Package Details: wipeout-rewrite-git 90702ce-1

Git Clone URL: https://aur.archlinux.org/wipeout-rewrite-git.git (read-only, click to copy)
Package Base: wipeout-rewrite-git
Description: A re-implementation of the 1995 PSX game wipEout
Upstream URL: https://github.com/phoboslab/wipeout-rewrite
Keywords: game opengl sdl wipeout
Licenses: custom
Submitter: None
Maintainer: None
Last Packager: None
Votes: 2
Popularity: 0.012866
First Submitted: 2023-08-26 23:06 (UTC)
Last Updated: 2023-11-26 05:25 (UTC)

Pinned Comments

<deleted-account> commented on 2023-11-26 01:08 (UTC)

I refactored the PKGBUILD to use cmake instead. Seems to have fixed the sound effects/music issue. I also set the build flag PATH_USERDATA to $HOME so that save.dat is written to the user's home directory. You will need to move the save.dat in /opt/wipeout-rewrite to your home dir if you installed the package previously.

Latest Comments

hueponik commented on 2024-03-25 22:52 (UTC) (edited on 2024-03-25 22:52 (UTC) by hueponik)

Both yay and paru always detect a change in this package, every time I upgrade. The package successfully builds and installs (or exiting one is reinstalled). But if I immediately run paru --devel -Syu or yay --devel --Syu after that, the change is detected

I've tried on the fresh system, the issue persists:

[tmp@2779e913c239 ~]$ paru --devel -Syu
:: Synchronizing package databases...
 core downloading...
 extra downloading...
:: Starting full system upgrade...
 there is nothing to do
:: Looking for PKGBUILD upgrades...
:: Looking for AUR upgrades...
:: Looking for devel upgrades...
:: Resolving dependencies...
:: Calculating conflicts...
:: Calculating inner conflicts...

Aur (1)                  Old Version  New Version    Make Only
aur/wipeout-rewrite-git  b63b296-1    90702ce-1      No

Dreamkey commented on 2023-11-28 22:07 (UTC)

@uint2048_t yes, sound effects work in both case (menu selection, crowd cheering, wall collision, getting/firing a weapon...)

<deleted-account> commented on 2023-11-26 23:40 (UTC)

@dreamkey, do the sound effects work?

Dreamkey commented on 2023-11-26 22:46 (UTC) (edited on 2023-11-26 22:46 (UTC) by Dreamkey)

@uint2048_t I'm still having trouble to have music because of relative paths.

If I'm using the .desktop or run "/opt/wipeout-rewrite/wipegame" I don't have music, but running "cd /opt/wipeout-rewrite && wipegame" shows the intro movie and plays music.

Should I open an issue on the project's github?

fixeria commented on 2023-11-26 10:59 (UTC)

@uint2048_t thanks for updating the package!

I've got an email notification with a question from you, but looks like you edited it and the question is no longer relevant. Anyways, I confirm that building with cmake also produces a binary with working sound.

<deleted-account> commented on 2023-11-26 01:08 (UTC)

I refactored the PKGBUILD to use cmake instead. Seems to have fixed the sound effects/music issue. I also set the build flag PATH_USERDATA to $HOME so that save.dat is written to the user's home directory. You will need to move the save.dat in /opt/wipeout-rewrite to your home dir if you installed the package previously.

fixeria commented on 2023-11-20 07:52 (UTC)

FYI, I got the musing working by doing make sokol instead of make sdl.

fixeria commented on 2023-11-20 07:40 (UTC)

@Dreamkey I can confirm I am also getting no music (with pipewire/wireplumber). Though, I can play the files in /opt/wipeout-rewrite/wipeout/music/ using:

https://github.com/phoboslab/qoa

Dreamkey commented on 2023-09-27 20:33 (UTC) (edited on 2023-09-27 20:33 (UTC) by Dreamkey)

Hello, I don't have any music when I'm playing, though the SFX does work.
I'm only using ALSA, I tried to install pulseaudio but it didn't change anything.
I checked inside the settings and it's set at 50% (the default); if I manually change the music from the menu during a race I can see "open music track X" on the terminal, but that's it.