@uint2048_t yes, sound effects work in both case (menu selection, crowd cheering, wall collision, getting/firing a weapon...)
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Package Details: wipeout-rewrite-git 90702ce-1
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Git Clone URL: | https://aur.archlinux.org/wipeout-rewrite-git.git (read-only, click to copy) |
---|---|
Package Base: | wipeout-rewrite-git |
Description: | A re-implementation of the 1995 PSX game wipEout |
Upstream URL: | https://github.com/phoboslab/wipeout-rewrite |
Keywords: | game opengl sdl wipeout |
Licenses: | custom |
Submitter: | uint2048_t |
Maintainer: | uint2048_t |
Last Packager: | uint2048_t |
Votes: | 1 |
Popularity: | 0.24 |
First Submitted: | 2023-08-26 23:06 (UTC) |
Last Updated: | 2023-11-26 05:25 (UTC) |
Dependencies (6)
- glew (glew-libepoxyAUR, glew-gitAUR, glew-waylandAUR, glew-osmesa-gitAUR, glew-wayland-gitAUR)
- sdl2 (sdl2-gitAUR)
- cmake (cmake-gitAUR) (make)
- gcc (gccrs-gitAUR, gcc-gitAUR, gcc11AUR) (make)
- git (git-vfsAUR, git-run-command-patch-gitAUR, git-gitAUR, git-fcAUR) (make)
- imagemagick (graphicsmagick-imagemagick-compatAUR, imagemagick-gitAUR, imagemagick-full-gitAUR, imagemagick-fullAUR) (make)
Required by (0)
Sources (4)
Latest Comments
Dreamkey commented on 2023-11-28 22:07 (UTC)
uint2048_t commented on 2023-11-26 23:40 (UTC)
@dreamkey, do the sound effects work?
Dreamkey commented on 2023-11-26 22:46 (UTC) (edited on 2023-11-26 22:46 (UTC) by Dreamkey)
@uint2048_t I'm still having trouble to have music because of relative paths.
If I'm using the .desktop or run "/opt/wipeout-rewrite/wipegame" I don't have music, but running "cd /opt/wipeout-rewrite && wipegame" shows the intro movie and plays music.
Should I open an issue on the project's github?
fixeria commented on 2023-11-26 10:59 (UTC)
@uint2048_t thanks for updating the package!
I've got an email notification with a question from you, but looks like you edited it and the question is no longer relevant. Anyways, I confirm that building with cmake also produces a binary with working sound.
uint2048_t commented on 2023-11-26 01:08 (UTC) (edited on 2023-11-26 05:26 (UTC) by uint2048_t)
I refactored the PKGBUILD
to use cmake
instead. Seems to have fixed the sound effects/music issue. I also set the build flag PATH_USERDATA
to $HOME
so that save.dat
is written to the user's home directory. You will need to move the save.dat
in /opt/wipeout-rewrite
to your home dir if you installed the package previously.
fixeria commented on 2023-11-20 07:52 (UTC)
FYI, I got the musing working by doing make sokol
instead of make sdl
.
fixeria commented on 2023-11-20 07:40 (UTC)
@Dreamkey I can confirm I am also getting no music (with pipewire/wireplumber).
Though, I can play the files in /opt/wipeout-rewrite/wipeout/music/
using:
Dreamkey commented on 2023-09-27 20:33 (UTC) (edited on 2023-09-27 20:33 (UTC) by Dreamkey)
Hello, I don't have any music when I'm playing, though the SFX does work.
I'm only using ALSA, I tried to install pulseaudio but it didn't change anything.
I checked inside the settings and it's set at 50% (the default); if I manually change the music from the menu during a race I can see "open music track X" on the terminal, but that's it.
Pinned Comments
uint2048_t commented on 2023-11-26 01:08 (UTC) (edited on 2023-11-26 05:26 (UTC) by uint2048_t)
I refactored the
PKGBUILD
to usecmake
instead. Seems to have fixed the sound effects/music issue. I also set the build flagPATH_USERDATA
to$HOME
so thatsave.dat
is written to the user's home directory. You will need to move thesave.dat
in/opt/wipeout-rewrite
to your home dir if you installed the package previously.