Package Details: loot 0.22.3-1

Git Clone URL: https://aur.archlinux.org/loot.git (read-only, click to copy)
Package Base: loot
Description: A load order optimisation tool for the Elder Scrolls (Morrowind and later) and Fallout (3 and later) games.
Upstream URL: https://loot.github.io
Licenses: GPL3
Submitter: gargan
Maintainer: gargan (C0rn3j)
Last Packager: C0rn3j
Votes: 7
Popularity: 0.017629
First Submitted: 2019-10-24 01:46 (UTC)
Last Updated: 2024-03-05 11:13 (UTC)

Latest Comments

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C0rn3j commented on 2023-10-08 14:19 (UTC)

@sdave.b can you reproduce it in a clean chroot?

sdave.b commented on 2023-09-27 15:19 (UTC)

I'm experiencing build errors related to linking minizip-ng. Is anyone else getting this, or is this specific to my own system?

[100%] Linking CXX executable LOOT
/usr/bin/ld: external/src/minizip-ng-build/./libminizip.a(mz_strm_zlib.c.o): in function `mz_stream_zlib_open':
mz_strm_zlib.c:(.text+0x1d0): undefined reference to `zng_deflateInit2'
/usr/bin/ld: external/src/minizip-ng-build/./libminizip.a(mz_strm_zlib.c.o): in function `mz_stream_zlib_deflate':
mz_strm_zlib.c:(.text+0x2cf): undefined reference to `zng_deflate'
/usr/bin/ld: external/src/minizip-ng-build/./libminizip.a(mz_strm_zlib.c.o): in function `mz_stream_zlib_close':
mz_strm_zlib.c:(.text+0x3e4): undefined reference to `zng_deflateEnd'
/usr/bin/ld: external/src/minizip-ng-build/./libminizip.a(mz_crypt.c.o): in function `mz_crypt_crc32_update':
mz_crypt.c:(.text+0x16): undefined reference to `zng_crc32'
collect2: error: ld returned 1 exit status
make[3]: *** [CMakeFiles/LOOT.dir/build.make:1140: LOOT] Error 1
make[2]: *** [CMakeFiles/Makefile2:304: CMakeFiles/LOOT.dir/all] Error 2
make[1]: *** [CMakeFiles/Makefile2:311: CMakeFiles/LOOT.dir/rule] Error 2

Infernio commented on 2023-08-25 08:57 (UTC)

@diedbydisgust, you need to edit ~/.config/LOOT/settings.toml. Here's my entry for Fallout 4, as an example:

[[games]]
folder = 'Fallout4'
local_path = '/home/infernio/Games/steam/steamapps/compatdata/377160/drive_c/users/steamuser/AppData/Local/Fallout4'
master = 'Fallout4.esm'
masterlistSource = 'https://raw.githubusercontent.com/loot/fallout4/v0.18/masterlist.yaml'
minimumHeaderVersion = 0.94999998807907104
name = 'Fallout 4'
path = '/home/infernio/Games/steam/steamapps/common/Fallout 4'
type = 'Fallout4'

Ortham also recently added support for automatically detecting Proton installs, but that's only in the WIP version (will be in LOOT 0.21.0, when that releases). You can check the LOOT github repo for a recent GitHub Actions flatpak build if you'd like to try that.

diedbydisgust commented on 2023-08-25 07:15 (UTC)

it didn't recognize games, and don't let me add nothing, "this not a valid windows folder name" it says. how do you use this?

RetiredTurtle commented on 2023-06-21 16:21 (UTC)

Updating with rustup solved it. Thanks.

Infernio commented on 2023-06-21 09:05 (UTC)

@RetiredTurtle, it's complaining about a since-stabilized Rust feature being unstable. Check your rustc --version and update it if you're behind (e.g. rustup update if you're using rustup).

C0rn3j commented on 2023-06-21 07:39 (UTC)

Bumped loot to a newer version and can't reproduce.

If you can still reproduce it in a clean chroot you should probably report it to upstream.

RetiredTurtle commented on 2023-06-21 03:00 (UTC)

Tried to build it but I get errors. Here is the whole output from the terminal: https://gist.github.com/Fooftilly/218957c97ed022327618af54e0e43c31

Infernio commented on 2023-05-24 09:36 (UTC)

That fixed it, thanks!

C0rn3j commented on 2023-05-24 09:34 (UTC)

I adamantly believed I did build this in a clean chroot recently myself, turns out that was not the case.

Fixed both the deps and the desktop file linking, thanks!