Package Details: godot-mono-git 4.2.r6531.ga48b99a-1

Git Clone URL: https://aur.archlinux.org/godot-mono-git.git (read-only, click to copy)
Package Base: godot-mono-git
Description: An advanced, feature packed, multi-platform 2D and 3D game engine built properly
Upstream URL: https://godotengine.org/
Licenses: MIT
Conflicts: godot-mono
Provides: godot-mono
Submitter: tas
Maintainer: FabioLolix (HurricanePootis)
Last Packager: FabioLolix
Votes: 5
Popularity: 0.004826
First Submitted: 2021-10-26 08:46 (UTC)
Last Updated: 2024-07-20 19:10 (UTC)

Required by (1)

Sources (1)

Latest Comments

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benjarobin commented on 2024-08-06 18:27 (UTC)

Please depend on pulse-native-provider instead of pulseaudio. See https://gitlab.archlinux.org/archlinux/packaging/packages/pipewire/-/issues/10

FabioLolix commented on 2024-08-01 20:00 (UTC)

I am not sure what you mean with "that's is[sic] what is tagged on the master branch"

clone and cd into godot source
$ git describe --long --tags --abbrev=7
4.2-stable-6745-g3e0c10d

version.py says 4.3.0 rc

I'm not going to parse that, if they don't git tag the dev releases I'm not concerned, here builded packages will have an incremental version anyway

firepanda commented on 2024-08-01 19:09 (UTC)

@FabioLolix

version.py says 4.3.0 rc

I am not sure what you mean with "that's is[sic] what is tagged on the master branch"

FabioLolix commented on 2024-07-30 19:56 (UTC)

@firepanda that's is what is tagged on the master branch

firepanda commented on 2024-07-30 19:35 (UTC)

I believe the version should be given as 4.3.whatevergoeshere and not 4.2.r6531.ga48b99a-1

Gallifreyan commented on 2024-06-15 13:12 (UTC)

I think the build can be built with mbedtls instead of mbedtls2 in makedepends.

ChiliEater commented on 2024-03-08 13:42 (UTC)

After looking through the PKGBUILD again, I've been able to fix it like this:

@@ -56,7 +56,7 @@ build() {
     builtin_libvorbis=no \
     builtin_libwebp=no \
     builtin_wslay=yes \
-    builtin_mbedtls=no \
+    builtin_mbedtls=yes \
     builtin_miniupnpc=no \
     builtin_pcre2=no \
     builtin_pcre2_with_jit=no \

ChiliEater commented on 2024-03-07 18:40 (UTC) (edited on 2024-03-07 18:42 (UTC) by ChiliEater)

I haven't been able to build this package for a bit more than two weeks. It fails during the initial build:

[Initial build] Compiling modules/mbedtls/packet_peer_mbed_dtls.cpp ...
In file included from modules/mbedtls/dtls_server_mbedtls.h:34,
from modules/mbedtls/dtls_server_mbedtls.cpp:31:
modules/mbedtls/tls_context_mbedtls.h:39:10: fatal error: mbedtls/config.h: No such file or directory
39 | #include <mbedtls/config.h>
|          ^~~~~~~~~~~~~~~~~~
compilation terminated.
scons: *** [modules/mbedtls/dtls_server_mbedtls.linuxbsd.editor.x86_64.o] Error 1

My last successful build is from 02-20 and my next one failed on 02-21 so something must have changed during that. Maybe it's one of the dependencies because I can't find any suspicious commits in that timeframe: https://github.com/godotengine/godot/commits/master/?since=2024-02-20&until=2024-02-21

BangL commented on 2023-11-28 16:54 (UTC)

@Visne

That's somehow rooted in the nature of beeing a git build. While building, you cant know which beta it might be exactly, and it even isnt really exactly beta1 through 5, nor rc1 or rc2.

Its ANY git commit after a specific version. It's not bound to a specific version. In this moment (rc2) it's not even rc2, even if it sais so.. it's in fact a few commits AFTER rc.2, while no line in the code sais that it's rc2, only that it's any rc.

There is no way to fix this 'properly', any try to fix this would just cause more trouble and chaos. As said.. it's basically just a side-effect, related to versioning, in the nature of beeing a git build. The only way to have proper versioning on your build, is building on git tags or stable releases (which non-git packages are for)

Visne commented on 2023-10-18 16:25 (UTC)

This build sets the SDK in the csproj to "Godot.NET.Sdk/4.2.0-beta" on every load, while it should be "Godot.NET.Sdk/4.2.0-beta.1". See this GitHub issue: https://github.com/godotengine/godot/issues/78527