test march=native or mtune=generic and couldn't test piledriver personally but the people on IRC did and it built fine for them even on clang++, with only -fno-plt as an extra CFLAG to yours.) What I suggest based on the build error and our testbuilds is try with either g++ or mtune=generic although it's hard to say if that will fix anything since I am not sure of the other changes to your system. I want to remind you that Arch uses g++ and O2 by default so it's all extra if a package builds with special flags. That being said I am unsure why the CFLAGS, while unsupported, work on the system or two tried on IRC and not on yours. EDIT: PS. Based on some of the discussions on IRC I've decided to --disable-debug for everyone and trust that the makepkg debugging build works if one enables it.