wgshadertoy
|
0.3.3-1 |
1 |
0.00
|
A WGSL playground inspired by Shadertoy |
zoron
|
2024-01-05 13:51 (UTC) |
vkrunner-git
|
r372.1b4cc6b-1 |
1 |
0.00
|
Shader script tester for Vulkan |
aperez
|
2021-02-15 08:30 (UTC) |
twotris-git
|
0.1-1 |
0 |
0.00
|
Edit fragment shaders and view changes in realtime |
donfabio
|
2016-08-05 14:39 (UTC) |
swiftshader-git
|
r7019.67f5203051-1 |
0 |
0.00
|
High-performance CPU-based implementation of the Vulkan graphics API12. |
FabioLolix
|
2022-12-16 17:29 (UTC) |
spirv-cross
|
2023.10.16-1 |
12 |
0.00
|
A tool and library for parsing and converting SPIR-V to other shader languages |
dbermond
|
2023-11-06 16:41 (UTC) |
show-git
|
r89.2be9440-1 |
1 |
0.00
|
Realtime GLSL shader wallpapers |
AmberArch
|
2022-09-07 19:30 (UTC) |
shaderwriter-git
|
v1.0.0.r101.g9e74882-1 |
1 |
0.00
|
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V. |
Arthapz
|
2022-01-21 13:58 (UTC) |
shadermaker
|
1.02-5 |
15 |
0.00
|
A simple and cross-platform GLSL editor |
encelo
|
2015-07-07 21:16 (UTC) |
shadergen
|
3.5.0-1 |
1 |
0.00
|
Automatically generates OpenGL Shading Language shaders that duplicate fixed function OpenGL behavior |
net147
|
2018-09-26 14:39 (UTC) |
shadered-git
|
1.5.6+2.g780e96791f-1 |
2 |
0.00
|
Lightweight tool for creating and testing HLSL and GLSL shaders. |
Emeric
|
2022-11-03 10:19 (UTC) |
shadered-bin
|
1.5.6-1 |
1 |
0.00
|
Lightweight tool for creating and testing HLSL and GLSL shaders. |
Emeric
|
2021-11-03 10:11 (UTC) |
shadered
|
1.5.6-1 |
7 |
0.00
|
Lightweight tool for creating and testing HLSL and GLSL shaders. |
Emeric
|
2022-11-03 10:21 (UTC) |
shaderc-non-semantic-debug
|
2024.0-1 |
3 |
2.88
|
Collection of tools, libraries and tests for shader compilation |
weirdbeard
|
2024-04-14 02:49 (UTC) |
shaderc-git
|
2023.7.6.gaaa44b5-1 |
14 |
0.00
|
A collection of tools, libraries and tests for shader compilation. (GIT version) |
sl1pkn07
|
2023-12-02 17:24 (UTC) |
shader-slang-git
|
2024.1.6+10.gc0482ec12d-1 |
1 |
0.00
|
Shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion. |
zcyaya
|
2024-04-03 01:10 (UTC) |
shader-slang-bin
|
0.24.46-1 |
1 |
0.00
|
Shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion |
orphan
|
2022-12-01 12:17 (UTC) |
shader-slang
|
0.24.46-1 |
1 |
0.00
|
Shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion |
orphan
|
2022-12-01 12:30 (UTC) |
shader-minifire-bin
|
1.1-6 |
0 |
0.00
|
tool that minifies and obfuscates shader code (GLSL and HLSL) |
Smit_17
|
2019-02-26 09:11 (UTC) |
ryusak-bin
|
1.6.2-2 |
0 |
0.00
|
Allows you to download saves and shaders for Switch emulators. |
Qualeko
|
2023-01-31 10:03 (UTC) |
ryusak
|
1.6.2-1 |
0 |
0.00
|
Allows you to download saves and shaders for Switch emulators. |
sukanka
|
2023-01-20 09:09 (UTC) |
reshade-steam-proton-git
|
r115.ae00249-1 |
1 |
0.00
|
Easy setup and updating of ReShade on Linux for games using wine or proton. |
AlieZ
|
2023-04-04 15:53 (UTC) |
reshade-shaders-git
|
r31.99b9732-1 |
17 |
1.35
|
A collection of post-processing shaders written in the ReShade FX shader language, to be used by vkBasalt |
gee
|
2023-09-26 17:17 (UTC) |
r-shades
|
1.4.0-9 |
0 |
0.00
|
Simple Colour Manipulation |
BioArchLinuxBot
|
2024-03-01 06:03 (UTC) |
python-shade
|
1.33.0-2 |
0 |
0.00
|
Simple client library for interacting with OpenStack clouds |
andybz
|
2023-07-02 22:37 (UTC) |
python-pyshader
|
0.7.0-1 |
0 |
0.00
|
Write modern GPU shaders in Python |
orphan
|
2022-03-21 15:22 (UTC) |
python-datashader
|
0.16.1-1 |
2 |
0.00
|
Quickly and accurately render even the largest data |
carlosal1015
|
2024-04-19 20:55 (UTC) |
plank-theme-shade-git
|
0.2-1 |
0 |
0.00
|
Shade theme for Plank |
McQueen
|
2022-03-29 03:26 (UTC) |
plank-theme-anti-shade-git
|
0.2-1 |
0 |
0.00
|
Anti-Shade theme for Plank |
McQueen
|
2022-03-29 02:47 (UTC) |
picasso-3ds-git
|
1:r100.d522455-1 |
1 |
0.00
|
Picasso shader assembler for 3DS homebrew |
NinjaKoala
|
2024-01-15 14:08 (UTC) |
obs-shaderfilter-git
|
2.2.2-1 |
3 |
0.67
|
enables custom shaders for OBS sources |
loooph
|
2024-02-25 14:07 (UTC) |
nzsl-git
|
r384.45e5c43-3 |
0 |
0.00
|
A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any additional dependency) |
Arthapz
|
2024-04-02 03:44 (UTC) |
nzsl
|
20240227-6 |
0 |
0.00
|
A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any additional dependency) |
Arthapz
|
2024-04-02 03:45 (UTC) |
naga-cli
|
0.19.0-1 |
0 |
0.00
|
Shader translation command line tool |
VlaDexa
|
2024-03-21 21:03 (UTC) |
music_visualizer
|
2019.12.18-1 |
0 |
0.00
|
Shader viewer and music visualizer |
orphan
|
2021-04-06 18:03 (UTC) |
msl
|
1.7.5-1 |
0 |
0.00
|
Shader language based off GLSL that allows compiling multiple shaders into modules. |
akb825
|
2024-03-11 02:34 (UTC) |
mpv-shim-default-shaders
|
2.1.0-1 |
10 |
0.01
|
Preconfigured set of MPV shaders and configurations for MPV Shim media clients |
anonfunc
|
2024-03-23 19:23 (UTC) |
mpv-prescalers-git
|
r103.cc02ed9-1 |
3 |
0.00
|
User shaders for prescaling in mpv |
blackhole
|
2022-06-17 14:43 (UTC) |
mirrorshades
|
0.2.0-1 |
0 |
0.00
|
A tool for mirroring data from remote sources. |
paulbarker
|
2022-04-30 14:26 (UTC) |
mingw-w64-spirv-cross
|
2021.01.15-1 |
1 |
0.00
|
A tool and library for parsing and converting SPIR-V to other shader languages (mingw-w64) |
orphan
|
2021-12-29 19:36 (UTC) |
mingw-w64-shaderc
|
2021.2-1 |
2 |
0.00
|
Collection of tools, libraries and tests for shader compilation (mingw-w64) |
orphan
|
2021-09-20 11:05 (UTC) |
mingw-w64-qt6-shadertools-static
|
6.7.0-1 |
0 |
0.00
|
APIs and tools in this module provide the producer functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL (mingw-w64) |
Martchus
|
2024-04-04 08:54 (UTC) |
mingw-w64-qt6-shadertools
|
6.7.0-1 |
0 |
0.00
|
APIs and tools in this module provide the producer functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL (mingw-w64) |
Martchus
|
2024-04-04 08:54 (UTC) |
mingw-w64-glslang
|
14.0.0-1 |
2 |
0.00
|
OpenGL and OpenGL ES shader front end and validator (mingw-w64) |
orphan
|
2024-03-05 06:54 (UTC) |
makepad-git
|
0.1.0.r883.5c05e153-1 |
0 |
0.00
|
VR, web and native collaborative shader programming environment |
orphan
|
2021-04-05 09:55 (UTC) |
lightlyshaders-plasma6-git
|
2.0.0.r27.ga380ae6-6 |
1 |
0.49
|
Round corners and outline effect for KWin |
DexterHaxxor
|
2024-04-24 19:03 (UTC) |
lightlyshaders-git
|
2.0.0.r9.gcea07c0-1 |
10 |
0.00
|
Round corners and outline effect for KWin |
orphan
|
2023-10-21 20:26 (UTC) |
libretro-shaders-slang-git
|
r1257.755b4bb-1 |
0 |
0.00
|
Collection of shaders for libretro |
abouvier
|
2023-06-09 19:08 (UTC) |
libretro-shaders-all-git
|
r629.237bb5b-1 |
1 |
0.00
|
Collection of shaders for libretro (git-latest) |
ProfessorKaos64
|
2016-09-20 15:51 (UTC) |
libretro-craft-git
|
1062.9d37b5e-1 |
2 |
0.00
|
A simple Minecraft clone written in C using modern OpenGL (shaders) |
joaquinito2051
|
2021-01-05 11:18 (UTC) |
librashader
|
0.2.7-2 |
1 |
1.00
|
A preprocessor, compiler, and runtime for RetroArch 'slang' shaders, rewritten in pure Rust. |
Snowstorm64
|
2024-04-08 11:39 (UTC) |