Ah clang is listed as both an optional and runtime dependency. I think it should be listed as a runtime or optional dependency. As if someone has this package installed and it's a runtime dependency they should already have the package installed and hence it isn't really an optional dependency.
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Package Details: codelite 17.0.0-0
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Git Clone URL: | https://aur.archlinux.org/codelite.git (read-only, click to copy) |
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Package Base: | codelite |
Description: | Cross platform IDE for C, C++, Rust, Python, PHP and Node.js written in C++ |
Upstream URL: | https://codelite.org/ |
Keywords: | C++ Editor IDE |
Licenses: | GPL |
Conflicts: | codelite-unstable |
Provides: | codelite |
Submitter: | None |
Maintainer: | uffe |
Last Packager: | uffe |
Votes: | 174 |
Popularity: | 0.000524 |
First Submitted: | 2008-08-01 09:11 (UTC) |
Last Updated: | 2024-07-12 13:32 (UTC) |
Dependencies (21)
- hunspell (hunspell-gitAUR)
- libedit
- libssh (libssh-gitAUR)
- mariadb-libs (mariadb-libs-gitAUR, libmysqlclient81AUR, libmysqlclient80AUR, libmysqlclientAUR, mariadb-lts-libs)
- ncurses (ncurses-gitAUR)
- uchardet (uchardet-gitAUR)
- webkit2gtk (webkit2gtk-imgpasteAUR)
- wxwidgets-gtk3 (wxwidgets-gtk3-gitAUR, wxwidgets-gtk3-lightAUR)
- clang (llvm-rocm-gitAUR, llvm-gitAUR, clang-minimal-gitAUR) (make)
- cmake (cmake-gitAUR) (make)
- ninja (ninja-kitwareAUR, ninja-memAUR, ninja-fuchsia-gitAUR, ninja-gitAUR, ninja-jobserverAUR) (make)
- pkgconfig (pkgconf-gitAUR, pkg-config-gitAUR, pkgconf) (make)
- clang (llvm-rocm-gitAUR, llvm-gitAUR, clang-minimal-gitAUR) (optional) – compiler
- cscope (optional) – CScope Integration for CodeLite
- gcc (gcc-gitAUR, gccrs-gitAUR, gcc11AUR, gcc-snapshotAUR) (optional) – compiler
- gdb (gdb-gitAUR, gdb-debug-gitAUR) (optional) – debugger
- graphviz (optional) – callgraph visualization
- lldb (llvm-rocm-gitAUR, llvm-gitAUR) (optional) – debugger
- php (optional) – language
- rust (rust-nightlyAUR, rustup-gitAUR, rust-nightly-binAUR, rust-gitAUR, rustup) (optional) – language
- valgrind (valgrind-gitAUR) (optional) – debugger
Required by (3)
- unreal-engine (optional)
- unreal-engine-4 (optional)
- unreal-engine-git (optional)
Sources (6)
Latest Comments
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fusion809 commented on 2016-08-01 13:26 (UTC)
zerophase commented on 2016-07-30 16:45 (UTC)
I'm just referring to clang 3.8 as being a necessary dependency for building the ide. would it make sense to have clang as a makedepend?
uffe commented on 2016-07-30 11:56 (UTC)
Yes, if you have clang-3.5 installed - go into menu Settings -> Build settings...
In the dialog you can scan your computer for the compilers that you have installed.
Select the one you prefer..
zerophase commented on 2016-07-29 23:18 (UTC)
Does 9.2-1 compile with clang 3.5? On occasion I need to drop back to clang 3.5 for a custom Unreal build.
uffe commented on 2016-02-06 00:05 (UTC)
Updated to codelite 9.1.0
norby commented on 2015-10-27 15:41 (UTC)
Thanks, nickname!
I thought that this problem is resolved in the latest version, so I left out the comments.
P.S. Sorry for my bad English :(
nickname commented on 2015-10-26 17:25 (UTC)
Hi norby.
This happens (most probable) because of the lldb 3.7 version.
See the two different solutions uffe provides on the comments below
the other logs (mismatch) are displayed every time anyway
norby commented on 2015-10-26 17:16 (UTC)
The application fails to start:
Warning: Mismatch between the program and library build versions detected.
The library used 3.0 (wchar_t,compiler with C++ ABI 1008,wx containers,compatible with 2.8),
and your program used 3.0 (wchar_t,compiler with C++ ABI 1009,wx containers,compatible with 2.8)
uffe commented on 2015-10-23 08:43 (UTC)
bumped to 9.0
uffe commented on 2015-10-06 07:03 (UTC)
This worked for me - as a temporary workaround:
sudo chmod 000 /usr/lib/codelite/LLDBDebugger.so
Pinned Comments
uffe commented on 2016-09-26 11:42 (UTC) (edited on 2020-07-27 18:21 (UTC) by uffe)
ATTENTION: read this before flagging this package out-of-date
This package "codelite" represents the stable release of the codelite project.
I do not consider the "Weekly Builds" from http://downloads.codelite.org/ as stable releases (neither does the codelite project)
Generally speaking - this package will not be updated before the codelite release/download page (https://downloads.codelite.org/) have a new stable release published.
Please respect that - Thanks
PS: to clear up a recent misunderstanding - this does not mean that I won't accept patches that is needed for stable codelite to build against refreshed libraries etc
PS: I have added new "codelite-unstable" package to AUR that follows the weekly/latest builds from the codelite project.