Package Details: fceux-git 2.3.0.17.gc6752c41-2

Git Clone URL: https://aur.archlinux.org/fceux-git.git (read-only, click to copy)
Package Base: fceux-git
Description: Fast and ultra-compatible NES/Famicom emulator with SDL, OpenGL and SVGALIB support
Upstream URL: http://fceux.com/
Licenses: GPL
Conflicts: fceux
Provides: fceux
Submitter: prg
Maintainer: prg (mjbudd77)
Last Packager: prg
Votes: 7
Popularity: 0.000000
First Submitted: 2018-06-23 23:43 (UTC)
Last Updated: 2022-04-11 17:20 (UTC)

Dependencies (11)

Required by (0)

Sources (1)

Latest Comments

1 2 Next › Last »

jlindgren commented on 2024-03-28 03:08 (UTC)

Needs -DQT=5 added to the cmake command line, or it will build against Qt 6 instead (if installed).

Also I found that it crashes at startup if using qt5ct (unset QT_QPA_PLATFORMTHEME to not use qt5ct).

allencch commented on 2022-04-10 08:24 (UTC)

source needs to be changed to

source=(git+https://github.com/TASVideos/fceux.git)

mjbudd77 commented on 2021-01-22 11:15 (UTC)

I believe the dependency list is now correct.

mjbudd77 commented on 2021-01-20 01:38 (UTC)

There are numerous dependency errors in this PKGBUILD file. The newest 2.3.0 release of fceux uses Qt5 instead of GTK and has since upgraded to SDL2. The dependencies should look more like the official fceux 2.3.0 build in community repository as can be seen at: https://archlinux.org/packages/community/x86_64/fceux/

Stefanxyz commented on 2021-01-19 13:31 (UTC) (edited on 2021-01-19 13:33 (UTC) by Stefanxyz)

@punkrockguy318 yes I'm running into issues. It compiles and runs fine but won't start any .nes files. (Also it doesn't get affected by themes (colour-themes that is)). But the message log doesn't print out anything particular.

prg commented on 2021-01-18 19:17 (UTC)

@Stefanxyz I don't believe there are any currently known issues with the 5.10 kernel. Are you running into issues?

Stefanxyz commented on 2021-01-18 18:45 (UTC)

Is this compatible with the newest 5.10 kernel?

prg commented on 2020-12-14 21:47 (UTC)

Thanks for the heads up itstoast27

The project migrated from scons to cmake, so I updated the PKGBUILD to use cmake

itstoast27 commented on 2020-12-14 20:16 (UTC)

im getting an error scons: *** No SConstruct file found. File "/usr/lib/python3.9/site-packages/SCons/Script/Main.py", line 940, in _main ==> ERROR: A failure occurred in build(). Aborting... not sure what to do ...

tuckerboniface commented on 2019-02-03 03:29 (UTC) (edited on 2019-02-03 03:29 (UTC) by tuckerboniface)

Build fails with the following error message

/bin/ld: src/lua-engine.o: in function `savestate_create_aliased(lua_State*, bool)':
/tmp/fceux/src/lua-engine.cpp:2758: warning: the use of `tempnam' is dangerous, better use `mkstemp'
/bin/ld: src/fceu.o: in function `FCEUI_LoadGameVirtual(char const*, int, bool)':
/tmp/fceux/src/fceu.cpp:421: undefined reference to `archiveManuallyCanceled'
collect2: error: ld returned 1 exit status
scons: *** [src/fceux] Error 1
scons: building terminated because of errors.

Full build log at https://files.boniface.tech/fceux-build.log