Package Details: unreal-engine 5.0.3-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 71
Popularity: 1.74
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2022-08-31 18:41 (UTC)

Pinned Comments

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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galaxy0419 commented on 2022-07-23 17:38 (UTC)

Created unreal-engine-bin, any feedback is welcome.

poptrek commented on 2022-07-21 14:01 (UTC)

https://aur.archlinux.org/packages/packettracer Uses a pre built binary that has to be downloaded by the user, maybe something like that could work here. It would require the user to download the package manually. But I would gladly do that over the four hour build time.

Neko-san commented on 2022-07-21 07:51 (UTC)

I'm considering that but it's both behind a login screen (1st blocker from working with a PKGBUILD) and their login page isn't even working for me. :)

Even if I could login, we wouldn't be getting those download links without authentication that PKGBUILDs can't provide.

adro commented on 2022-07-21 07:42 (UTC) (edited on 2022-07-21 07:46 (UTC) by adro)

A prebuilt version of 5.0.3 just got released at https://www.unrealengine.com/linux

Would be cool to have an unreal-engine-bin package as well now.

saburouta commented on 2022-07-16 07:50 (UTC)

@Neko-san Thanks for the quick response! That puts it in perspective. Thanks for packaging this, anyways.

Neko-san commented on 2022-07-16 07:41 (UTC)

I actually don't have the storage space to even compile UE5 right now Lol; haven't been able to for a while

As for reporting that issue, unfortunately Epic makes this unbearably difficult to do. They have a bug report page that historically doesn't work and their only fallback is a forum they direct users to that they barely pay attention to, if at all.

This is one of the main reasons for my love-hate relationship with Unreal, and I totally understand the frustration of not being able to communicate simple problems with Epic whilst they make little to no effort to remedy that. :)

saburouta commented on 2022-07-16 07:36 (UTC) (edited on 2022-07-16 07:50 (UTC) by saburouta)

@Neko-san It's still there after building 5.0.3. So, I guess you're not experiencing it. It's kinda maddening. I'm not sure if there's a way to report it.

Edit: Actually it's more inconsistent now. The controls on the crash dialog are properly aligned.

In this version and in the previous one, trying to open/edit a new IK Rig crashes 100% of the time. So, I'm glad the buttons on the crash dialog work.

Neko-san commented on 2022-07-14 21:00 (UTC)

@saburouta I updated the package to 5.0.3; what you described is probably an upstream issue, so hopefully 5.0.3 fixes it

saburouta commented on 2022-07-14 20:30 (UTC)

Is anyone else having the issue that all clickable controls activate from an area that is a few hundred pixels below the actual control?

This affects the entire UI - even the launcher.

Neko-san commented on 2022-07-09 16:20 (UTC)

@Tio https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR