reshade-shaders-git
|
r31.99b9732-1 |
16 |
0.44
|
A collection of post-processing shaders written in the ReShade FX shader language, to be used by vkBasalt |
gee
|
2023-09-26 17:17 (UTC) |
shadermaker
|
1.02-5 |
15 |
0.00
|
A simple and cross-platform GLSL editor |
encelo
|
2015-07-07 21:16 (UTC) |
shaderc-git
|
2023.7.6.gaaa44b5-1 |
14 |
0.00
|
A collection of tools, libraries and tests for shader compilation. (GIT version) |
sl1pkn07
|
2023-12-02 17:24 (UTC) |
spirv-cross
|
2023.10.16-1 |
12 |
0.00
|
A tool and library for parsing and converting SPIR-V to other shader languages |
dbermond
|
2023-11-06 16:41 (UTC) |
mpv-shim-default-shaders
|
2.1.0-1 |
10 |
0.01
|
Preconfigured set of MPV shaders and configurations for MPV Shim media clients |
anonfunc
|
2024-03-23 19:23 (UTC) |
lightlyshaders-git
|
2.0.0.r9.gcea07c0-1 |
10 |
0.00
|
Round corners and outline effect for KWin |
orphan
|
2023-10-21 20:26 (UTC) |
glslang-git
|
13.0.0.r15.g323836e4-1 |
10 |
0.00
|
OpenGL and OpenGL ES shader front end and validator, git version |
bwrsandman
|
2023-09-14 02:56 (UTC) |
shadered
|
1.5.6-1 |
7 |
0.00
|
Lightweight tool for creating and testing HLSL and GLSL shaders. |
Emeric
|
2022-11-03 10:21 (UTC) |
lib32-shaderc
|
2023.7-2 |
6 |
0.00
|
Collection of tools, libraries and tests for shader compilation (32bit) |
oxalin
|
2024-01-10 04:52 (UTC) |
kodelife
|
1.1.1.175-1 |
5 |
0.00
|
Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad |
s-ol
|
2023-08-15 11:57 (UTC) |
lib32-glslang
|
13.0.0-1 |
4 |
0.00
|
OpenGL and OpenGL ES shader front end and validator (32bit) |
oxalin
|
2023-09-17 18:31 (UTC) |
glslviewer-git
|
3.2.4.r4.gdb3def8-1 |
4 |
0.09
|
Console-based GLSL Sandbox for 2D/3D shaders |
ooo
|
2023-12-18 14:27 (UTC) |
glslviewer-examples-git
|
3.2.4.r4.gdb3def8-1 |
4 |
0.09
|
Console-based GLSL Sandbox for 2D/3D shaders (shader examples) |
ooo
|
2023-12-18 14:27 (UTC) |
obs-shaderfilter-git
|
2.2.2-1 |
3 |
0.78
|
enables custom shaders for OBS sources |
loooph
|
2024-02-25 14:07 (UTC) |
mpv-prescalers-git
|
r103.cc02ed9-1 |
3 |
0.00
|
User shaders for prescaling in mpv |
blackhole
|
2022-06-17 14:43 (UTC) |
glslviewer
|
3.2.4-1 |
3 |
0.28
|
Console-based GLSL Sandbox for 2D/3D shaders |
ooo
|
2023-12-17 13:36 (UTC) |
glslviewer-examples
|
3.2.4-1 |
3 |
0.28
|
Console-based GLSL Sandbox for 2D/3D shaders (shader examples) |
ooo
|
2023-12-17 13:36 (UTC) |
bonzomatic-git
|
r284.362c1de-2 |
3 |
0.00
|
a live-coding tool where you can write a 2D fragment/pixel shader while it is running in the background |
coderobe
|
2019-04-20 15:38 (UTC) |
shadered-git
|
1.5.6+2.g780e96791f-1 |
2 |
0.00
|
Lightweight tool for creating and testing HLSL and GLSL shaders. |
Emeric
|
2022-11-03 10:19 (UTC) |
python-datashader
|
0.16.1-1 |
2 |
0.00
|
Quickly and accurately render even the largest data |
carlosal1015
|
2024-04-19 20:55 (UTC) |
mingw-w64-shaderc
|
2021.2-1 |
2 |
0.00
|
Collection of tools, libraries and tests for shader compilation (mingw-w64) |
orphan
|
2021-09-20 11:05 (UTC) |
mingw-w64-glslang
|
14.0.0-1 |
2 |
0.00
|
OpenGL and OpenGL ES shader front end and validator (mingw-w64) |
orphan
|
2024-03-05 06:54 (UTC) |
libretro-craft-git
|
1062.9d37b5e-1 |
2 |
0.00
|
A simple Minecraft clone written in C using modern OpenGL (shaders) |
joaquinito2051
|
2021-01-05 11:18 (UTC) |
kwin-effect-shaders-git
|
159.ref9f7e8-1 |
2 |
0.00
|
KDE Plasma / KWin desktop effect aimed at adding post processing effects to video games. |
JohnyPea
|
2022-05-23 18:30 (UTC) |
directx-shader-compiler-git
|
1:r3885.ba1b4cfbd-1 |
2 |
0.00
|
A compiler for HLSL to DXIL (DirectX Intermediate Language). |
NeroReflex
|
2023-05-10 14:10 (UTC) |
automapaper-git
|
r.-1 |
2 |
0.56
|
based GLSL wallpaper that can run automatons using shaders for WLRoots compositors |
itepastra
|
2024-02-21 20:58 (UTC) |
wgshadertoy
|
0.3.3-1 |
1 |
0.00
|
A WGSL playground inspired by Shadertoy |
zoron
|
2024-01-05 13:51 (UTC) |
vkrunner-git
|
r372.1b4cc6b-1 |
1 |
0.00
|
Shader script tester for Vulkan |
aperez
|
2021-02-15 08:30 (UTC) |
show-git
|
r89.2be9440-1 |
1 |
0.00
|
Realtime GLSL shader wallpapers |
AmberArch
|
2022-09-07 19:30 (UTC) |
shaderwriter-git
|
v1.0.0.r101.g9e74882-1 |
1 |
0.00
|
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V. |
Arthapz
|
2022-01-21 13:58 (UTC) |
shadergen
|
3.5.0-1 |
1 |
0.00
|
Automatically generates OpenGL Shading Language shaders that duplicate fixed function OpenGL behavior |
net147
|
2018-09-26 14:39 (UTC) |
shadered-bin
|
1.5.6-1 |
1 |
0.00
|
Lightweight tool for creating and testing HLSL and GLSL shaders. |
Emeric
|
2021-11-03 10:11 (UTC) |
shader-slang-git
|
2024.1.6+10.gc0482ec12d-1 |
1 |
0.00
|
Shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion. |
zcyaya
|
2024-04-03 01:10 (UTC) |
shader-slang-bin
|
0.24.46-1 |
1 |
0.00
|
Shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion |
orphan
|
2022-12-01 12:17 (UTC) |
shader-slang
|
0.24.46-1 |
1 |
0.00
|
Shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion |
orphan
|
2022-12-01 12:30 (UTC) |
picasso-3ds-git
|
1:r100.d522455-1 |
1 |
0.00
|
Picasso shader assembler for 3DS homebrew |
NinjaKoala
|
2024-01-15 14:08 (UTC) |
mingw-w64-spirv-cross
|
2021.01.15-1 |
1 |
0.00
|
A tool and library for parsing and converting SPIR-V to other shader languages (mingw-w64) |
orphan
|
2021-12-29 19:36 (UTC) |
lightlyshaders-plasma6-git
|
2.0.0.r27.ga380ae6-6 |
1 |
0.56
|
Round corners and outline effect for KWin |
DexterHaxxor
|
2024-04-24 19:03 (UTC) |
libretro-shaders-all-git
|
r629.237bb5b-1 |
1 |
0.00
|
Collection of shaders for libretro (git-latest) |
ProfessorKaos64
|
2016-09-20 15:51 (UTC) |
gpupad-git
|
latest-5 |
1 |
0.00
|
A flexible GLSL shader editor and IDE |
houmain
|
2022-06-17 08:22 (UTC) |
craft-git
|
1.0-1 |
1 |
0.00
|
A simple Minecraft clone written in C using modern OpenGL (shaders). |
kiedtl
|
2019-03-11 16:02 (UTC) |
twotris-git
|
0.1-1 |
0 |
0.00
|
Edit fragment shaders and view changes in realtime |
donfabio
|
2016-08-05 14:39 (UTC) |
swiftshader-git
|
r7019.67f5203051-1 |
0 |
0.00
|
High-performance CPU-based implementation of the Vulkan graphics API12. |
FabioLolix
|
2022-12-16 17:29 (UTC) |
shaderc-non-semantic-debug
|
2024.0-1 |
0 |
0.00
|
Collection of tools, libraries and tests for shader compilation |
weirdbeard
|
2024-04-14 02:49 (UTC) |
shader-minifire-bin
|
1.1-6 |
0 |
0.00
|
tool that minifies and obfuscates shader code (GLSL and HLSL) |
Smit_17
|
2019-02-26 09:11 (UTC) |
ryusak-bin
|
1.6.2-2 |
0 |
0.00
|
Allows you to download saves and shaders for Switch emulators. |
Qualeko
|
2023-01-31 10:03 (UTC) |
ryusak
|
1.6.2-1 |
0 |
0.00
|
Allows you to download saves and shaders for Switch emulators. |
sukanka
|
2023-01-20 09:09 (UTC) |
python-pyshader
|
0.7.0-1 |
0 |
0.00
|
Write modern GPU shaders in Python |
orphan
|
2022-03-21 15:22 (UTC) |
nzsl-git
|
r384.45e5c43-3 |
0 |
0.00
|
A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any additional dependency) |
Arthapz
|
2024-04-02 03:44 (UTC) |
nzsl
|
20240227-6 |
0 |
0.00
|
A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any additional dependency) |
Arthapz
|
2024-04-02 03:45 (UTC) |