aseprite
|
1.3.11-1 |
121 |
4.88
|
Create animated sprites and pixel art |
ImperatorStorm
|
2025-01-12 00:29 (UTC) |
python-pyxel
|
2.2.8-1 |
3 |
1.47
|
Retro game development environment |
nathanchere
|
2024-12-15 08:56 (UTC) |
eastl
|
3.21.23-2 |
2 |
0.75
|
Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. |
kino_t
|
2024-12-08 09:12 (UTC) |
libresprite
|
1:1.1+dev-2 |
15 |
0.57
|
Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite |
Eragon
|
2023-12-20 23:36 (UTC) |
substance-painter
|
8.1.3-1 |
18 |
0.28
|
3D painting software allowing you to texture, render and share your work. |
t-ask
|
2022-08-29 00:43 (UTC) |
eam-git
|
3.8.4.r8.ga8cc879-2 |
7 |
0.16
|
Epic Asset Manager used to manage assets from Epic Games Store |
aknarts
|
2023-12-22 09:46 (UTC) |
fmodstudio
|
2.02.24-1 |
4 |
0.07
|
Desktop application for adaptive audio content creation |
mitchpk
|
2024-10-12 12:54 (UTC) |
texturepacker
|
7.5.0-1 |
19 |
0.07
|
Sprite sheet creator and image optimizer |
konez2k
|
2024-11-07 11:49 (UTC) |
tracy
|
0.11.1-1 |
10 |
0.04
|
Real-time, nanosecond resolution frame profiler |
encelo
|
2024-10-24 22:53 (UTC) |
sfxr
|
1.2.1-1 |
9 |
0.01
|
Random sound effect generator for games, etc. |
Rubonnek
|
2018-05-27 14:38 (UTC) |
ldtk
|
1.5.3-2 |
6 |
0.01
|
Modern and efficient 2D level editor with a strong focus on user-friendliness |
Zyper
|
2024-03-16 10:49 (UTC) |
hiero
|
5-2 |
2 |
0.00
|
Bitmap Font Tool that saves in Angel Code font format |
Rubonnek
|
2023-10-05 20:15 (UTC) |
aseprite-skia-bin
|
1.3.7-1 |
13 |
0.00
|
Create animated sprites and pixel art |
fbrennan
|
2024-05-23 13:27 (UTC) |
armorpaint-git
|
0.9.r2900.gef390132-1 |
10 |
0.00
|
ArmorPaint is a software for 3D PBR texture painting |
orphan
|
2022-03-26 14:13 (UTC) |
ldtk-bin
|
1.5.3-3 |
1 |
0.00
|
Modern and efficient 2D level editor with a strong focus on user-friendliness |
zxp19821005
|
2024-07-12 09:59 (UTC) |
vim-gdscript-git
|
r151.ebfa25f-1 |
1 |
0.00
|
Vim syntax highliting for the Godot Game Engine scripting language GDScript |
orphan
|
2020-04-23 23:42 (UTC) |
vim-gdscript
|
0.2-2 |
3 |
0.00
|
Vim syntax highliting for the Godot Game Engine scripting language GDScript |
orphan
|
2020-05-19 10:23 (UTC) |
toph
|
1.0.0-3 |
0 |
0.00
|
A minimal and extensible pixel editor |
orphan
|
2024-11-18 09:27 (UTC) |
texturepacker-6.0.1
|
6.0.1-1 |
0 |
0.00
|
Sprite sheet creator and image optimizer. This version (6.0.1) is the last to support ATF and PVR(v2) formats, as these were removed from 6.0.2 onward. |
Bink
|
2023-06-20 14:01 (UTC) |
substance-player
|
12.2.1-1 |
3 |
0.00
|
PBR material preview, visualization and tweaking software. |
t-ask
|
2023-04-21 05:54 (UTC) |
substance-designer
|
12.2.1-1 |
10 |
0.00
|
Node-based, non-destructive PBR material authoring tool. |
t-ask
|
2022-08-29 00:51 (UTC) |
substance-b2m
|
3.1.4-1 |
1 |
0.00
|
Image to PBR material generator. |
t-ask
|
2019-05-05 15:31 (UTC) |
stencyl
|
4.0.4-2 |
6 |
0.00
|
Create amazing games without code. |
SanskritFritz
|
2022-08-19 13:32 (UTC) |
spriteilluminator
|
1.5.4-2 |
4 |
0.00
|
Tool for creating Normal Maps, also known as Dot3 Bump Maps, which generate a 2.5D effect in different game engines including Cocos2D-X |
orphan
|
2020-05-19 15:05 (UTC) |
physicseditor
|
2.0.0-1 |
2 |
0.00
|
Physics editor for certain game engines such as Cocos2D-X, Corona SDK, etc. |
asm0dey
|
2024-07-18 13:17 (UTC) |
mkfont
|
1.2.2-9 |
0 |
0.00
|
A free (libre) tool to create & export fonts from existing assets. Component-based workflow, with advanced features to nit-pick & tweak metrics in a non-destructive way! |
zxp19821005
|
2024-10-26 07:10 (UTC) |
gf-git
|
1.0.0.r1607.877e07e-1 |
1 |
0.00
|
Gamedev Framework (gf) is a framework to build 2D games in C++17. It is based on SDL and OpenGL ES 2.0, and presents an API that is very similar to the graphics module of SFML with additional features (development version). |
ahugeat
|
2023-01-04 20:25 (UTC) |
gf
|
1.2.0-1 |
1 |
0.00
|
Gamedev Framework (gf) is a framework to build 2D games in C++17. It is based on SDL and OpenGL ES 2.0, and presents an API that is very similar to the graphics module of SFML with additional features. |
ahugeat
|
2023-07-20 20:59 (UTC) |
gdx-texture-packer-gui-git
|
r708.76ff228-1 |
0 |
0.00
|
A command line and GUI for packing textures |
Rubonnek
|
2024-11-08 20:46 (UTC) |
gdx-texture-packer-gui
|
4.13.0-1 |
6 |
0.00
|
A command line and GUI for packing textures |
Rubonnek
|
2023-11-02 22:05 (UTC) |
gdevelop-bin
|
5.5.221-1 |
6 |
0.00
|
A full-featured, no-code, open-source game development software.(Prebuilt version.Use system-wide electron) |
zxp19821005
|
2025-01-03 01:52 (UTC) |
entt-git
|
3.10.0.r265.e8f85202-1 |
1 |
0.00
|
A header-only, tiny and easy to use entity-component system (and much more) written in modern C++ |
nullium21
|
2022-07-21 10:00 (UTC) |
entt
|
3.14.0-1 |
3 |
0.00
|
A header-only, tiny and easy to use entity-component system (and much more) written in modern C++ |
gmeunier
|
2024-10-30 07:37 (UTC) |
dethrace
|
0.7.1-1 |
0 |
0.00
|
Reverse engineering the 1997 game "Carmageddon" |
buzz
|
2024-08-04 12:13 (UTC) |
castle-engine-git
|
v7.0.alpha.3.9a5133f-1.1 |
0 |
0.00
|
Cross-platform (desktop, mobile, console) 3D and 2D game engine using modern Object Pascal |
kagamma
|
2024-10-23 04:23 (UTC) |