@Neko-san I just noticed that you build the engine as an Installed Build, but that means that we're forgoing the benefits that Unreal affords for source-built builds, while still having to compile.
This is of-course ok if the intention is to distribute a customized, pre-built version of the engine to team-members (non-customized would be better off w/ unreal-engine-bin), but I imagine that must be a relatively rare use-case for Linux users?
So I'm wondering then if targeting an "installed build" is perhaps a mistake? If it's intentional, then perhaps it would be good to point that out somewhere? (apologies if I simply missed it)
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Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
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permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.