Package Details: unreal-engine 5.4.2-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 74
Popularity: 1.01
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-06-17 03:29 (UTC)

Required by (1)

Sources (5)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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weirdbeard commented on 2024-06-18 01:06 (UTC)

For some reason, all of my shortcuts are messed up. When I right-click on an unreal project to generate project files it thinks all of the apps are in my Yay cache folder

OdinVex commented on 2024-06-17 03:31 (UTC) (edited on 2024-06-17 03:36 (UTC) by OdinVex)

@mordzerat, I'm a member of the UE org and can't access 'your' link simply being logged into the site (where anyone logged in as member of the UE org can view the -actual- Unreal repo). Until Epic -themselves- tells us...no. There's no need for a fork mirror anyway, it's no different than simply using the original repo and using CDNs. Your post reeks of an attempt at a supply-chain attack. You're also wrong about the source no longer being at https://github.com/EpicGames/UnrealEngine. It is there and it is the only official repo. Not to mention EpicGames-Mirror-A's account/org profile looks like a phish copy. Maybe they just lazily set it up, I don't know, it just reeks and no random post is going to convince any sensible person to swap random repo sources like that.

Neko-san commented on 2024-06-17 03:26 (UTC)

@mordzerat Nonsense, the source is still where it was before and it clones just fine; I'm cloning the repo just fine without issue. Don't confuse people with fishy repo links like that when there's nothing actually wrong with the official repo.

mordzerat commented on 2024-06-17 01:39 (UTC) (edited on 2024-06-17 01:40 (UTC) by mordzerat)

Unreal source on git is no longer https://github.com/EpicGames/UnrealEngine , it is now forked via mirrors as an example https://github.com/EpicGames-Mirror-A/UnrealEngine .

Since it's private, it needs

gh auth login
to access the repositories.

git ls-remote https://<user name>:<token>@github.com/<repo owner>/<repo name>.git

in case of the mirror it would be

git ls-remote https://<user name>:<token>@github.com/EpicGames-Mirror-A/UnrealEngine.git

OdinVex commented on 2024-06-10 02:14 (UTC) (edited on 2024-06-10 02:14 (UTC) by OdinVex)

@rabcor, Ryzen Threadripper here, 20-40 minutes for me with plugins, excluding download-times. (4x2TB NVMe RAID0, 64GB RAM, cache, etc...)

rabcor commented on 2024-06-10 01:31 (UTC) (edited on 2024-06-10 01:32 (UTC) by rabcor)

This takes hours to compile on a ryzen 9, what ever happened to 40 minutes on an old shitty AMD FX processor? lol.

Neko-san commented on 2024-05-16 07:05 (UTC) (edited on 2024-05-16 07:06 (UTC) by Neko-san)

I'm not particularly familiar with Unreal's source beyond its packaging (I don't personally use it much) and I'm not personally a C/C++ developer.

That said, I can't assist you with that issue / explain why it is but if someone else here can they're free to do so. I recommend though that you thoroughly report this over on Epic's official support forum and someone more familiar might be able to assist you. No promises though.

getong commented on 2024-05-16 06:22 (UTC)

I install 5.4.1, I run the start button, but cannot stop. error msg:

0x00007432980a7468 libUnrealEditor-Core.so!FPThreadEvent::Wait(unsigned int, bool) [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp:484]
0x0000743290d0da6b libUnrealEditor-AudioMixerCore.so!Audio::IAudioMixerPlatformInterface::RunInternal() [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/AudioMixerCore/Private/AudioMixer.cpp:759]
0x0000743290d0dbbb libUnrealEditor-AudioMixerCore.so!Audio::IAudioMixerPlatformInterface::Run() [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/AudioMixerCore/Private/AudioMixer.cpp:781]
0x0000743298194fa7 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007432980dd53f libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
0x000074328bcb5ded libc.so.6!UnknownFunction(0x92dec) 
0x000074328bd390dc libc.so.6!UnknownFunction(0x1160db) 

coolitic commented on 2024-04-25 18:50 (UTC)

@Neko-san I tried looking around in the source files but couldn't find the issue. I think they might've just broke something in the build-system, or maybe something's wrong w/ my setup as I normally use unreal-engine-bin. For the time being, I'll just be returning to that.

Neko-san commented on 2024-04-25 18:21 (UTC) (edited on 2024-04-25 18:36 (UTC) by Neko-san)

@coolitic Try seeing if you can find where that log it's talking about might be in the src folder; I can't diagnose this from my end right now because of an issue with my ISP (I'm on my phone right now) but I'm trying to follow how the hell the built tool is failing there...

It clearly is still a valid option because it does start the Linux phase but then fails with hardly an explaination as to how, from what I'm seeing.

(Would be fantastic if Epic actually wrote meaningful error messages! Everything after that part is essentially gibberish because the build steps haven't changed since 5.0 so there shouldn't be a complaint about the SDK nor about missing files. Well, assuming the Linux build system itself isn't broken or the build steps changed without notification, anyway. :D)