Package Base Details: enemy-territory

Git Clone URL: https://aur.archlinux.org/enemy-territory.git (read-only, click to copy)
Keywords: game
Submitter: None
Maintainer: The_Loko
Last Packager: Spyhawk
Votes: 260
Popularity: 0.016046
First Submitted: 2005-09-08 03:54 (UTC)
Last Updated: 2015-08-06 16:54 (UTC)

Latest Comments

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<deleted-account> commented on 2012-09-30 16:20 (UTC)

==> Extracting Sources... -> Extracting ET-2.60b.zip with bsdtar ==> Removing existing pkg/ directory... ==> Entering fakeroot environment... ==> Starting build()... Creating directory enemy-territory Verifying archive integrity... All good. Uncompressing Enemy Territory 2.60 Full Install.............................................................................................................................................................................................................................................................................................................................. sed: -e expression #1, char 15: extra characters after command enemy-territory fails to install as a result.

mfs commented on 2012-09-19 21:56 (UTC)

I've published a modified PKGBUILD including the et-sdl-sound hack by default: http://pastebin.com/xPPrRDKr. I find this should be default for this package because 1.) the aur package for et-sdl-sound seems to be broken and 2.) the oss emulation kernel modules for alsa are non-existent anymore AFAIK.

swiftgeek commented on 2012-08-21 13:56 (UTC)

But this is a binary package (with previous license) Also artwork should be splitted from this package to make it possible to use in open source version of enemy-territory

GuestOne commented on 2012-08-21 13:46 (UTC)

License is worng. Wolfenstein: Enemy Territory is released under GPLv3.

Babets commented on 2012-08-16 14:18 (UTC)

Can anyone ask for orphaning this package in aur-general ml?

scorpp commented on 2012-08-08 17:44 (UTC)

@aaronfitz thanks for the tip! looks like rebuilding the package with !strip helped. i have sound now :)

aaronfitz commented on 2012-05-25 03:07 (UTC)

OK, I'm sure all of you that are subscribed to this guy are getting a little annoyed as this is my third comment in as many days, but I've got the hardware acceleration working :) I installed package 'mesa-demos', and saw that glxgears can go at 60FPS with no CPU usage. So I ran glxinfo, and here's a snippet from that output - ... OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Desktop OpenGL version string: 3.0 Mesa 8.0.3 OpenGL shading language version string: 1.30 ... I ran ET again (which is getting <10FPS and very high CPU usage), and noticed this output during startup - ... ...loading libGL.so.1: Initializing OpenGL display ...setting mode -1: 1600 1024 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 1680x1050 Using 8/8/8 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 0x300) Initializing OpenGL extensions ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_NV_fog_distance ... GL_EXT_texture_filter_anisotropic not found Initializing GLX extensions ... GLX_SGI_swap_control not found ... GLX_SGI_video_sync not found XF86 Gamma extension initialized GL_VENDOR: VMware, Inc. GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 0x300) GL_VERSION: 2.1 Mesa 8.0.3 ... A quick web search let me know that llvmpipe is the software OpenGL renderer, so I was correct that hardware acceleration wasn't enabled for the game. Since I now knew mesa is in charge of the OpenGL libraries, I went off on a search for the 32-bit versions of those libraries. It let me to the lib32-mesa package ( http://www.archlinux.org/packages/multilib/x86_64/lib32-mesa/ ), which I already had installed. However, note the split packages are for hardware support. I installed lib32-intel-dri (since I use the onchip graphics in my Intel i2600), and viola, hardware acceleration works now. ET is getting much higher framerates (60fps.. likely vsync limited), and its startup reflects the acceleration - ... OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Desktop OpenGL version string: 3.0 Mesa 8.0.3 OpenGL shading language version string: 1.30 ... Hope these couple information dumps help someone else trying to get this working smoothly on x86_64

aaronfitz commented on 2012-05-25 02:04 (UTC)

I got the sound working. Here's what I did in case it helps anyone - 1. Installed this, but modified the PKGBUILD with options=(!strip) 2. Downloaded et-sdl-sound from http://nullkey.kapsi.fi/et-sdl-sound/ 3. Changed SDL_AUDIODRIVER to "alsa" 4. Went back and installed lib32-libpulse and lib32-alsa-plugins (they're noted as optional on the Wiki page, wish I would've noticed them earlier). This stopped the audio driver = NULL errors I was getting and now sound is working fine through pulseaudio Now, time to see if I can get hardware acceleration working on this guy. Is this library error normal for everyone? ----- R_Init ----- ...loading opengl32: QGL_Init: dlopen opengl32 failed: opengl32: cannot open shared object file: No such file or directory failed ...loading libGL.so.1: Initializing OpenGL display

aaronfitz commented on 2012-05-23 21:55 (UTC)

Can someone elaborate a little bit on how to get sound working with PulseAudio? ET and PB seem OK, and I got in all of my old configs and etkey from back in the day. It all seems to be running great in my multilib 64-bit environment.. just no sound.